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首次观测 · 记录 #1CVF · CVPR 2026:cvf:26ac8688685edd4faf5eaa97f7c90d50CVF · CVPR 2026

Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation

Li, Kailing, Qian, Tianwen, Yang, Lijin, Fu, Yuqian, Gong, Jingyu, Wang, Xiaoling, He, Liang

Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains: while VLMs excel at language and 2D visual understanding, they struggle with 3D spatial reasoning and fail to capture the causal dynamics between actions and spatial transitions, resulting in unreliable navigation, particularly in zero-shot settings. To bridge this gap, we propose a Hierarchical Semantic-Geometric Map (HSGM) that transforms 3D geometric information into a structured representation compatible with VLMs, effectively linking them to the physical world. Specifically, HSGM is represented as a multi-channel top-down map organized into three levels: (1) geometric level that records navigable regions and obstacles, (2) semantic level that represents objects and their relations, and (3) decision level that supports high-level task reasoning and goal selection. During navigation, the VLM acts as a high-level semantic planner, interpreting the spatial layout encoded in the HSGM to select geometrically valid waypoints, while low-level, collision-free movements between waypoints are executed by a classical path-planning algorithm, fully decoupling semantic reasoning from action execution. Additionally, complex instructions are decomposed into subtasks to alleviate the problem of progress forgetting or hallucinating in long-horizon navigation. Extensive experiments on R2R-CE and RxR-CE benchmarks demonstrate that our zero-shot framework achieves state-of-the-art performance and even outperforms several supervised methods. Code is available at https://github.com/Teacher-Tom/HSGM_public.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:58761ce7f223647220e8e74adf8edb2eCVF · CVPR 2026

DGS: Dual Gradient and Semantic-Shift Guided Low-Rank Adaptation for Class Incremental Learning

Li, Kai, Li, Jiafeng, He, Lianghua, Wen, Ying

In Class-Incremental Learning (CIL), parameter efficient fine-tuning applied to Pre-trained Models (PTMs) remain vulnerable to catastrophic forgetting as they adapt to new tasks. The prevalent strategy to mitigate catastrophic forgetting is to constrain gradients within the orthogonal subspaces of past tasks, while rigid gradient constraints hinder plasticity. In this paper, we propose a novel CIL framework, Dual Gradient and Semantic-Shift Guided Low-Rank Adaptation (DGS), that balances stability and plasticity via gradient fusion and maintains representation consistency through classifier and patch-token alignment. Specifically, our method introduces the Dual Gradient update strategy that first derives a base subspace projection from the PTMs and then fuses task-specific LoRA gradients with their aligned counterparts through interpolated combination. This design promotes knowledge retention without sacrificing task-specific expressiveness. Furthermore, we employ a Classifier Alignment mechanism with Semantic shift estimation which is based on the calibrated prototype statistics to mitigate classifier shift, and introduce a novel Patch-level Alignment loss to preserve feature consistency across tasks. Extensive experiments on six standard benchmarks demonstrate that our approach consistently outperforms existing CIL methods, highlighting its effectiveness and generalization capability in continual learning scenarios.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:a103931fbce699a31941ef9fdb4c30b5CVF · CVPR 2026

When Token Pruning is Worse than Random: Understanding Visual Token Information in VLLMs

Wang, Yahong, Wu, Juncheng, Ni, Zhangkai, Yang, Longzhen, Liu, Yihang, Yang, Chengmei, Wen, Ying, He, Lianghua 等 11 位作者

Vision Large Language Models (VLLMs) incur high computational costs due to their reliance on hundreds of visual tokens to represent images. While token pruning offers a promising solution for accelerating inference, this paper, however, identifies a key observation: in deeper layers (e.g., beyond the 20th), existing training-free pruning methods perform no better than random pruning. We hypothesize that this degradation is caused by "vanishing token information", where visual tokens progressively lose their salience with increasing network depth. To validate this hypothesis, we quantify a token's information content by measuring the change in the model output probabilities upon its removal. Using this proposed metric, our analysis of the information of visual tokens across layers reveals three key findings: (1) As layers deepen, the information of visual tokens gradually becomes uniform and eventually vanishes at an intermediate layer, which we term as "information horizon", beyond which the visual tokens become redundant;(2) The position of this horizon is not static; it extends deeper for visually intensive tasks, such as Optical Character Recognition (OCR), compared to more general tasks like Visual Question Answering (VQA);(3) This horizon is also strongly correlated with model capacity, as stronger VLLMs (e.g., Qwen2.5-VL) employ deeper visual tokens than weaker models (e.g., LLaVA-1.5).Based on our findings, we show that simple random pruning in deep layers efficiently balances performance and efficiency. Moreover, integrating random pruning consistently enhances existing methods. Using DivPrune with random pruning achieves state-of-the-art results, maintaining 96.9% of Qwen-2.5-VL-7B performance while pruning 50% of visual tokens. The code is available at https://github.com/YahongWang1/Information-Horizon.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:a37637de2d8b0a9bec36a941bc043ccdCVF · CVPR 2026

Mimic Human Cognition, Master Multi-Image Reasoning: A Meta-Action Framework for Enhanced Visual Understanding

Yin, Jianghao, Li, Qingbin, Sun, Kun, Ding, Cheng, Wang, Jie, Chen, Qin, Zhou, Jie, Wang, Nan 等 13 位作者

While Multimodal Large Language Models (MLLMs) excel at single-image understanding, they exhibit significantly degraded performance in multi-image reasoning scenarios. Multi-image reasoning presents fundamental challenges including complex inter-relationships between images and scattered critical information across image sets. Inspired by human cognitive processes, we propose a Cognition-Inspired Meta-Action Framework (CINEMA), which decomposes multi-image reasoning into five structured meta-actions: Global, Focus, Hint, Think, and Answer, explicitly modeling the sequential cognitive steps humans naturally employ. For cold-start training, we introduce a Retrieval-Based Tree Sampling strategy that generates high-quality meta-action trajectories to bootstrap the model with reasoning patterns. During reinforcement learning, we adopt a two-stage paradigm: an exploration phase with Diversity-Preserving Strategy to avoid entropy collapse, followed by an annealed exploitation phase with DAPO to gradually strengthen exploitation. To train our model, we construct a dataset of 56k cold-start and 58k reinforcement learning instances spanning multi-image, multi-frame, and single-image tasks. We conduct extensive evaluations on multi-image reasoning benchmarks, video understanding benchmarks, and single-image benchmarks, achieving competitive state-of-the-art performance on several key benchmarks. Our model surpasses GPT-4o on the MUIR and MVMath benchmarks and notably outperforms specialized video reasoning models on video understanding benchmarks, demonstrating the effectiveness and generalizability of our human cognition-inspired reasoning framework.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗