Synchrotron detectors generate data at rates that challenge storage and I/O systems. Compression can reduce data movement, but codec-only measurements do not capture the end-to-end behavior of HDF5 workflows. We present PhotonZip, a lifecycle-aware compression framework that tests candidate modes through a common HDF5 path and selects among eligible measured configurations according to either compression ratio or round-trip throughput. Its modular filters preserve standard HDF5 access when the required plugin is available. Across four beamline-derived datasets, PhotonZip reaches lossless compression ratios up to 1.629$\times$ and HDF5 write throughput up to 3.40GB/s write and 7.75GB/s read. The throughput-oriented configuration achieves 1.529$\times$ lossless data reduction while improving HDF5 write and read throughput by 21.2\% and 15.0\%, respectively. Lossy preview modes provide up to 16$\times$ data reduction and reduce preview latency by up to 8.35~s in the evaluated file-per-rank HDF5 configuration.
Computer graphics is built on code. Large language model (LLM) agents can now generate graphics code and iteratively refine it through various feedback. This capability opens the door to a potentially new paradigm of computer graphics, with graphics algorithms increasingly built around agentic systems to automate progressively complex tasks. Over the past years, research on agentic graphics has expanded rapidly across a diverse range of tasks. This rapid growth makes it increasingly difficult for manual literature reviews to keep pace with new developments. At the same time, similar ideas are often described using different terminology across these tasks, further complicating efforts to develop a systematic understanding of the field. In this report, we address these challenges through two contributions. First, we introduce a unified taxonomy for characterizing agentic systems across diverse computer graphics tasks. Second, we develop an agentic literature system that can assist human researchers in analyzing existing and newly published papers at scale. Building on these contributions, we analyze emerging research trends and discuss open challenges in coordinating agents and tools across graphics tasks, designing interfaces and representations for human-agent collaboration, sustaining long-horizon planning and refinement, and reliably evaluating interactive graphics systems.