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版本更新 · v3arXiv:2606.25832

MiniOpt: Reasoning to Model and Solve General Optimization Problems with Limited Resources

Ke Zhao, Zixiang Di, Hong Qian, Xiang Shu, Yaolin Wen, Qitao Shi, Bingdong Li, Xingyu Lu 等 12 位作者

原文摘要

Achieving strong optimization generalization across diverse optimization problems while requiring limited training resources remains a challenging problem for optimization-oriented large language models (LLMs). Existing learning-based methods, however, typically require large-scale supervised data, expensive intermediate step verification, and extensive computational resources, while exhibiting limited optimization generalization across diverse optimization structures. In this paper, we propose \textsc{MiniOpt}, a lightweight optimization-specialized LLM trained through a reasoning-to-model-and-solve paradigm and a two-stage training framework with reinforcement learning with verifiable rewards (RLVR). MiniOpt encourages structure-oriented optimization learning by reinforcing the completeness of optimization formulations and optimization outcomes. Extensive experiments on eight optimization benchmarks demonstrate that MiniOpt consistently outperforms existing learning-based optimization models while requiring substantially fewer parameters and training data. To further understand optimization generalization, we introduce a complementary parameter-decoupled evaluation protocol that disentangles optimization structure understanding from numerical parameter processing. The results reveal that MiniOpt preserves optimization capability under parameter-decoupled settings significantly better than previous optimization-specialized models, suggesting that its performance gains primarily originate from stronger optimization structure understanding. These findings demonstrate an effective pathway toward efficient and generalizable optimization-specialized LLMs. The code is available at https://github.com/Hsiang-1/MiniOpt.

cs.LG · cs.AI

版本更新 · v2arXiv:2610.30792

Trace2World: Reconstructing App Worlds from Real Interaction Traces for Scalable GUI Agent Training

Zezhou Wang, Hanzhang Zhou, Panrong Tong, Quyu Kong, Pengxiang Li, Steven Hoi, Zhuzhong Qian, Yue Wang

原文摘要

Scaling GUI reinforcement learning requires environments that preserve real-app behavior. Yet coupling behavior inference with coding can turn partial traces into runnable mocks with incorrect state transitions. We introduce \textbf{Trace2World}, which separates global behavior reconstruction from implementation. It reconciles traces into a shared, source-linked app model, then compiles an executable environment. Independent replay of source workflows localizes mismatches for bounded implementation repair. Validated worlds then support learner-adaptive task and environment augmentation within source-supported behavior. From 1,570 traces, Trace2World constructs 50 environments. On 200 workflows across ten apps, 91.1% are reproduced end to end, versus 59.8% for the strongest matched task-local baseline. Source-grounded validation retains 94.0% of simulated training gains on real devices, versus 54.7% under self-validation. Learner guidance raises benchmark success from 56.9% to 61.1%. Training in Trace2World further improves the model by 20.2 points on our benchmark, 5.4--16.2 points across four external GUI benchmarks, and 16.3 points on 100 real-device tasks. Reliable reconstruction separates what behavior source evidence supports from whether the implementation preserves it.

cs.LG · cs.SE

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1082ACL Anthology · ACL 2026

From Off-Policy to On-Policy: Enhancing GUI Agents via Bi-level Expert-to-Policy Assimilation

Zezhou Wang, Ziyun Zhang, Xiaoyi Zhang Microsoft, Zhuzhong Qian, Yan Lu Microsoft Research Asia

原文摘要

Vision-language models are increasingly deployed as computer-use agents (CUAs) that operate desktops and browsers. Top-performing CUAs are framework-based systems that decompose planning and execution, while end-to-end screenshot-to-action policies are easier to deploy but lag behind on benchmarks such as OSWorld-Verified. GUI datasets like OSWorld pose two bottlenecks: they expose only a few hundred interactive, verifiable tasks and environments, and expert trajectories must be gathered by interacting with these environments, making such data hard to scale. We therefore ask how reinforcement learning from verifiable rewards (RLVR) can best exploit a small pool of exist expert trajectories to train end-to-end policies. Na"ively mixing these off-policy traces into on-policy RLVR is brittle: even after format conversion, expert trajectories exhibit structural mismatch and distribution shift from the learner. We propose BEPA (Bi-Level Expert-to-Policy Assimilation), which turns static expert traces into policy-aligned guidance via self-rolled reachable trajectories under the base policy (LEVEL-1) and a per-task, dynamically updated cache used in RLVR (LEVEL-2). On OSWorld-Verified, BEPA improves UITARS1.5-7B success from 22.87% to 32.13% and raises a held-out split from 5.74% to 10.30%, with consistent gains on MMBench-GUI and Online-Mind2Web. Our code and data are available at an anonymous repository: https://anonymous.4open.science/r/ACL_BEPA.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1261ACL Anthology · ACL 2026

AlphaContext: An Evolutionary Tree-based Psychometric Context Generator for Creativity Assessment

Yixuan Wang, Yue Huang East China Normal University, Hong Qian East China Normal University; Shanghai Innovation Institute, Yunzhao Wei, Yifei Ding, Wenkai Wang East China Normal University, Zhi Liu, Zhongjing Huang East China Normal University 等 10 位作者

原文摘要

Creativity has become a core competence in the era of LLMs and human–AI collaboration, underpinning innovation in real-world problem solving. Crucially, the systematic improvement of creativity necessitates scientifically valid assessment instruments. Psychometric research recognizes context-based assessment as an effective way to measure creative thinking. However, high-quality expert-designed contexts remain scarce. Existing LLM-based generators often struggle with insufficient assessment cues, weak narrative coherence, limited stylistic diversity, and poor support for creative thinking. To address these challenges, we propose AlphaContext, an evolutionary tree-based psychometric context generator for creativity assessment. First, the HyperTree Outline Planner formalizes expert-designed outlining as a rule-guided hypertree and performs top-down hierarchical planning. The MCTS-based Context Generator fills the outline via MCTS to balance global structure and local quality. Then, the Evolutionary Context Optimizer evolves contexts with MAP-Elites by repeatedly updating niche elites to jointly improve diversity and quality. Finally, the Assessment-Guided Evolution Refiner simulates virtual participants with diverse styles and recycles weak contexts for further evolution. Experiments show that AlphaContext yields an average improvement of 8% over competitive methods across 6 quality metrics.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表