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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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新论文 · v1arXiv:2610.40276

TaskFrame: Connecting Task-Level Planning with Frame-Level Control for Game Agents

Guangzhi Wang, Junfu Pu, Yiran Wang, Xingyilang Yin, Honghao Chen, Cheng Cheng, Lingen Li, Yinan Zhou 等 13 位作者

Building general game agents requires both high-level task reasoning and low-latency action control in rapidly changing visual environments. These capabilities favor models with substantially different computational profiles, making them difficult to realize within a single model. In this work, we present TaskFrame, a hierarchical planner-controller framework that connects task-level planning with frame-level keyboard-and-mouse control. A vision-language task planner decomposes a high-level goal into an ordered sequence of atomic instructions and is optimized through supervised learning and dependency-aware GRPO. The hidden states of special goal tokens that terminate each atomic instruction provide continuous goal embeddings that are cached and reused across control steps. A causal Transformer controller combines the embedding of the active goal with recent observations to predict discrete keyboard and mouse-button actions and continuous camera motion at every game step. We train the system in three stages: planner training, controller pretraining, and joint alignment. Experiments in Minecraft show that TaskFrame is competitive with general-purpose vision-language models on instruction decomposition, and that in closed-loop evaluation the agent achieves a higher combat success rate than the evaluated baselines.

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cs.CV · cs.AI
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.953ACL Anthology · ACL 2026

VideoCuRL: Video Curriculum Reinforcement Learning with Orthogonal Difficulty Decomposition

Hongbo Jin, Kuanwei Lin, Wenhao Zhang, Yichen Jin Peking University, Ge Li Peking University

Reinforcement Learning (RL) is crucial for empowering Video-LLMs with complex spatiotemporal reasoning. However, current RL paradigms predominantly rely on random data shuffling or naive curriculum strategies based on scalar difficulty metrics. We argue that scalar metrics fail to disentangle two orthogonal challenges in video understanding: Visual-Temporal Perception Load and Cognitive Reasoning Depth. To address this, we propose VideoCuRL, a novel framework that decomposes difficulty into these two axes. We employ efficient, training-free proxies—optical flow/keyframe entropy for visual complexity and Calibrated Surprisal for cognitive complexity—to map data onto a 2D curriculum grid. A competence-aware Diagonal Wavefront strategy then schedules training from base alignment to complex reasoning. Furthermore, we introduce Dynamic Sparse KL and Structured Revisiting to stabilize training against reward collapse and catastrophic forgetting. Extensive experiments show that VideoCuRL surpasses strong RL baselines on reasoning (+2.5% on VSI-Bench) and perception (+2.9% on VideoMME) tasks. Notably, VideoCuRL eliminates the prohibitive inference overhead of generation-based curricula, offering a scalable solution for robust video post-training.

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cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗