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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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版本更新 · v2arXiv:2605.29583

BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression

Yuquan Bi, Baosheng Yu, Yingke Lei, Jianwei Yang, Hongsong Wang, Jie Gui, Yuan Yan Tang, James Tin-Yau Kwok

High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (\eg, ownership, provenance, and authentication codes), enabling reliable identification and provenance tracking in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.

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cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2609.36755

Drag as Evidence: Motion-Grounded Latent Recomposition for Drag-Based Editing

Xinyu Pu, Hongsong Wang, Jie Gui, Pan Zhou

Modern image editors excel at semantic manipulation and visual synthesis, yet remain limited in precise spatial control, motivating the development of drag-based editing. However, existing drag-based methods often struggle to balance drag accuracy with natural, plausible, and intent-aligned generation. We propose MoRe-Drag, a motion-grounded drag-based editing method. Our key insight is to treat pixel-space warping as coarse motion evidence, and to inject this evidence into the generative sampling trajectory. Specifically, MoRe-Drag performs region-aware latent recomposition over refinement, inpainting, and preservation regions, coupled with stage-adaptive conditioning that progressively shifts from motion-grounded structure formation to semantic refinement. We further support a no-manual-instruction interface by adapting the MLLM-based text encoder for drag-aware instruction inference. Experiments on DragBench-SR and DragBench-DR show that MoRe-Drag substantially improves drag precision over strong base editors and achieves superior drag accuracy among SOTA drag-based methods, while delivering strong semantic consistency and visually realistic results. Project page: https://xinyu-pu.github.io/projects/more-drag/.

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arXiv ↗PDF ↗