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新论文 · v1arXiv:2611.13626

FlashMotion: Ultra-Fast Long-Term 3D Motion Generation

Kaixing Yang, Xulong Tang, Ronghui Li, Xiangyue Zhang, Ziqiao Peng, Mingshuang Luo, Chenxi Zhao, Haoyu Wu 等 13 位作者

原文摘要

3D human motion generation plays a crucial role in game development, extended reality (XR), digital humans, and embodied simulation. Beyond motion generation, practical pipelines include rigging, retargeting, and rendering, making ultra-fast long-term 3D motion generation without compromising quality valuable for real-time interactive applications. Despite promising progress, high-quality long-horizon motion generation under tight inference budgets remains challenging, owing to 2 coupled bottlenecks: (1) generative strategies that require many sampling steps for high-quality 3D motion generation and (2) model architectures with substantial per-step computational and memory costs for long sequences. We present FlashMotion, a co-designed framework for high-quality long-horizon 3D motion generation under a strict inference budget, covering text-to-motion, music-to-dance, and speech-to-gesture tasks. To enhance trajectory-level efficiency, we introduce a 3D motion-space MeanFlow formulation with kinematic and dynamic consistency constraints for few-step generation, together with an Adaptive Soft masking mechanism for temporally coherent motion editing. To improve per-step efficiency, we design a lightweight non-autoregressive BiMamba architecture with condition-guided state selection and AdaIN-based condition fusion mechanism, enhancing cross-modal alignment and generalization to longer motion sequences. Extensive experiments demonstrate that FlashMotion achieves overall state-of-the-art performance in both quality and efficiency across text-to-motion, speech-to-gesture, and music-to-dance generation. Code is available at FlashMotion (https://github.com/Sun-Happy-YKX/FlashMotion).

cs.CV

版本更新 · v4arXiv:2605.01973

Learn-To-Learn on Arbitrary Textual Conditioning: A Hypernetwork-Driven Meta-Gated LLM

Luo Ji, Qi Qin, Ningyuan Xi, Teng Chen, Qingqing Gu, Hongyan Li

原文摘要

Conventional LLMs may suffer from corpus heterogeneity and subtle condition changes. While finetuning can create the catastrophe forgetting issue, application of meta-learning on LLMs is also limited due to its complexity and scalability. In this paper, we activate the meta-signal of $β$ within the SwiGLU blocks, resulting in a meta-gating mechanism that adaptively adjusts the nonlinearity of FFN. A hypernetwork is employed which dynamically produces $β$ on textual conditions, providing meta-controllability on LLMs. By testing on different condition types such as task, domain, persona, and style, our method outperforms finetuning and meta-learning baselines, and can generalize reasonably on unseen tasks, condition types, or instructions. Our code can be found in https://github.com/AaronJi/MeGan.

cs.CL · cs.LG

新论文 · v1arXiv:2611.10906

SCorPion: A Strategic, Controllable and Personified Conversational Companion

Luo Ji, Xiyuan Chen, Dan Wang, Qingqing Gu, Teng Chen, Feixiang Guo, Yetao Wu, Jinxian Qu 等 15 位作者

原文摘要

Fixed prompt-based language models face challenges in open-domain conversations, where versatile topics require different expert advice or demonstrations to maximize their universal performance. Motivated by the dynamic prompt studies in language generation, we extract different chatting strategies from varied forms of text corpus, which steer the language model to different styles based on human principles. We design and deploy a conversational companion called SCorPion, which uses GraphRAG to extract and summarize the knowledge graph globally, yield community-summarized strategies, and produce query-focused optimal strategies. SCorPion has strategic thinking, yields personified and stylized responses, and can be controlled by explicit factors. Code and further results can be found in https://bachozean.github.io/scorpion-page/.

cs.CL