跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+1已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-09 05:07 · 全站最近入库:2026-11-08 06:02各信源进度 →

统计口径与数据新鲜度

统计 2026-11-08 05:30 — 2026-11-09 05:30(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-09 05:07最近发现新增版本:2026-11-08 06:02库内论文最新更新时间:2026-11-06 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

17,100 已收录论文14,661 AI 相关4,057 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 3 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-09 05:05(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:27efd72c51094fe963972555d209e376CVF · CVPR 2026

PoseAnything: General Pose-guided Video Generation with Part-aware Temporal Coherence

Wang, Ruiyan, Hu, Teng, Huang, Kaihui, Su, Zihan, Yi, Ran, Ma, Lizhuang

原文摘要

Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current pose-guided video generation methods are limited to accepting only human poses as input, thus generalizing poorly to pose of other subjects. To address this issue, we propose PoseAnything, a general pose-guided video generation framework capable of handling both human and non-human characters, supporting arbitrary skeletal inputs. To enhance consistency preservation during motion, we introduce Part-aware Temporal Coherence Module, which divides the subject into different parts, establishes part correspondences, and computes cross-attention between corresponding parts across frames to achieve fine-grained part-level consistency. Additionally, we propose Subject and Camera Motion Decoupled CFG, a novel guidance strategy that, for the first time, enables independent camera movement control in pose-guided video generation, by separately injecting subject and camera motion control information into the positive and negative anchors of CFG. Furthermore, we present XPose, a high-quality public dataset containing 50,000 non-human pose-video pairs, along with an automated pipeline for annotation and filtering. Extensive experiments demonstrate that PoseAnything significantly outperforms state-of-the-art methods in both effectiveness and generalization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:605adee89c176289e72fb5863bfc4767CVF · CVPR 2026

Harmony: Harmonizing Audio and Video Generation through Cross-Task Synergy

Hu, Teng, Yu, Zhentao, Zhang, Guozhen, Su, Zihan, Zhou, Zhengguang, Zhang, Youliang, Zhou, Yuan, Lu, Qinglin 等 9 位作者

原文摘要

The synthesis of synchronized audio-visual content is a key challenge in generative AI, with open-source models facing challenges in robust audio-video alignment. Our analysis reveals that this issue is rooted in three fundamental challenges of the joint diffusion process: (1) Correspondence Drift, where concurrently evolving noisy latents impede stable learning of alignment; (2) inefficient global attention mechanisms that fail to capture fine-grained temporal cues; and (3) the intra-modal bias of conventional Classifier-Free Guidance (CFG), which enhances conditionality but not cross-modal synchronization.To overcome these challenges, we introduce Harmony, a novel framework that mechanistically enforces audio-visual synchronization. We first propose a Cross-Task Synergy training paradigm to mitigate drift by leveraging strong supervisory signals from audio-driven video and video-driven audio generation tasks. Then, we design a Global-Local Decoupled Interaction Module for efficient and precise temporal-style alignment. Finally, we present a novel Synchronization-Enhanced CFG (SyncCFG) that explicitly isolates and amplifies the alignment signal during inference. Extensive experiments demonstrate that Harmony establishes a new state-of-the-art, significantly outperforming existing methods in both generation fidelity and, critically, in achieving fine-grained audio-visual synchronization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:cfaca01340e089729b7704ded4bc37eeCVF · CVPR 2026

UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions

Zhang, Guozhen, Zhou, Zixiang, Hu, Teng, Peng, Ziqiao, Zhang, Youliang, Chen, Yi, Zhou, Yuan, Lu, Qinglin 等 9 位作者

原文摘要

Due to the lack of effective cross-modal modeling, existing open-source audio-video generation methods often exhibit compromised lip synchronization and insufficient semantic consistency. To mitigate these drawbacks, we propose UniAVGen, a unified framework for human-centric joint audio and video generation. UniAVGen is anchored in a dual-branch joint synthesis architecture, incorporating two parallel Diffusion Transformers (DiTs) to build a cohesive cross-modal latent space. At its heart lies an Asymmetric Cross-Modal Interaction mechanism, which enables bidirectional, temporally aligned cross-attention, thus ensuring precise spatiotemporal synchronization and semantic consistency. Furthermore, this cross-modal interaction is augmented by a Face-Aware Modulation (FAM) module, which dynamically prioritizes salient regions in the interaction process. To enhance generative fidelity during inference, we additionally introduce Modality-Aware Classifier-Free Guidance (MA-CFG), a novel strategy that explicitly amplifies cross-modal correlation signals. Notably, UniAVGen's robust joint synthesis design enables the seamless unification of pivotal audio-visual tasks within a single model. Furthermore, we demonstrate that joint multi-task training can further boost the performance of joint generation. Comprehensive experiments validate that, with far fewer training samples (1.3M vs. 30.1M), UniAVGen delivers overall advantages in audio-video synchronization, timbre consistency, and emotion consistency.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表