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首次观测 · 记录 #1CVF · CVPR 2026:cvf:18f362044b4fb965d403bc1b36c1443aCVF · CVPR 2026

DAGE: Dual-Stream Architecture for Efficient and Fine-Grained Geometry Estimation

Ngo, Tuan Duc, Huang, Jiahui, Oh, Seoung Wug, Blackburn-Matzen, Kevin, Kalogerakis, Evangelos, Gan, Chuang, Lee, Joon-Young

原文摘要

Estimating accurate, view-consistent geometry and camera poses from uncalibrated multi-view/video inputs remains challenging--especially at high spatial resolutions and over long sequences. We present DAGE, a dual-stream transformer whose main novelty is to disentangle global coherence from fine detail. A low-resolution stream operates on aggressively downsampled frames with alternating frame/global attention to build a view-consistent representation and estimate cameras efficiently, while a high-resolution stream processes the original images per-frame to preserve sharp boundaries and small structures. A lightweight adapter fuses these streams via cross-attention, injecting global context without disturbing the pretrained single-frame pathway. This design scales resolution and clip length independently, supports inputs up to 2K, and maintains practical inference cost. DAGE delivers sharp depth/pointmaps, strong cross-view consistency, and accurate poses, establishing new state-of-the-art results for video geometry estimation and multi-view reconstruction.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:55de54b85f8ad7875d5701d143f5e12eCVF · CVPR 2026

TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

Ren, Jiawei, Tyszkiewicz, Michal Jan, Huang, Jiahui, Gojcic, Zan

原文摘要

In this work, we revisit several key design choices of modern Transformer-based approaches for feed-forward 3D Gaussian Splatting (3DGS) prediction. We argue that the common practice of regressing Gaussian means as depths along camera rays is suboptimal, and instead propose to directly regress 3D mean coordinates using only a self-supervised rendering loss.This formulation allows us to move from the standard encoder-only design to an encoder-decoder architecture with learnable Gaussian tokens, thereby _unbinding_ the number of predicted primitives from input image resolution and number of views. Our resulting method, __TokenGS__, demonstrates improved robustness to pose noise and multiview inconsistencies, while naturally supporting efficient test-time optimization in token space without degrading learned priors. TokenGS achieves state-of-the-art feed-forward reconstruction performance on both static and dynamic scenes, producing more regularized geometry and more balanced 3DGS distribution, while seamlessly recovering emergent scene attributes such as static-dynamic decomposition and scene flow.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6e47dd1dc9baf391786a60ba1b9a6ef2CVF · CVPR 2026

Generative Video Motion Editing with 3D Point Tracks

Lee, Yao-Chih, Zhang, Zhoutong, Huang, Jiahui, Wang, Jui-Hsien, Lee, Joon-Young, Huang, Jia-Bin, Shechtman, Eli, Li, Zhengqi

原文摘要

Camera and object motions are central to a video's narrative. However, precisely editing these captured motions remains a significant challenge, especially under complex object movements. Current motion-controlled image-to-video (I2V) approaches often lack full-scene context for consistent video editing, while video-to-video (V2V) methods provide viewpoint changes or basic object translation, but offer limited control over fine-grained object motion. We present a track-conditioned V2V framework that enables joint editing of camera and object motion. We achieve this by conditioning a video generation model on a source video and paired 3D point tracks representing source and target motions. These 3D tracks establish sparse correspondences that transfer rich context from the source video to new motions while preserving spatiotemporal coherence. Crucially, compared to 2D tracks, 3D tracks provide explicit depth cues, allowing the model to resolve depth order and handle occlusions for precise motion editing. Trained in two stages on synthetic and real data, our model supports diverse motion edits, including joint camera/object manipulation, motion transfer, and non-rigid deformation, unlocking new creative potential in video editing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e2fc29da1766703abc5f369f8963ad3cCVF · CVPR 2026

AnthroTAP: Learning Point Tracking with Real-World Motion

Kim, Inès Hyeonsu, Cho, Seokju, Koo, Jahyeok, Park, Junghyun, Huang, Jiahui, Lee, Honglak, Lee, Joon-Young, Kim, Seungryong

原文摘要

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic--the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce AnthroTAP, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movement--non-rigid deformations, articulated motion, and frequent occlusions--AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fdb692f494c4e07c68bbecfbf406ec30CVF · CVPR 2026

VideoMaMa: Mask-Guided Video Matting via Generative Prior

Lim, Sangbeom, Oh, Seoung Wug, Huang, Jiahui, Yoon, Heeji, Kim, Seungryong, Lee, Joon-Young

原文摘要

Generalizing video matting models to real-world videos remains a significant challenge due to the scarcity of labeled data. To address this, we present Video Mask-to-Matte Model VideoMaMa that converts coarse segmentation masks into pixel accurate alpha mattes, by leveraging pretrained video diffusion models. VideoMaMa demonstrates strong zero-shot generalization to real-world footage, even though it is trained solely on synthetic data. Building on this capability, we develop a scalable pseudo-labeling pipeline for large-scale video matting and construct the Matting Anything in Video MA-V dataset, which offers high-quality matting annotations for more than 50K real-world videos spanning diverse scenes and motions. To validate the effectiveness of this dataset, we fine-tune the SAM2 model on MAV to obtain SAM2-Matte, which outperforms the same model trained on existing matting datasets in terms of robustness on in-the-wild videos.These findings emphasize the importance of large-scale pseudo-labeled video matting and showcase how generative priors and accessible segmentation cues can drive scalable progress in video matting research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表