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首次观测 · 记录 #1CVF · CVPR 2026:cvf:05f7f8f0cdd11364590e405a77f08cbbCVF · CVPR 2026

Seele: A Unified Acceleration Framework for Real-Time Gaussian Splatting on Mobile Devices

Zhu, He, Huang, Xiaotong, Liu, Zihan, Lin, Weikai, Liu, Xiaohong, He, Zhezhi, Leng, Jingwen, Guo, Minyi 等 9 位作者

原文摘要

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. How- ever, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SEELE, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices. Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves up to 6.3x speedup and 39.1% model reduction while achieving superior rendering quality compared to existing methods. Our codes will be released upon publication.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:079e4f31eba40c3d7183a8fe4a39f8e8CVF · CVPR 2026

Scaling Zero-Shot Reference-to-Video Generation

Zhou, Zijian, Liu, Shikun, Liu, Haozhe, Qiu, Haonan, An, Zhaochong, Ren, Weiming, Liu, Zhiheng, Huang, Xiaoke 等 17 位作者

原文摘要

Reference-to-video (R2V) generation aims to synthesize videos that align with a text prompt while preserving the subject identity from reference images. However, current R2V methods are hindered by the reliance on explicit reference image-video-text triplets, whose construction is highly expensive and difficult to scale. We bypass this bottleneck by introducing Saber, a scalable zero-shot framework that requires no explicit R2V data. Trained exclusively on video-text pairs, Saber employs a masked training strategy and a tailored attention-based model design to learn identity-consistent and reference-aware representations. Mask augmentation techniques are further integrated to mitigate copy-paste artifacts common in reference-to-video generation. Moreover, Saber demonstrates remarkable generalization capabilities across a varying number of references and achieves superior performance on the OpenS2V-Eval benchmark compared to methods trained with R2V data.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:159967140f92a61d78e2c93f6ee66fcaCVF · CVPR 2026

VL-RouterBench: A Benchmark for Vision-Language Model Routing

Huang, Zhehao, Lin, Baijiong, Zhang, Jingyuan, Wang, Jingying, Liu, Yuhang, Lu, Ning, Li, Tao, Huang, Xiaolin

原文摘要

Multi-model routing has evolved from an engineering technique into essential infrastructure, yet existing work lacks a systematic, reproducible benchmark for evaluating vision-language models (VLMs). We present VL-RouterBench to assess the overall capability of VLM routing systems systematically. The benchmark is grounded in raw inference and scoring logs from VLMs and constructs quality and cost matrices over sample-model pairs. In scale, VL-RouterBench covers 14 datasets across 3 task groups, totaling 30,540 samples, and includes 15 open-source models and 2 API models, yielding 519,180 sample-model pairs and a total input-output token volume of 34,494,977. The evaluation protocol jointly measures average accuracy, average cost, and throughput, and builds a ranking score from the harmonic mean of normalized cost and accuracy to enable comparison across router configurations and cost budgets. On this benchmark, we evaluate 10 routing methods and baselines and observe a significant routability gain, while the best current routers still show a clear gap to the ideal Oracle, indicating considerable room for improvement in router architecture through finer visual cues and modeling of textual structure. We open-source the complete data construction and evaluation toolchain to promote comparability, reproducibility, and practical deployment in multimodal routing research.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:15d1a6daa8173e17f7f99019552dbc69CVF · CVPR 2026

A Self-Conditioned Representation Guided Diffusion Model for Realistic Text-to-LiDAR Scene Generation

Qu, Wentao, Mei, Guofeng, Wu, Yang, Gong, YongShun, Huang, Xiaoshui, Xiao, Liang

原文摘要

Text-to-LiDAR generation can customize 3D data with rich structures and diverse scenes for downstream tasks. However, the scarcity of Text-LiDAR pairs often causes insufficient training priors, generating overly smooth 3D scenes. Moreover, low-quality text descriptions may degrade generation quality and controllability. In this paper, we propose a Text-to-LiDAR Diffusion Model for scene generation, named T2LDM, with a Self-Conditioned Representation Guidance (SCRG). Specifically, SCRG, by aligning to the real representations, provides the soft supervision with reconstruction details for the Denoising Network (DN) in training, while decoupled in inference. In this way, T2LDM can perceive rich geometric structures from data distribution, generating detailed objects in scenes. Meanwhile, we construct a content-composable Text-LiDAR benchmark, T2nuScenes, along with a controllability metric. Based on this, we analyze the effects of different text prompts for LiDAR generation quality and controllability, providing practical prompt paradigms and insights. Furthermore, a directional position prior is designed to mitigate street distortion, further improving scene fidelity. Additionally, by learning a conditional encoder via frozen DN, T2LDM can support multiple conditional tasks, including Sparse-to-Dense, Dense-to-Sparse, and Semantic-to-LiDAR generation. Extensive experiments in unconditional and conditional generation demonstrate that T2LDM outperforms existing methods, achieving state-of-the-art scene generation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1c52d9e36eb847629a095dec264fae3eCVF · CVPR 2026

TUNA: Taming Unified Visual Representations for Native Unified Multimodal Models

Liu, Zhiheng, Ren, Weiming, Liu, Haozhe, Zhou, Zijian, Chen, Shoufa, Qiu, Haonan, Huang, Xiaoke, An, Zhaochong 等 25 位作者

原文摘要

Unified multimodal models (UMMs) aim to jointly perform multimodal understanding and generation within a single framework. We present TUNA, a native UMM that builds a unified continuous visual representation by cascading a VAE encoder with a representation encoder. This unified representation space allows end-to-end processing of images and videos for both understanding and generation tasks. Compared to prior UMMs with decoupled representations, TUNA's unified visual space avoids representation format mismatches introduced by separate encoders, outperforming decoupled alternatives in both understanding and generation. Moreover, we observe that stronger pretrained representation encoders consistently yield better performance across all multimodal tasks, highlighting the importance of the representation encoder. Finally, in this unified setting, jointly training on both understanding and generation data allows the two tasks to benefit from each other rather than interfere. Our extensive experiments on multimodal understanding and generation benchmarks show that TUNA achieves state-of-the-art results in image and video understanding, image and video generation, and image editing, demonstrating the effectiveness and scalability of its unified representation design.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:22a7cbca1357257659c4e07c368f640bCVF · CVPR 2026

X-band Radar Non-Line-of-Sight Imaging

Du, Dongyu, Zhao, Mingkun, Yang, Yutong, Scheuble, Dominik, Huang, Xiaolong, Shao, Zijian, Bijelic, Mario, Sengupta, Kaushik 等 9 位作者

原文摘要

Conventional imaging systems capture objects visible in the direct line-of-sight (LOS). A decade of research on non-line-of-sight (NLOS) imaging approaches has made it possible to reconstruct hidden geometry outside the line of sight by analyzing indirect light transport. However, most existing methods operate in the optical visible or IR range. Relying on diffuse inter-reflections, every bounce incurs a quadratic intensity falloff. As such, with illumination power limited by eye-safety limitations, existing methods are fundamentally restricted to short ranges on the order of a few meters. We propose an X-band radar-based NLOS imaging method that leverages the long wavelength to convert diffuse reflections into predominantly specular ones, allowing for large-scale hidden-scene perception. We develop a neural reconstruction method that combines a learned dense prediction module and a geometry-aware NLOS reconstruction module, tackling the inherently low spatial resolution of long-wavelength radar. We assess our method using a prototype system and in simulation. Synthetic validation shows that, under the same transmit power, X-band radar achieves 10xlonger NLOS reconstruction range than optical systems, while experimental results further demonstrate accurate hidden-object reconstructions up to 40 m, establishing a practical pathway toward real-world long-range NLOS sensing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5e95a506d9e91d89088f4a3f8cda62e4CVF · CVPR 2026

SpatialScore: Towards Comprehensive Evaluation for Spatial Intelligence

Wu, Haoning, Huang, Xiao, Chen, Yaohui, Zhang, Ya, Wang, Yanfeng, Xie, Weidi

原文摘要

Existing evaluations of multimodal large language models (MLLMs) on spatial intelligence are typically fragmented and limited in scope. In this work, we conduct a holistic assessment of the spatial understanding abilities of modern MLLMs and propose complementary data-driven and agent-based solutions. Concretely, we make the following contributions: (i) we propose SpatialScore, the most comprehensive and diverse multimodal spatial intelligence benchmark to date, encompassing various visual data types, input modalities, and question-answering formats with approximately 5K manually verified samples across 30 distinct tasks; (ii) we construct SpatialCorpus, a large-scale training resource with 331K multimodal QA samples for supervised fine-tuning Qwen3-VL on spatial understanding; (iii) we develop SpaitalAgent, a multi-agent system incorporating 12 specialized spatial perception tools, supporting both Plan-Execute and ReAct reasoning paradigms, enabling to improve spatial reasoning in a training-free manner; and (iv) we conduct extensive evaluations on 40 representative MLLMs, revealing persistent challenges in spatial intelligence while demonstrating the effectiveness of our data-driven and agent-based solutions. All data, code, and models will be publicly available.

cs.CV · cs.CL · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:8450a8aa0c7dcd7010821bbde2fb8c89CVF · CVPR 2026

V^2-SAM: Marrying SAM2 with Multi-Prompt Experts for Cross-View Object Correspondence

Pan, Jiancheng, Wang, Runze, Qian, Tianwen, Mahdi, Mohammad, Fu, Yanwei, Xue, Xiangyang, Huang, Xiaomeng, Van Gool, Luc 等 10 位作者

原文摘要

Cross-view object correspondence, exemplified by the representative task of ego-exo object correspondence, aims to establish consistent associations of the same object across different viewpoints (e.g., ego-centric and exo-centric). This task poses significant challenges due to drastic viewpoint and appearance variations, making existing segmentation models, such as SAM2, non-trivial to apply directly. To address this, we present V^ 2 -SAM, a unified cross-view object correspondence framework that adapts SAM2 from single-view segmentation to cross-view correspondence through two complementary prompt generators. Specifically, the Cross-View Anchor Prompt Generator (V^ 2 -Anchor), built upon DINOv3 features, establishes geometry-aware correspondences and, for the first time, unlocks coordinate-based prompting for SAM2 in cross-view scenarios, while the Cross-View Visual Prompt Generator (V^ 2 -Visual) enhances appearance-guided cues via a novel visual prompt matcher that aligns ego-exo representations from both feature and structural perspectives. To effectively exploit the strengths of both prompts, we further adopt a multi-expert design and introduce a Post-hoc Cyclic Consistency Selector (PCCS) that adaptively selects the most reliable expert based on cyclic consistency. Extensive experiments validate the effectiveness of V^ 2 -SAM, achieving new state-of-the-art performance on Ego-Exo4D (Ego-Exo object correspondence), DAVIS-2017 (video object tracking), and HANDAL-X (robotic-ready cross-view correspondence).

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c859116871cba1f49b1395e28fdd66a7CVF · CVPR 2026

OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory

An, Zhaochong, Jia, Menglin, Qiu, Haonan, Zhou, Zijian, Huang, Xiaoke, Liu, Zhiheng, Ren, Weiming, Kahatapitiya, Kumara 等 15 位作者

原文摘要

Storytelling in real-world videos often unfolds through multiple shots--discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, achieving global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling shot-by-shot autoregressive synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling. See our Project Page for more details.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f5c0f2b203f95712faa716a2f00985f3CVF · CVPR 2026

MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts

Huang, Zilong, He, Jun, Huang, Xiaobin, Xiong, Ziyi, Luo, Yang, Ye, Junyan, Li, Weijia, Chen, Yiping 等 9 位作者

原文摘要

Generating realistic 3D cities is fundamental to world models, virtual reality, and game development, where an ideal urban scene must satisfy both stylistic diversity, fine-grained, and controllability. However, existing methods struggle to balance the creative flexibility offered by text-based generation with the object-level editability enabled by explicit structural representations. We introduce MajutsuCity, a natural language-driven and aesthetically adaptive framework for synthesizing structurally consistent and stylistically diverse 3D urban scenes. MajutsuCity represents a city as a composition of controllable layouts, assets, and materials, and operates through a four-stage pipeline. To extend controllability beyond initial generation, we further integrate MajutsuAgent, an interactive language-grounded editing agent that supports five object-level operations. To support photorealistic and customizable scene synthesis, we also construct MajutsuDataset, a high-quality multimodal dataset containing 2D semantic layouts and height maps, diverse 3D building assets, and curated PBR materials and skyboxes, each accompanied by detailed annotations. Meanwhile, we develop a practical set of evaluation metrics, covering key dimensions such as structural consistency, scene complexity, material fidelity, and lighting atmosphere. Extensive experiments demonstrate MajutsuCity reduces layout FID by 83.7% compared with CityDreamer and by 20.1% over CityCraft. Our method ranks first across all AQS and RDR scores, outperforming existing methods by a clear margin. These results confirm MajutsuCity as a new state-of-the-art in geometric fidelity, stylistic adaptability, and semantic controllability for 3D city generation. We expect our framework can inspire new avenues of research in 3D city generation. Our project page: https://longhz140516.github.io/MajutsuCity/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fca5adbc83001601ccd4dde7f636e87bCVF · CVPR 2026

VecGlypher: Unified Vector Glyph Generation with Language Models

Huang, Xiaoke, Gauri, Bhavul, Ng, Kam Woh, Ng, Tony, Xu, Mengmeng, Liu, Zhiheng, Ren, Weiming, An, Zhaochong 等 15 位作者

原文摘要

Vector glyphs are the atomic units of digital typography, yet most learning-based pipelines still depend on carefully curated exemplar sheets and raster-to-vector postprocessing, which limits accessibility and editability. We introduce VecGlypher, a single multimodal language model that generates high-fidelity vector glyphs directly from text descriptions or image exemplars. Given a style prompt, optional reference glyph images, and a target character, VecGlypher autoregressively emits SVG path tokens, avoiding raster intermediates and producing editable, watertight outlines in one pass. A typography-aware data and training recipe makes this possible: (i) a large-scale continuation stage on 39K noisy Envato fonts to master SVG syntax and long-horizon geometry, followed by (ii) post-training on 2.5K expert-annotated Google Fonts with descriptive tags and exemplars to align language and imagery with geometry; preprocessing normalizes coordinate frames, canonicalizes paths, de-duplicates families, and quantizes coordinates for stable long-sequence decoding. On cross-family OOD evaluation, VecGlypher substantially outperforms both general-purpose LLMs and specialized vector-font baselines for text-only generation, while image-referenced generation reaches a state-of-the-art performance, with marked gains over DeepVecFont-v2 and DualVector. Ablations show that model scale and the two-stage recipe are critical and that absolute-coordinate serialization yields the best geometry. VecGlypher lowers the barrier to font creation by letting users design with words or exemplars, and provides a scalable foundation for future multimodal design tools.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表