跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1072新增论文
+845其中 AI 相关
+94已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-09 19:37 · 全站最近入库:2026-11-09 13:22各信源进度 →

统计口径与数据新鲜度

统计 2026-11-08 19:39 — 2026-11-09 19:39(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-09 19:37最近发现新增版本:2026-11-09 13:22库内论文最新更新时间:2026-11-07 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

18,172 已收录论文15,506 AI 相关4,527 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 24 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-09 19:35(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:031fc1eb87fcc9216682873e8026aba8CVF · CVPR 2026

CGL: Advancing Continual GUI Learning via Reinforcement Fine-Tuning

Yao, Zhenquan, Huang, Zitong, Zeng, Yihan, Han, Jianhua, Xu, Hang, Feng, Chun-Mei, Ma, Jianwei, Zuo, Wangmeng

原文摘要

Graphical User Interface (GUI) Agents, benefiting from recent advances in multimodal large language models (MLLM), have achieved significant development. However, due to the frequent updates of GUI applications, adapting to new tasks without forgetting old tasks in GUI continual learning remains an open problem. In this work, we reveal that while Supervised Fine-Tuning (SFT) facilitates fast adaptation, it often triggers knowledge overwriting, whereas Reinforcement Learning (RL) demonstrates an inherent resilience that shields prior interaction logic from erasure. Based on this insight, we propose a Continual GUI Learning (CGL) framework that dynamically balances adaptation efficiency and skill retention by enhancing the synergy between SFT and RL. Specifically, we introduce an SFT proportion adjustment mechanism guided by policy entropy to dynamically control the weight allocation between the SFT and RL training phases. To resolve explicit gradient interference, we further develop a specialized gradient surgery strategy. By projecting exploratory SFT gradients onto GRPO-based anchor gradients, our method explicitly clips the components of SFT gradients that conflict with GRPO. On top of that, we establish an AndroidControl-CL benchmark, which divides GUI applications into distinct task groups to effectively simulate and evaluate the performance of continual GUI learning. Experimental results demonstrate the effectiveness of our proposed CGL framework across continual learning scenarios. The benchmark, code, and model will be made publicly available.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1fa0c72f7eca6d7dda6a3cc018e9e43cCVF · CVPR 2026

HiF-VLA: Hindsight, Insight and Foresight through Motion Representation for Vision-Language-Action Models

Lin, Minghui, Ding, Pengxiang, Wang, Shu, Zhuang, Zifeng, Liu, Yang, Tong, Xinyang, Song, Wenxuan, Lyu, Shangke 等 10 位作者

原文摘要

Vision-Language-Action (VLA) models have recently enabled robotic manipulation by grounding visual and linguistic cues into actions. However, most VLAs assume the Markov property, relying only on the current observation and thus suffering from temporal myopia that degrades long-horizon coherence. In this work, we view motion as a more compact and informative representation of temporal context and world dynamics, capturing inter-state changes while filtering static pixel-level noise. From this perspective, HiF-VLA equips a motion-centric world model for the VLA, enabling agents to reason about temporal dynamics for future evolution during action generation. Building on this idea, we propose HiF-VLA (Hindsight, Insight, and Foresight for VLAs), a unified framework that leverages motion for bidirectional temporal reasoning. HiF-VLA encodes past dynamics through hindsight priors, anticipates future motion via foresight reasoning, and integrates both through a hindsight-modulated joint expert to enable a "think-while-acting" paradigm for long-horizon manipulation. As a result, HiF-VLA surpasses strong baselines on LIBERO-Long and CALVIN ABC-D benchmarks, while incurring negligible additional inference latency. Furthermore, HiF-VLA achieves substantial improvements in real-world long-horizon manipulation tasks, demonstrating its broad effectiveness in practical robotic settings.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:31e6777295c454a616010e518c475e87CVF · CVPR 2026

Vinedresser3D: Towards Agentic Text-guided 3D Editing

Chi, Yankuan, Li, Xiang, Huang, Zixuan, Rehg, James Matthew

原文摘要

Text-guided 3D editing aims to modify existing 3D assets using natural-language instructions. Current methods struggle to jointly understand complex prompts, automatically localize edits in 3D, and preserve unedited content. We introduce Vinedresser3D, an agentic framework for high-quality text-guided 3D editing that operates directly in the latent space of a native 3D generative model. Given a 3D asset and an editing prompt, Vinedresser3D uses a multimodal large language model to infer rich descriptions of the original asset, identify the parts to edit and the edit type (addition, modification, deletion), and generate decomposed structural and appearance-level text guidance. The agent then selects an informative view and applies an image editing model to obtain visual guidance. Finally, an inversion-based rectified-flow inpainting pipeline with an interleaved sampling module performs editing in the 3D latent space, enforcing prompt alignment while maintaining 3D coherence and unedited regions. Experiments on diverse 3D edits demonstrate that Vinedresser3D outperforms prior baselines in both automatic metrics and human preference studies, while enabling precise, coherent, and mask-free 3D editing.

cs.CV · cs.CL · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3ace07a60db96f2e02b56bec26b54907CVF · CVPR 2026

WorldGen: From Text to Traversable and Interactive 3D Worlds

Wang, Dilin, Jung, Hyunyoung, Monnier, Tom, Sohn, Kihyuk, Zou, Chuhang, Xiang, Xiaoyu, Yeh, Yu-Ying, Liu, Di 等 23 位作者

原文摘要

We introduce WorldGen, a method for generating large, fully formed, navigable 3D worlds from a single text prompt. Existing approaches to 3D scene generation often trade off scene diversity, completeness, and correctness in different ways. We push this envelope by producing large scenes explicitly decomposed into individual, high-quality 3D meshes, making them compatible with standard game engines. Our approach first uses a language-driven procedural generator to lay out the scene's basic volumes and navigable regions. An image generator then establishes the scene's theme, style, and details. Next, we obtain a high-quality, compositional 3D reconstruction of the planned scene. This step first uses an image-to-3D model to perform a holistic reconstruction that implicitly determines the shape and location of all scene objects, accounting for context and navigability. The reconstruction is then decomposed into individual entities, which are regenerated at higher resolution, synthesizing additional details with guidance from the image generator. We ablate key design choices and compare qualitatively against existing scene generators, showing that our design addresses their gaps.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:48ca4ae106ddb87170bb9ae2dfffd3a6CVF · CVPR 2026

Test-Time 3D Occupancy Prediction

Zhang, Fengyi, Sun, Xiangyu, Yang, Huitong, Zhang, Zheng, Huang, Zi, Luo, Yadan

原文摘要

Self-supervised 3D occupancy prediction offers a promising solution for understanding complex driving scenes without requiring costly 3D annotations. However, training dense occupancy decoders to capture fine-grained geometry and semantics can demand hundreds of GPU hours, and once trained, such models struggle to adapt to varying voxel resolutions or novel object categories without extensive retraining. To overcome these limitations, we propose a practical and flexible test-time occupancy prediction framework termed TT-Occ. Our method incrementally constructs, optimizes, and voxelizes time-aware 3D Gaussians from raw sensor streams by integrating vision foundation models (VFMs) at runtime. The flexible representation of 3D Gaussians enables voxelization at arbitrary user-specified resolutions, while the strong generalization capability of VFMs supports accurate perception and open-vocabulary recognition without requiring any network training or fine-tuning. To validate the generality and effectiveness of our framework, we present two variants: a LiDAR-based version and a vision-centric version, and conduct extensive experiments on the Occ3D-nuScenes and nuCraft benchmarks under varying voxel resolutions. Experimental results show that TT-Occ significantly outperforms existing computationally expensive pretrained self-supervised counterparts. Code is available at https://github.com/Xian-Bei/TT-Occ.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:496309ea48b28250079a8ed5a3d611efCVF · CVPR 2026

No Calibration, No Depth, No Problem: Cross-Sensor View Synthesis with 3D Consistency

Wu, Cho-Ying, Huang, Zixun, Huang, Xinyu, Ren, Liu

原文摘要

We present the first study of cross-sensor view synthesis across different modalities. We examine a practical, fundamental, yet widely overlooked problem: getting aligned RGB-X data, where most RGB-X prior work assumes such pairs exist and focuses on modality fusion, but it empirically requires huge engineering effort in calibration. We propose a match-densify-consolidate method. First, we perform RGB-X image matching followed by guided point densification. Using the proposed confidence-aware densification and self-matching filtering, we attain better view synthesis and later consolidate them in 3D Gaussian Splatting (3DGS). Our method uses no 3D priors for X-sensor and only assumes nearly no-cost COLMAP for RGB. We aim to remove the cumbersome calibration for various RGB-X sensors and advance the popularity of cross-sensor learning by a scalable solution that breaks through the bottleneck in large-scale real-world RGB-X data collection.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:4bd9ca3b297850d719772fada2f9bd37CVF · CVPR 2026

NexusFlow: Unifying Disparate Tasks under Partial Supervision via Invertible Flow Networks

Lin, Fangzhou, Wang, Yuping, Guo, Yuliang, Huang, Zixun, Huang, Xinyu, Zhang, Haichong, Yamada, Kazunori, Tu, Zhengzhong 等 10 位作者

原文摘要

Partially Supervised Multi-Task Learning (PS-MTL) aims to leverage knowledge across tasks when annotations are incomplete. Existing approaches, however, have largely focused on the simpler setting of homogeneous, dense prediction tasks, leaving the more realistic challenge of learning from structurally diverse tasks unexplored. To this end, we introduce NexusFlow, a novel, lightweight, and plug-and-play framework effective in both settings. NexusFlow introduces a set of surrogate networks with invertible coupling layers to align the latent feature distributions of tasks, creating a unified representation that enables effective knowledge transfer. The coupling layers are bijective, preserving information while mapping features into a shared canonical space. This invertibility avoids representational collapse and enables alignment across structurally different tasks without reducing expressive capacity.We first evaluate NexusFlow on the core challenge of domain-partitioned autonomous driving, where dense map reconstruction and sparse multi-object tracking are supervised in different geographic regions, creating both structural disparity and a strong domain gap. NexusFlow sets a new state-of-the-art result on nuScenes, outperforming strong partially supervised baselines. To demonstrate generality, we further test NexusFlow on NYUv2 using three homogeneous dense prediction tasks, segmentation, depth, and surface normals, as a representative N-task PS-MTL scenario. NexusFlow yields consistent gains across all tasks, confirming its broad applicability.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:59d2ff5fb8784acc058e79862110916cCVF · CVPR 2026

Illuminating Visual Identity in Universal Multimodal Embeddings

Cao, Jiawei, Feng, Junyi, Hua, Jiashen, Huang, Ziheng, Deng, Bing, Wu, Kaijie, Gu, Chaochen, Ye, Jieping

原文摘要

Universal Multimodal Embeddings (UMEs) aim to unify various modalities and tasks into a shared representation space. In recent years, this field has witnessed substantial progress driven by the development of Multimodal Large Language Models (MLLMs). However, a crucial capability, visual identity discrimination, remains underexplored in existing UME methods, despite its critical role in a wide range of tasks, including instance retrieval, re-identification, and identity preservation in AI-generated content. To bridge this gap, we propose a unified formulation for visual identity discrimination (VisID) and introduce MVEB (Multimodal Visual Identity Embedding Benchmark), a large-scale benchmark curated from both real-world and synthetic datasets to support evaluation and training. Furthermore, we present a simple yet effective learning framework that jointly optimizes general multimodal and visual identity representations through a carefully designed identity-aware sampling mechanism. Extensive experiments demonstrate that our approach successfully endows UMEs with strong identity discrimination capability and maintains competitive general multimodal performance. We believe this work not only illuminates a critical yet neglected capability, but also takes a step toward more holistic universal multimodal embeddings. Code and data are available at \href https://chrisclear3.github.io/MVEB MVEB .

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6017f74b308401b4f95e2f7192541144CVF · CVPR 2026

TALO: Pushing 3D Vision Foundation Models Towards Globally Consistent Online Reconstruction

Zhang, Fengyi, Zhang, Tianjun, Khosoussi, Kasra, Zhang, Zheng, Huang, Zi, Luo, Yadan

原文摘要

3D vision foundation models have shown strong generalization in reconstructing key 3D attributes from uncalibrated images through a single feed-forward pass. However, when deployed in online settings such as driving scenarios, predictions are made over temporal windows, making it non-trivial to maintain consistency across time. Recent strategies align consecutive predictions by solving global transformation, yet our analysis reveals their fundamental limitations in assumption validity, local alignment scope, and robustness under noisy geometry. In this work, we propose a higher-DOF and long-term alignment framework based on Thin Plate Spline, leveraging globally propagated control points to correct spatially varying inconsistencies. In addition, we adopt a point-agnostic submap registration design that is inherently robust to noisy geometry predictions. The proposed framework is fully plug-and-play, compatible with diverse 3D foundation models and camera configurations (e.g., monocular or surround-view). Extensive experiments demonstrate that our method consistently yields more coherent geometry and lower trajectory errors across multiple datasets, backbone models, and camera setups, highlighting its robustness and generality. Code is available at https://github.com/Xian-Bei/TALO.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:659d8d5d7fc97b0bb19c2ede7b06e5f2CVF · CVPR 2026

Mind the Generative Details: Direct Localized Detail Preference Optimization for Video Diffusion Models

Huang, Zitong, Zhang, Kaidong, Ding, Yukang, Gao, Chao, Ding, Rui, Chen, Ying, Zuo, Wangmeng

原文摘要

Aligning text-to-video diffusion models with human preferences is crucial for generating high-quality videos. Existing Direct Preference Otimization (DPO) methods rely on multi-sample ranking and task-specific critic models, which is inefficient and often yields ambiguous global supervision. To address these limitations, we propose LocalDPO, a novel post-training framework that constructs localized preference pairs from real videos and optimizes alignment at the spatio-temporal region level. We design an automated pipeline to efficiently collect preference pair data that generates preference pairs with a single inference per prompt, eliminating the need for external critic models or manual annotation. Specifically, we treat high-quality real videos as positive samples and generate corresponding negatives by locally corrupting them with random spatio-temporal masks and inpainting only the masked regions using the frozen base model. During training, we introduce a region-aware DPO loss that restricts preference learning to corrupted areas for rapid convergence. Experiments on Wan2.1 and CogVideoX demonstrate that LocalDPO consistently improves video fidelity, temporal coherence and human preference scores over other post-training approaches, establishing a more efficient and fine-grained paradigm for video generator alignment.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6f649a3fdeafdd8fe43558e0089ba8e2CVF · CVPR 2026

Tavatar: Topology-Aware Gaussian Attribute Derivation for Animatable Human Avatars

Luo, Hailin, Yang, Yifan, Shu, Jiazhi, Huang, Zixiong, Chen, Qi, Du, Qing, Tan, Mingkui

原文摘要

Reconstructing high-fidelity, animatable human avatars from monocular videos remains a critical challenge. Existing 3DGS-based human animation methods constrain Gaussian parameters but exclude scale, which we argue is crucial for adapting human poses to challenging out-of-distribution poses. To achieve robust animation under unseen poses, we propose Tavatar, which derives key parameters such as scale, rotation, and other geometric attributes directly from the local mesh geometry, instead of learning them through unconstrained optimization. This paradigm shift enforces topological consistency by design, as each Gaussian is analytically anchored to the local mesh geometry, inheriting its spatial structure and deformation behavior. Specifically, we bind Gaussians to mesh faces and vertices, deriving their scales and orientations from triangle properties and local edge lengths to ensure coherent surface coverage. To ensure the stability of this analytical mapping, we introduce a crucial equilateral regularization term that preserves mesh integrity. Extensive experiments demonstrate that Tavatar achieves superior animation robustness on challenging out-of-distribution poses, reducing normal error by 13.8% on X-Avatar and 17.9% on PeopleSnapshot against the best baseline, while maintaining competitive rendering quality.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:72c55ebfe1bd64719b26c8274a0c920fCVF · CVPR 2026

WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World

Liang, Ao, Kong, Lingdong, Yan, Tianyi, Liu, Hongsi, Yang, Yu, Huang, Ziqi, Yin, Wei, Zuo, Jialong 等 22 位作者

原文摘要

Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce **WorldLens**, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects - Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference - jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct **WorldLens-26K**, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop **WorldLens-Agent**, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity - standardizing how future models are judged not only by how real they look, but by how real they behave.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:7d15fc31110a781b193e986f0649412fCVF · CVPR 2026

How Much 3D Do Video Foundation Models Encode?

Huang, Zixuan, Li, Xiang, Lv, Zhaoyang, Rehg, James M.

原文摘要

Videos are continuous 2D projections of 3D worlds. After training on large video data, will global 3D understanding naturally emerge? We study this by quantifying the 3D understanding of existing Video Foundation Models (VidFMs) pretrained on vast video data. We propose the first model-agnostic framework that measures the 3D awareness of various VidFMs by estimating multiple 3D properties from their features via shallow read-outs. Our study presents meaningful findings regarding the 3D awareness of VidFMs on multiple axes. In particular, we show that state-of-the-art video generation models exhibit a strong understanding of 3D objects and scenes, despite not being trained on any 3D data. Such understanding can even surpass that of large expert models specifically trained for 3D tasks. Our findings, together with the 3D benchmarking of major VidFMs, provide valuable observations for building scalable 3D models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:8b503d83c15074f8a4e04aa385b9346bCVF · CVPR 2026

MergeVLA: Cross-Skill Model Merging Toward a Generalist Vision-Language-Action Agent

Fu, Yuxia, Zhang, Zhizhen, Zhang, Yuqi, Wang, Zijian, Huang, Zi, Luo, Yadan

原文摘要

Recent Vision-Language-Action (VLA) models reformulate vision-language models by tuning them with millions of robotic demonstrations. While they perform well when fine-tuned for a single embodiment or task family, extending them to multi-skill settings remains challenging: directly merging VLA experts trained on different tasks results in near-zero success rates. This raises a fundamental question: what prevents VLAs from mastering multiple skills within one model? With an empirical decomposition of learnable parameters during VLA fine-tuning, we identify two key sources of non-mergeability:(1) Finetuning drives LoRA adapters in the VLM backbone toward divergent, task-specific directions beyond the capacity of existing merging methods to unify.(2) Action experts develop inter-block dependencies through self-attention feedback, causing task information to spread across layers and preventing modular recombination.To address these challenges, we present MergeVLA, a merging-oriented VLA architecture that preserves mergeability by design.MergeVLA introduces sparsely activated LoRA adapters via task masks to retain consistent parameters and reduce irreconcilable conflicts in the VLM.Its action expert replaces self-attention with cross-attention-only blocks to keep specialization localized and composable.When the task is unknown, it uses a test-time task router to adaptively select the appropriate task mask and expert head from the initial observation, enabling unsupervised task inference.Across LIBERO, LIBERO-Plus, RoboTwin, and multi-task experiments on the real SO101 robotic arm, MergeVLA achieves performance comparable to or even exceeding individually finetuned experts, demonstrating robust generalization across tasks, embodiments, and environments. Project page: https://mergevla.github.io/

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a8bec9e05b8b9843014e46653e46a2d3CVF · CVPR 2026

CodeDance: A Dynamic Tool-integrated MLLM for Executable Visual Reasoning

Song, Qi, Li, Honglin, Yu, Yingchen, Zhou, Haoyi, Yang, Lin, Bai, Song, She, Qi, Huang, Zilong 等 9 位作者

原文摘要

Recent releases such as o3 highlight human-like "thinking with images" reasoning that combines tool use with stepwise verification, yet most open-source approaches still rely on text-only chains, rigid visual schemas, or single-step pipelines, limiting flexibility, interpretability, and transferability on complex tasks. We introduce CodeDance, which explores executable code as a general solver for visual reasoning. Unlike fixed-schema calls (e.g., only predicting bounding-box coordinates), CodeDance defines, composes, and executes code to orchestrate multiple tools, compute intermediate results, and render visual artifacts (e.g., boxes, lines, plots) that support transparent, self-checkable reasoning. To guide this process, we introduce a reward for balanced and adaptive tool calling, which balances exploration with efficiency and mitigates tool overuse. Interestingly, beyond the expected capabilities taught by atomic supervision, we empirically observe novel emergent behaviors during RL training: CodeDance demonstrates novel tool invocations, unseen compositions, and cross-task transfer. These behaviors arise without task-specific fine-tuning, suggesting a general and scalable mechanism for executable visual reasoning. Extensive experiments across reasoning benchmarks (e.g., visual search, math, chart QA) show that CodeDance not only consistently outperforms schema-driven and text-only baselines, but also surpasses closed models such as GPT-4o and larger open-source models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d26748209a913c6a937db2c7ebf1bef4CVF · CVPR 2026

Fine-VAD: Towards Fine-Grained Video Anomaly Detection via Progressive Cross-Granularity Learning

Zhang, Menghao, Zhu, Yiyan, Ren, Pengfei, Sun, Haifeng, Qi, Qi, Zhuang, Zirui, Wang, Huazheng, Zhang, Lei 等 10 位作者

原文摘要

In this paper, we explore video anomaly detection (VAD) from a fine-grained perspective, which aims not only to detect anomalous events but also to identify their specific categories. Due to the limited number of examples per category, existing methods either fail to handle intra-class variation across diverse contexts or struggle with inter-class confusion caused by shared visual primitives. To address these challenges, we propose a progressive cross-granularity learning paradigm that leverages coarse- and fine-grained labels in a complementary manner to progressively refine representations from generic anomaly patterns to category-specific semantics. Building on this paradigm, we develop Fine-VAD, a progressive alignment framework that aligns video features with supervision signals at multiple granularities. Extensive experiments on two benchmark datasets demonstrate that Fine-VAD achieves up to 47.7% relative improvement in fine-grained anomaly classification. Notably, our paradigm generalizes well across diverse model architectures, offering an adaptable and effective solution for real-world fine-grained VAD.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d303f1a0ab4499426615659a1efbf8d0CVF · CVPR 2026

EVATok: Adaptive Length Video Tokenization for Efficient Visual Autoregressive Generation

Xiong, Tianwei, Liew, Jun Hao, Huang, Zilong, Lin, Zhijie, Feng, Jiashi, Liu, Xihui

原文摘要

Autoregressive (AR) video generative models rely on video tokenizers that compress pixels into discrete token sequences. The length of these token sequences is crucial for balancing reconstruction quality against downstream generation computational cost. Traditional video tokenizers apply a uniform token assignment across temporal blocks of different videos, often wasting tokens on simple, static, or repetitive segments while underserving dynamic or complex ones. To address this inefficiency, we introduce **EVATok**, a framework to produce **E**fficient **V**ideo **A**daptive **Tok**enizers. Our framework estimates optimal token assignments for each video to achieve the best quality-cost trade-off, develops lightweight routers for fast prediction of these optimal assignments, and trains adaptive tokenizers that encode videos based on the assignments predicted by routers. We demonstrate that EVATok delivers substantial improvements in efficiency and overall quality for video reconstruction and downstream AR generation. Enhanced by our advanced training recipe that integrates video semantic encoders, EVATok achieves superior reconstruction and state-of-the-art class-to-video generation on UCF-101, with at least 24.4% savings in average token usage compared to the prior state-of-the-art LARP and our fixed-length baseline.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d4d11f36c005d515fb96cf4dd03a1086CVF · CVPR 2026

EvoGraph-R1: Self-Evolving Multimodal Knowledge Hypergraphs for Agentic Retrieval

Lin, Jiashi, Jiang, Changhong, Lin, Xiangru, Zhang, Ruifei, Zhu, Xinyi, Liu, Jiyao, Tang, Cheng, Du, Ye 等 15 位作者

原文摘要

Retrieval-augmented generation (RAG) has emerged as a critical paradigm for grounding Multimodal Large Language Models (MLLMs) in external knowledge. Recent GraphRAG methods introduce structured entity-relation graphs to improve retrieval and reasoning. However, they remain limited by treating knowledge graphs as static data structures built offline and queried in a single pass. This static paradigm misaligns with the interactive, iterative nature of knowledge-intensive reasoning, creating three bottlenecks: (i) text-centric fragmentation that impedes cross-modal reasoning, (ii) frozen structures unable to incorporate new evidence or correct errors, and (iii) rigid single-pass retrieval without adaptive refinement. To overcome these limitations, we introduce EvoGraph-R1, a self-evolving GraphRAG framework that reconceptualizes knowledge graphs as dynamic environments shaped through agent interactions.We formulate retrieval as a Markov Decision Process (MDP) where the agent observes the graph state and executes actions to query (GraphRetrieve), expand (WebSearch), refine (GraphEdit), or terminate (Answer) the reasoning. These actions reshape the hypergraph structure and generate feedback signals that guide subsequent evolution.Through this closed loop, the hypergraph evolves by integrating new evidence, correcting errors, and refining structure to support multi-hop reasoning. Experiments on multimodal VQA and text QA benchmarks demonstrate substantial improvements over existing RAG baselines in accuracy, coverage, and traceability, establishing self-evolving knowledge graphs as a fundamental paradigm across modalities.

cs.CV · cs.CL · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e6c761a24522ad1c4ee4bdf3f4709299CVF · CVPR 2026

Language-driven Fine-grained Retrieval

Wang, Shijie, Yu, Xin, Luo, Yadan, Wang, Zijian, Zhang, Pengfei, Huang, Zi

原文摘要

Existing fine-grained image retrieval (FGIR) methods learn discriminative embeddings by adopting semantically sparse one-hot labels derived from category names as supervision. While effective on seen classes, such supervision overlooks the rich semantics encoded in category names, hindering the modeling of comparability among cross-category details and, in turn, limiting generalization to unseen categories. To tackle this, we introduce LaFG, a Language-driven framework for Fine-Grained Retrieval that converts class names into attribute-level supervision using large language models (LLMs) and vision-language models (VLMs). Treating each name as a semantic anchor, LaFG prompts an LLM to generate detailed, attribute-oriented descriptions. To mitigate attribute omission in these descriptions, it leverages a frozen VLM to project them into a vision-aligned space, clustering them into a dataset-wide attribute vocabulary while harvesting complementary attributes from related categories. Leveraging this vocabulary, a global prompt template selects category-relevant attributes, which are aggregated into category-specific linguistic prototypes. These prototypes supervise the retrieval model to steer it toward pinpointing visual details consistent with linguistic descriptions, thus modeling comparability among object details. Extensive evaluations show that LaFG achieves impressive performance on both fine- and coarse-grained benchmarks and generalizes well to unseen categories.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ea53899b8af5e481b7c37df85f450dd0CVF · CVPR 2026

ThinkGen: Generalized Thinking for Visual Generation

Jiao, Siyu, Lin, Yiheng, Zhong, Yujie, She, Qi, Zhou, Wei, Lan, Xiaohan, Huang, Zilong, Yu, Fei 等 12 位作者

原文摘要

Recent progress in Multimodal Large Language Models (MLLMs) demonstrates that Chain-of-Thought (CoT) reasoning enables systematic solutions to complex understanding tasks. However, its extension to generation tasks remains nascent and limited by scenario-specific mechanisms that hinder generalization and adaptation. In this work, we present ThinkGen, the first think-driven visual generation framework that explicitly leverages MLLM's CoT reasoning in various generation scenarios. ThinkGen employs a decoupled architecture comprising a pretrained MLLM and a Diffusion Transformer (DiT), wherein the MLLM generates tailored instructions based on user intent, and DiT produces high-quality images guided by these instructions. We further propose a separable GRPO-based training paradigm (SepGRPO), alternating reinforcement learning between the MLLM and DiT modules. This flexible design enables joint training across diverse datasets, facilitating effective CoT reasoning for a wide range of generative scenarios. Extensive experiments demonstrate that ThinkGen achieves robust, state-of-the-art performance across multiple generation benchmarks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:eac026b4b1bb3c613fecfd0d2188f52eCVF · CVPR 2026

DemoFunGrasp: Universal Dexterous Functional Grasping via Demonstration-Editing Reinforcement Learning

Mao, Chuan, Yuan, Haoqi, Huang, Ziye, Xu, Chaoyi, Ma, Kai, Lu, Zongqing

原文摘要

Reinforcement learning (RL) has achieved great success in dexterous grasping, significantly improving grasp performance and generalization from simulation to the real world. However, fine-grained functional grasping, which is essential for downstream manipulation tasks, remains underexplored and faces several challenges: the complexity of specifying goals and reward functions for functional grasps across diverse objects, the difficulty of multi-task RL exploration, and the challenge of sim-to-real transfer. In this work, we propose DemoFunGrasp for universal dexterous functional grasping. We factorize functional grasping conditions into two complementary components -- grasping style and affordance -- and integrate them into an RL framework that can learn to grasp any object with any functional grasping condition. To address the multi-task optimization challenge, we leverage a single grasping demonstration and reformulate the RL problem as one-step demonstration editing, substantially enhancing sample efficiency and performance.Experimental results in both simulation and the real world show that DemoFunGrasp generalizes to unseen combinations of objects, affordances, and grasping styles, outperforming baselines in both success rate and functional grasping accuracy. In addition to strong sim-to-real capability, by incorporating a vision-language model (VLM) for planning, our system achieves autonomous instruction-following grasp execution.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:eeda83e2e0f4c0de225f3327c74b841cCVF · CVPR 2026

Human-like Abstract Visual Reasoning via Understanding and Solving Reasoning Loop

Chen, Xinwang, Li, Xiuxing, Li, Qing, Zhuang, Ziyue, Wu, Yutong, Li, Ziyu, Wang, Zhuo, Li, Kai 等 10 位作者

原文摘要

Abstract visual reasoning benchmarks such as ARC-AGI evaluate the ability to infer generalizable transformation rules from few graphical demonstrations, a capability where current deep learning models severely underperform. Mainstream LLMs achieve only 15.8% (DeepSeek-R1) and 34.5% (o3-mini-high) accuracy. The core reason lies in their static processing of task examples: unlike humans, who iteratively refine their understanding of examples while solving problems, these models lack mechanisms for dynamically aligning understanding and solving. We address this gap with the Understanding and Solving Reasoning Loop (USRL) framework. The architecture comprises two explicitly interacting modules: an Understanding Module (UM) that encodes and refines rule representations of examples, and a Solving Module (SM) that generates a draft solution informed by these evolving rule representations. Through recurrent interaction, the model iteratively aligns its draft solution with its understanding about task examples continuously. Furthermore, we introduce an adaptive reasoning halting mechanism that autonomously terminates the reasoning loop based on the consistency between the generated draft solution and the examples. With 7M parameters, our model achieves 47.2% accuracy on ARC-AGI-1.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ef0c8423bd94f1e7b7a570eac230aaa5CVF · CVPR 2026

Clay-to-Stone: Phase-wise 3D Gaussian Splatting for Monocular Articulated Hand-Object Manipulation Modeling

Liu, Xingyu, Ren, Pengfei, Qi, Qi, Sun, Haifeng, Zhuang, Zirui, Liao, Jianxin, Wang, Jingyu

原文摘要

Understanding interacting hand-object from monocular videos is crucial for immersive and dexterous interactions in AR/VR and robotic applications. However, existing monocular reconstruction methods primarily assume rigid grasping and static object geometry. When applied to articulated manipulations, the continuous joint rotations and frequent component deformations introduce a strong coupling between shape and motion, leading to severe ambiguity and instability in articulation optimization under monocular observation. To address this challenge, we propose a Clay-to-Stone dual-phase framework, modeling the articulated manipulation at hierarchical granularities, enabling a progression from flexible semantic exploration to structured articulation recovery. In the CLAY phase, our method performs fine-grained control over geometric deformation, guided by inter-part semantic correlation learning. As semantic and motion priors emerge, the STONE phase enforces rigid constraints to consolidate articulated structures and explicitly estimates motion parameters. Experiments on a real-world manipulation dataset show that our method achieves state-of-the-art reconstruction quality and plausible articulation modeling from monocular videos. Code is available at https://github.com/ru1ven/ARGS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f5c0f2b203f95712faa716a2f00985f3CVF · CVPR 2026

MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts

Huang, Zilong, He, Jun, Huang, Xiaobin, Xiong, Ziyi, Luo, Yang, Ye, Junyan, Li, Weijia, Chen, Yiping 等 9 位作者

原文摘要

Generating realistic 3D cities is fundamental to world models, virtual reality, and game development, where an ideal urban scene must satisfy both stylistic diversity, fine-grained, and controllability. However, existing methods struggle to balance the creative flexibility offered by text-based generation with the object-level editability enabled by explicit structural representations. We introduce MajutsuCity, a natural language-driven and aesthetically adaptive framework for synthesizing structurally consistent and stylistically diverse 3D urban scenes. MajutsuCity represents a city as a composition of controllable layouts, assets, and materials, and operates through a four-stage pipeline. To extend controllability beyond initial generation, we further integrate MajutsuAgent, an interactive language-grounded editing agent that supports five object-level operations. To support photorealistic and customizable scene synthesis, we also construct MajutsuDataset, a high-quality multimodal dataset containing 2D semantic layouts and height maps, diverse 3D building assets, and curated PBR materials and skyboxes, each accompanied by detailed annotations. Meanwhile, we develop a practical set of evaluation metrics, covering key dimensions such as structural consistency, scene complexity, material fidelity, and lighting atmosphere. Extensive experiments demonstrate MajutsuCity reduces layout FID by 83.7% compared with CityDreamer and by 20.1% over CityCraft. Our method ranks first across all AQS and RDR scores, outperforming existing methods by a clear margin. These results confirm MajutsuCity as a new state-of-the-art in geometric fidelity, stylistic adaptability, and semantic controllability for 3D city generation. We expect our framework can inspire new avenues of research in 3D city generation. Our project page: https://longhz140516.github.io/MajutsuCity/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表