GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling
Kang He, Wenshuo Peng, Chuanhao Li, Zihui Gao, Xiaojie Xu, Zhengyuan Lin, Yuzhe Ding, Donghong Ji 等 10 位作者
AI 速览:作者构建了包含69.7K片段、1,655小时、约3.5亿帧的分钟级游戏视频数据集GameVerse,用于支撑长时程交互式世界模型训练。
Recent advances in interactive world models have made it possible to generate controllable, dynamic environments from action inputs. Yet current models struggle to maintain coherence beyond roughly one minute of rollout, a limitation rooted not in model capacity but in the scarcity of long-horizon training data. Existing gameplay video datasets typically consist of clips under ten seconds, with captions that describe whole clips in coarse and undifferentiated text, which is insufficient for controllable long-horizon generation. We address this with GameVerse, a minute-scale gameplay video dataset purpose-built for long-horizon interactive world modeling. GameVerse contains 69.7K clips spanning 1,655 hours and 349.6 million frames across diverse first- and third-person gameplay, including 1,358 hours of continuous two-minute sequences, an order of magnitude longer than prior datasets. Clips pass through a unified pipeline of scene-consistent segmentation, quality filtering, camera pose estimation, and event-based caption annotation. Each clip is paired with a temporally stable camera trajectory that remains coherent across minutes, together with captions that separate static scene context from dynamic foreground events and align to event boundaries rather than fixed time windows. Comprehensive analysis shows that GameVerse surpasses existing public datasets in scale, diversity, and annotation quality. Experiments further demonstrate that training on GameVerse substantially extends the temporal horizon of interactive world models.
Xuchen Li Institute of Automation, Chinese Academy of Sciences and Zhongguancun Academy, Xuzhao Li Beijing Institute of Technology, Jiahui Gao, Renjie Pi, Shiyu Hu Nanyang Technological University, Wentao Zhang
Vision-Language Models (VLMs) excel at many multimodal tasks, yet they frequently struggle with tasks requiring precise understanding and handling of fine-grained visual elements. This is mainly due to information loss during image encoding or insufficient attention to critical regions. Recent work has shown promise by incorporating pixel-level visual information into the reasoning process, enabling VLMs to access high-resolution visual details during their thought process. However, this pixel-level information is often overused, leading to inefficiency and distraction from irrelevant visual details. To address these challenges, we propose the first framework for adaptive pixel reasoning that dynamically determines necessary pixel-level operations based on the input query. Specifically, we first apply operation-aware supervised fine-tuning to establish baseline competence in textual reasoning and visual operations, then design a novel rollout-guided reinforcement learning framework relying on feedback of the model’s own responses, which enables the VLM to determine when pixel operations should be invoked based on query difficulty. Experiments on extensive multimodal reasoning benchmarks show that our model achieves superior performance while significantly reducing unnecessary visual operations. Impressively, our model achieves 73.4% accuracy on HR-Bench 4K while maintaining a tool usage ratio of only 20.1%, improving accuracy and simultaneously reducing tool usage by 66.5% compared to the previous methods.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Idiomatic Expression Generation, which aims to produce idiomatic text from plain text, is a valuable yet challenging NLP task. However, existing methods suffer from the scarcity of parallel data and dependence on high-quality manual annotations. To address this, we propose an iterative LLM-SLM (Large Language Model-Small Language Model) collaborative framework — Auto-IDEA, that replaces human supervision for idiomatic expression data generation. In this self-improving cycle, the LLM constructs parallel corpora (idiomatic and plain text) via bidirectional semantic reconstruction, automatically generating “Locate-Then-Polish” (LTP) annotations; the SLM filters low-quality corpora while continuously enhancing its verification ability through incremental learning. We instantiate Auto-IDEA for Chinese Idiom Polishing (CIP), constructing CIP-200K, a large-scale dataset of 206K parallel sentences with LTP annotations. The Qwen3-8B fine-tuned on CIP-200K achieves a 25.2% absolute Idiom Polishing Accuracy (IPA) improvement over a supervised fine-tuning (SFT) baseline, outperforming DeepSeek-R1 by 6.2%. Extensive experiments (e.g., Chinese idiom cloze tests and English idiom generation tasks) and human evaluations verify the generalization and effectiveness of Auto-IDEA, demonstrating a new pathway for high-quality, annotation-free data generation through LLM-SLM collaboration.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表