GSBR: Geometric Support Behavior Regularization for Online RL
Charles Xu, Jacob Berg, Liyiming Ke, Sergey Levine
AI 速览:提出 GSBR,用动作到基策略支撑集的距离做正则化,在支撑集内不惩罚、支撑集外平滑惩罚,以兼顾在线 RL 的探索改进与稳定性。
Regularizing online reinforcement learning (RL) toward a pretrained base policy can improve sample efficiency and learning stability, but regularization that is too restrictive limits how much the policy can improve. Base policies -- typically diffusion or flow-matching models trained by imitation learning on large, diverse datasets -- capture many behaviors that are reasonable but suboptimal. Existing regularizers using such base policies are too restrictive in one of two ways: behavioral cloning regularizers pull the actor toward the full base-policy distribution, penalizing it for discarding suboptimal modes, while hard support constraints forbid improvements that lie just outside the base policy's support. We propose Geometric Support Behavior Regularization (GSBR), which penalizes actions by their distance from the base policy's support. Actions within the support incur no penalty, so the actor can concentrate on high-value modes; outside the support, where value estimates are less reliable, the penalty grows smoothly with distance while still permitting improvement when the value gained outweighs the penalty. GSBR estimates this distance from a finite set of base-policy samples, so it requires only sample access to the base policy. Across 19 tasks on four robotic benchmarks, GSBR raises the average success rate from 33% for the base policy to 95%, achieving the highest average success rate and throughput among all compared methods, with about 23% higher normalized throughput than the next-best RL method. Project website and open-source code at https://charlesxu0124.github.io/gsbr/ .
Jacob Berg, Chuning Zhu, Yanda Bao, Ishan Durugkar, Abhishek Gupta
Planning with world models offers a powerful paradigm for robotic control. Conventional approaches train a model to predict future frames conditioned on current frames and actions, which can then be used for planning. However, the objective of predicting future pixels is often at odds with the actual planning objective; strong pixel reconstruction does not always correlate with good planning decisions. This paper posits that instead of reconstructing future frames as pixels, world models only need to predict task-relevant semantic information about the future. For such prediction the paper poses world modeling as a visual question answering problem about semantic information in future frames. This perspective allows world modeling to be approached with the same tools underlying vision language models. Thus, vision-language models can be trained as "semantic" world models through a supervised finetuning process on image-action-text data, enabling planning for decision-making while inheriting many of the generalization and robustness properties from the pretrained vision-language models. In this paper, we introduce this new method and validate it on simulated robotic tasks leading to improvements over typical paradigms of reconstruction-based action-conditional world modeling. Website available at https://weirdlabuw.github.io/swm.