Large Language Models (LLMs) have demonstrated remarkable capabilities in reasoning and generation, serving as the foundation for advanced persona simulation and Role-Playing Language Agents (RPLAs). However, achieving authentic alignment with human cognitive and behavioral patterns remains a critical challenge for these agents. We present HumanLLM, a framework treating psychological patterns as interacting causal forces.We construct 244 patterns from \sim12,000 academic papers and synthesize 11,359 scenarios where 2-5 patterns reinforce, conflict, or modulate each other, with multi-turn conversations expressing inner thoughts, actions, and dialogue.Our dual-level checklists evaluate both individual pattern fidelity and emergent multi-pattern dynamics, achieving strong human alignment (r=0.90) while revealing that holistic metrics conflate simulation accuracy with social desirability.HumanLLM-8B outperforms Qwen3-32B on multi-pattern dynamics despite 4\times fewer parameters, demonstrating that authentic anthropomorphism requires cognitive modeling—simulating not just what humans do, but the psychological processes generating those behaviors.Our dataset, code, and model are available at:https://github.com/YJGoodbye2024/HumanLLM
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Bingkang Shi, Jen-tse Huang, Luo Long, Tianyu Zong, Hongzhu Yi, Yuanxiang Wang University of the Chinese Academy of Sciences, Songlin Hu, Xiaodan Zhang 等 9 位作者
Large Language Models (LLMs) have increasingly enhanced or replaced traditional Non-Player Characters (NPCs) in video games. However, these LLM-based NPCs inherit underlying social biases (e.g., race or class), posing fairness risks during in-game interactions. To address the limited exploration of this issue, we introduce FairGamer, the first benchmark to evaluate social biases across three interaction patterns: transaction, cooperation, and competition. FairGamer assesses four bias types, including class, race, age, and nationality, across 12 distinct evaluation tasks using a novel metric, FairMCV. Our evaluation of seven frontier LLMs reveals that: (1) models exhibit biased decision-making, with Grok-4-Fast demonstrating the highest bias (average FairMCV = 76.9%); and (2) larger LLMs display more severe social biases, suggesting that increased model capacity inadvertently amplifies these biases. We release FairGamer at https://github.com/BingkangShi/FairGamer to facilitate future research on NPC fairness.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Ada Chen CMU, Carnegie Mellon University, Yongjiang Wu, Junyuan Zhang, Jingyu Xiao The Chinese University of Hong Kong, Shu Yang, Jen-tse Huang, Kun Wang, Wenxuan Wang Renmin University of China 等 9 位作者
Recently, AI-driven interactions with computing devices have advanced from basic prototype tools to sophisticated, LLM-based systems that emulate human-like operations in graphical user interfaces. We are now witnessing the emergence of Computer-Using Agents (CUAs), capable of autonomously performing tasks such as navigating desktop applications, web pages, and mobile apps. However, as these agents grow in capability, they also introduce novel safety and security risks. Vulnerabilities in LLM-driven reasoning, with the added complexity of integrating multiple software components and multimodal inputs, further complicate the security landscape. In this paper, we present a systematization of knowledge on the safety and security threats of CUAs. We conduct a comprehensive literature review and distill our findings along four research objectives: (i) define the CUA that suits safety analysis; (ii) categorize current safety threats among CUAs; (iii) propose a comprehensive taxonomy of existing defensive strategies; (iv) summarize prevailing benchmarks, datasets, and evaluation metrics used to assess the safety and performance of CUAs. Building on these insights, our work provides future researchers with a structured foundation for exploring unexplored vulnerabilities and offers practitioners actionable guidance in designing and deploying secure Computer-Using Agents.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Youliang Yuan The Chinese University of Hong Kong-Shenzhen, Qiuyang Mang, Jingbang Chen The Chinese University of Hong Kong, Hong Wan, Xiaoyuan Liu Xiaohongshu and The Chinese University of Hong Kong, Shenzhen, Junjielong Xu Tencent and The Chinese University of Hong Kong, Shenzhen, Jen-tse Huang, Wenxuan Wang Renmin University of China 等 10 位作者
In this paper, we observe that current models are susceptible to reward hacking, leading to a substantial overestimation of a model’s reasoning ability. This is evidenced by a high incidence of “false positives”—solutions that reach the correct answer through an unsound process.Through a systematic analysis with human verification, we establish a taxonomy of these failure modes, identifying patterns like Miracle Steps—abrupt jumps to a correct output without a valid preceding derivation. Probing experiments suggest that these Miracle Steps are linked to answer-recall shortcuts, including memorization from pretraining, where the model accesses the correct answer independently of its reasoning chain.To mitigate this systemic issue, we introduce the Rubric Reward Model (RRM), a process-oriented reward function that evaluates the entire reasoning trajectory against problem-specific rubrics.The RRM explicitly penalizes logical flaws and encourages rigorous deduction.When integrated into an RL pipeline, RRM-based training consistently outperforms outcome-only supervision across four math benchmarks.Notably, it boosts Verified Pass@1024 on AIME2024 from 26.7% to 62.6% and reduces the incidence of Miracle Steps by 71%.Our work demonstrates that rewarding the solution process is crucial for building accurate and reliable models.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表