跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+1已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-09 03:03 · 全站最近入库:2026-11-08 06:02各信源进度 →

统计口径与数据新鲜度

统计 2026-11-08 03:10 — 2026-11-09 03:10(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-09 03:03最近发现新增版本:2026-11-08 06:02库内论文最新更新时间:2026-11-06 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

17,100 已收录论文14,661 AI 相关4,057 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 2 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-09 03:01(北京时间)
新论文 · v1arXiv:2611.08477

EgoGeneralist:通过视频原生建模统一第一人称动作-视频任务

EgoGeneralist: Unifying Egocentric Action-Video Tasks through Video-Native Modeling

Yanlin Jin, Bowen Yang, Cheng Zhang, Yifan Yang, Zhe Li, Jianfei Cai, Kai Zhu

AI 速读 基于摘要

作者提出 EgoGeneralist,将预训练视频生成器适配为统一处理动作条件第一人称视频生成、姿态估计与联合动作-视频生成的通用框架。

cs.CV

查看原文摘要

Modern video models possess strong visual priors, yet do not natively represent human action in metric 3D space. We present EgoGeneralist, which adapts pretrained video generators to unify action-conditioned egocentric video generation, pose estimation, and joint action-video generation. Our role-adaptive action renderer provides video-native representations for multidirectional action-video learning, making metric motion usable as both a spatial control signal and a recoverable generation target. Cross-stream action-video coupling establishes close correspondence between metric motion and visual dynamics through lightweight adaptation while preserving the pretrained visual prior. Together, these designs establish a generalist framework spanning five action-video tasks. Despite adaptation only on controlled laboratory recordings, EgoGeneralist generalizes to diverse unseen scenes and interactions with effective action control and visual quality, bridging pretrained visual knowledge and metric 3D human motion.

新论文 · v1arXiv:2611.05988

LiveFoley: Dynamic Real-Time Video-to-Audio Generation for Immersive Interactive Worlds

Yusheng Dai, Vladimir Iashin, Kangdi Wang, Yuxuan Jiang, Ilpo Viertola, Weiqiang Wang, Qiuhong Ke, Min Zhao 等 9 位作者

原文摘要

Streaming video-to-audio (V2A) generation is essential for immersive interactive applications. However, real-time constraints leave existing streaming V2A methods far behind offline models: (1) visual frontends shrink their receptive fields to cut look-ahead latency, severely degrading audio-visual alignment; (2) causal autoregressive diffusion backends denoise each audio patch in isolation, impairing audio quality. To this end, we present LiveFoley, a streaming causal autoregressive diffusion architecture that addresses both bottlenecks with imperceptible latency. For the visual frontend, we introduce a Trailing Sliding Window that converts non-causal segment-level encoders into streaming modules without retraining. By simply realigning the window, it preserves precise audio-visual alignment, while a configurable hop size reduces the frontend look-ahead well below the human perceptual threshold. Building on this tunable hop size, we propose the Unified Varhop Framework to accommodate scenarios with diverse latency and computation budgets. For the audio backend, we explore widening the denoising window of the local diffusion transformer (LocDiT) head in two temporal directions. History LocDiT adds past context to improve quality at no latency cost and serves as our default. Alternatively, Future-Warmup LocDiT breaks the autoregressive deadlock with an approximate future condition, further improving generation quality at the cost of an acceptable backend look-ahead. Extensive experiments demonstrate that LiveFoley matches offline models in temporal alignment and leads streaming systems in generation quality. Project page: https://dalision.github.io/livefoley-page/

cs.SD · cs.MM