Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable 2D motion imagination, generating dynamic and visually coherent motion from text or image prompts. However, their outputs lack explicit 3D structure and cannot be directly used for animation or simulation. We present AniMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AniMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines its joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
With the surge of pre-trained text-to-image flow matching models, text-based image editing performance has gained remarkable improvement, especially for **simple editing** that only contains a single editing target. However, to satisfy the exploding editing requirements, the **complex editing** that contains multiple editing targets is posed as a more challenging task. However, current complex editing solutions: single-round and multi-round editing are limited by long text following and cumulative inconsistency, respectively. Thus, they struggle to strike a balance between semantic alignment and source consistency.In this paper, we propose **FlowDC**, which decouples the complex editing into multiple sub-editing effects and superposes them in parallel during the editing process. Meanwhile, we observed that the velocity quantity that is orthogonal to the editing displacement harms the source structure preserving. Thus, we decompose the velocity and decay the orthogonal part for better source consistency.To evaluate the effectiveness of complex editing settings, we construct a complex editing benchmark: Complex-PIE-Bench. On two benchmarks, FlowDC shows superior results compared with existing methods. We also detail the ablations of our module designs.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Visual generation with discrete tokens has gained significant attention as it enables a unified token prediction paradigm shared with language models, promising seamless multimodal architectures. However, current discrete generation methods remain limited to low-dimensional latent tokens (typically 8-32 dims), sacrificing the semantic richness essential for understanding. While high-dimensional pretrained representations (768-1024 dims) could bridge this gap, their discrete generation poses fundamental challenges. In this paper, we present Cubic Discrete Diffusion (CubiD), the first discrete generation model for high-dimensional representations. CubiD performs fine-grained masking throughout the high-dimensional discrete representation--any dimension at any position can be masked and predicted from partial observations. This enables the model to learn rich correlations both within and across spatial positions, with the number of generation steps fixed at T regardless of feature dimensionality, where T << hwd. On ImageNet-256, CubiD achieves state-of-the-art discrete generation with strong scaling behavior from 900M to 3.7B parameters. Crucially, we validate that these discretized tokens preserve original representation capabilities, demonstrating that the same discrete tokens can effectively serve both understanding and generation tasks. We hope this work will inspire future research toward unified multimodal architectures. Code is available at: https://github.com/YuqingWang1029/CubiD.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Multi-subject image generation aims to synthesize user-provided subjects in a single image while preserving subject fidelity, ensuring prompt consistency, and aligning with human aesthetic preferences. Existing In-Context-Learning based methods are limited by their highly coupled training paradigm. These methods attempt to achieve both high subject fidelity and multi-dimensional human preference alignment within a single training stage, relying on a single, indirect reconstruction loss, which is difficult to simultaneously satisfy both these goals. To address this, we propose MultiCrafter, a framework that decouples this task into two distinct training stages. First, in a pre-training stage, we introduce an explicit positional supervision mechanism that effectively resolves attention bleeding and drastically enhances subject fidelity. Second, in a post-training stage, we propose Identity-Preserving Preference Optimization, a novel online reinforcement learning framework. We feature a scoring mechanism to accurately assess multi-subject fidelity based on the Hungarian matching algorithm, which allows the model to optimize for aesthetics and prompt alignment while ensuring subject fidelity achieved in the first stage. Experiments validate that our decoupling framework significantly improves subject fidelity while aligning with human preferences better.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表