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新论文 · v1arXiv:2611.03992

FlagRot: Selective Rotation for Low-Bit KV Caches

Kunming Shao, Xijie Huang, Jierun Chen, Jiaqi Shao, Yanli Wang, Jiangnan Yu, Qiwei Li, Wei Zhang 等 10 位作者

Long-context inference is bound by the KV cache, which 2-bit codes could shrink about sixfold if their error stays in check. The usual remedy rotates keys before quantizing, assuming rotation always helps. However, we observe that it does not: rotation flattens a spiky piece of a key but can give a flat one a new peak, and both coexist within one key. We therefore propose FlagRot, which stores each 32-channel piece rotated or as is, whichever has the smaller calibrated attention error, and rotates the query instead when reading. We further show that how often to decide follows the quantization axis: per-channel caches such as KIVI need one decision per head, at no write cost, while per-token caches decide per key, with the choice stored in existing sign bits. At 2.5 bits per value, FlagRot lowers the twelve-model KL divergence of KIVI from 18.7 to 12.4 x 10^-3, below RotateKV on 9 of 12 models. Served as a vLLM plugin, it raises RULER at 128k tokens by +2.9 points and the LongBench v1 mean by +0.4 to +1.9 points on the three of four models where 2-bit KIVI loses accuracy. It also lowers the error of 4-bit integer and FP4 caches.

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cs.CL · cs.AI · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.01954

Towards Self-Evolving Narrative Systems: Real-Time Adaptation and Long-Term Optimization with LLMs

Ruisheng Sun, Jiaqi Shao, Weijia Han, Linxi Ju, Yunzhen Zhang, Binyan Sun, Rong Chen, Benjamin Blas Maristany 等 12 位作者

Traditional interactive narrative systems offer strong authorial control and structural coherence but often restrict player agency. In contrast, LLM-driven narratives enable open-ended generation and greater flexibility, yet frequently suffer from inconsistency and diminished narrative control. To navigate this trade-off, we propose a hybrid narrative framework that dynamically balances pre-authored content with real-time LLM generation via semantic similarity alignment. Additionally, sustaining narrative quality over extended gameplay remains a core challenge in LLM-based storytelling. To address this, we introduce a self-evolving, feedback-driven optimization framework that leverages in-context learning to iteratively refine prompts, eliminating the need for manual prompt engineering. Through a case study and participant-based evaluation, we show that our framework enhances narrative coherence while preserving player agency, effectively aligning generated content with both authorial intent and evolving player behavior.

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cs.CL
arXiv ↗PDF ↗
版本更新 · v2arXiv:2605.07313

When Stored Evidence Stops Being Usable: Scale-Conditioned Evaluation of Agent Memory

Jiaqi Shao, Yiyi Lu, Yunzhen Zhang, Bing Luo

Memory-agent evaluations report fixed-snapshot accuracy or retrieval quality, but these scores do not show whether evidence remains usable as irrelevant sessions (sessions not annotated as task-relevant evidence for the query) accumulate. We present a scale-conditioned evaluation protocol for agent memory under evidence-preserving growth: for each query, task evidence is held fixed while irrelevant sessions are added. The protocol logs agent-memory trajectories and reports four diagnostics: budget-compliant reliability, tail memory-call burden, failure-regime decomposition, and the usable-scale boundary where reliability falls below the target. Applied to LongMemEval and LoCoMo across flat, planar, and hierarchical memory interfaces, the protocol shows reliability loss is not a single phenomenon. On LongMemEval, HippoRAG stays within the two-call budget but loses 16-20 percentage points in budget-compliant reliability as irrelevant sessions are added; LiCoMemory's observed failures depend strongly on the agent, with Qwen3-8B exceeding the budget while Qwen3-32B and Qwen3-235B remain reliable in the tested range. The result supports a framework for making scalable-memory claims conditional on agent, interface, scale range, and interaction budget. Code and evaluation artifacts: https://github.com/AndyLu666/memory-at-scale

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cs.AI
arXiv ↗PDF ↗