Vision-language model-based mobile agents have gained the ability to understand complex instructions and mobile screenshots, benefiting from reinforcement learning paradigms like Group Relative Policy Optimization (GRPO). However, existing approaches centers on offline training or local action-level rewards often trap agents in local optima, hindering effective exploration and error correction with the environment. Crucially, we find that directly applying task-level rewards often leads to convergence difficulties due to the sparse nature of GUI interactions. To address these challenges, we present Mobile-R1, a systematic training recipe that bridges atomic action execution and strategic task completion. We propose a hierarchical curriculum consisting of three stages: (1) format alignment for reasoning structure, (2) on-policy exploration with verifiable action feedback to ground basic execution, and (3) multi-turn task-level training with realistic environment to unlock exploration and self-correction. This hierarchical strategy effectively bootstraps the agent, significantly enhancing its capability for exploration and self-correction (the “Eureka” moments). Furthermore, addressing the critical scarcity of diverse GUI data in non-English ecosystems, we contribute a comprehensive Chinese mobile dataset covering 28 applications with 24,521 high-quality manual annotations, and establish a rigorous benchmark with 500 trajectories. We will open source all resources, including the dataset, benchmark, model weight, and codes: https://mobile-r1.github.io/Mobile-R1/.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Recent advances in Vision-Language Models (VLMs) have enabled mobile agents to perceive and interact with real-world mobile environments based on human instructions. However, the current fully autonomous paradigm poses potential safety risks when model understanding or reasoning capabilities are insufficient. To address this challenge, we first introduce InquireBench, a comprehensive benchmark specifically designed to evaluate mobile agents’ capabilities in safe interaction and proactive inquiry with users, encompassing 5 categories and 22 sub-categories, where most existing VLM-based agents demonstrate near-zero performance. In this paper, we aim to develop an interactive system that actively seeks human confirmation at critical decision points. To achieve this, we propose InquireMobile, a novel model inspired by reinforcement learning, featuring a two-stage training strategy and an interactive pre-action reasoning mechanism. Finally, our model achieves an 46.8% improvement in inquiry success rate and the best overall success rate among existing baselines on InquireBench. The project page is available at https://bit-aqh.github.io/InquireMobile/homepage/.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Xinyi Wang, Wei Dai Wechat, Kyle Qiao, Ke Wang, Peng Chen, Gang Cao, Kang Qin, Zhongpu Wang WeChat 等 13 位作者
Automated interaction with graphical user interfaces (GUIs) is central to General Artificial Intelligence yet remains challenging within Super App ecosystems, characterized by non-standard rendering and absent accessibility metadata. While GUI agents often rely on explicit accessibility trees or static imitation, they are less explored for dynamic environments marked by sparse feedback and implicit visual cues. We present GUI0, a framework synergizing autonomous data synthesis with dual-agent co-evolution. GUI0 establishes a domain-aware foundation model via synthesized corpora and employs curriculum-driven reinforcement learning, where a curriculum agent generates boundary tasks to optimize an actor agent.Empirical results demonstrate three key advantages: (1) State-of-the-art performance on the SuperAPP benchmark, outperforming Gemini-2.5-Pro and Claude-4-Sonnet; (2) universal efficacy across diverse base models, consistently yielding substantial improvements on both Qwen2.5-VL and GUI-Owl variants; and (3) robust zero-shot generalization to standard GUIs (e.g., +62.7% on ScreenSpot Pro).
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cs.CL · cs.AI
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表