EEG-based brain-computer interfaces support a broad range of applications, yet designing decoding architectures that perform well across diverse tasks remains challenging. We introduce AutoBCI, an agentic framework in which a Designer Agent and a Forecaster Agent support the discovery and selection of EEG decoding architectures across tasks. The Designer Agent performs Pool-Guided Architecture Discovery (PGAD), generating and refining architectures through training and validation across multiple EEG tasks, such as emotion recognition, motor imagery, and sleep staging. The Forecaster Agent performs Performance Estimation from Early Knowledge (PEEK), using architecture code, the training protocol, and early learning curves to predict full-budget validation performance and select promising candidates for continued training. Across 14 EEG datasets spanning motor imagery, emotion recognition, and sleep staging, we evaluate AutoBCI with six LLMs, including Opus 5.5 and GPT 5.6 Sol, and compare the architectures selected by the search procedure against ten baselines: six conventional EEG models and four foundation models. The architecture discovered by AutoBCI with Claude Opus 5.5 achieves 64.16% average test balanced accuracy (bAcc), compared with 63.87% for REVE, the strongest baseline on this metric. Using ten observed epochs, PEEK reduces mean absolute error in predicting average validation bAcc from 2.20 to 1.36 percentage points, a 38.1% reduction relative to the best-observed-score baseline. Code is available at https://github.com/Jiang-Muyun/AutoBCI
Qin Zhou East China University of Science and Technology, Guoyan Liang, Qianyi Yang, Jingyuan Chen Zhejiang University, Sai Wu Zhejiang University, Chang Yao Zhejiang University, Zhe Wang
Recent reinforcement learning (RL) approaches have advanced radiology report generation (RRG), yet two core limitations persist: (1) report-level rewards offer limited evidence-grounded guidance for clinical faithfulness; and (2) current methods lack an explicit self-improving mechanism to align with clinical preference. We introduce clinically aligned Evidence-aware Self-Correcting Reinforcement Learning (ESC-RL), comprising two key components. First, a Group-wise Evidence-aware Alignment Reward (GEAR) delivers group-wise, evidence-aware feedback. GEAR reinforces consistent grounding for true positives, recovers missed findings for false negatives, and suppresses unsupported content for false positives. Second, a Self-correcting Preference Learning (SPL) strategy automatically constructs a reliable, disease-aware preference dataset from multiple noisy observations and leverages an LLM to synthesize refined reports without human supervision. ESC-RL promotes clinically faithful, disease-aligned reward and supports continual self-improvement during training. Extensive experiments on two public chest X-ray datasets demonstrate consistent gains and state-of-the-art performance.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Tao Wu, Jingyuan Chen Zhejiang University, Wang Lin, Jian Zhan, Mengze Li The Hong Kong University of Science and Technology, Fangzhou Jin, Min Zhang East China Normal University, Kun Kuang Zhejiang University 等 9 位作者
Distractors—incorrect yet plausible answer choices in multiple-choice questions (MCQs)—are vital in educational assessments, as they help identify student misconceptions by presenting potential reasoning errors. Current distractor generation methods typically produce shared distractors for all students, ignoring the individual variations in reasoning, which limits their diagnostic effectiveness. To tackle this challenge, we introduce the task of Personalized Distractor Generation, which tailors distractors to each student’s specific cognitive flaws, inferred from their past question-answering (QA) history. While promising, this task is particularly demanding due to the limited number of QA records available for each student, which are insufficient for training, as well as the absence of their underlying reasoning process. To overcome this, we propose a novel, training-free two-stage framework. In the first stage, Monte Carlo Tree Search (MCTS) is used to reconstruct the student’s reasoning process from past errors, creating a student-specific misconception prototype. In the second stage, this prototype guides the simulation of the student’s reasoning on new questions, generating personalized distractors that resonate with their individual misconceptions. Our experiments, conducted on 1,361 students across 6 subjects, demonstrate that this approach outperforms existing methods in generating plausible, personalized distractors, and also effectively adapts to group-level settings, highlighting its robustness and versatility.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表