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版本更新 · v3arXiv:2610.39076

Tactus: Tactile & Pose Sensing Glove for Natural Dexterity Data Collection

Li Guan, Rachael Granberry, Sahar Aseeri, Sahar Rostami, Taylor Niehues, Sai Dhanoosh Marri, Mia Huang, Dingtian Zhang 等 104 位作者

原文摘要

Collecting naturalistic human manipulation demonstrations with accurate contact force and hand pose is essential for robot dexterous manipulation policy and foundational world model learning - yet no existing wearable platform provides both calibrated fingertip force sensing and occlusion-resilient hand tracking in a form factor that preserves natural manipulation behavior. We present Tactus, a textile-integrated sensing glove that co-optimizes three design pillars: (1) a thin, conformal 3D-knit form factor (1.5 mm fingertip stackup) designed to minimize interference with natural manipulation, (2) strategically placed capacitive tactile sensors at manipulation-relevant regions informed by empirical contact studies, and (3) IMU-fused pose tracking that maintains accuracy through the hand-object occlusions where manipulation data is most valuable. Tactus includes a documented calibration pipeline for cross-glove consistency and per-session calibration for subject-dependent correction. To enable objective comparison, we introduce standardized benchmarking protocols for tactile force regression and hand pose estimation, and apply them to Tactus and two commercially available tactile gloves - to our knowledge the first quantitative cross-platform evaluation of this kind. Tactus resolves a minimum detectable force of 0.59 N at 95% confidence, 1.6 - 2.7x lower than the commercial baselines, and with 0.87 cross-participant consistency, while our pose tracking sustains 11.0 mm fingertip keypoint relative error during manipulation, when occlusion is heaviest. We show that these combined signals support object property estimation, slip detection, and representative recording of hand-object interaction - yielding demonstration data with the fidelity required for contact-aware manipulation policies and world models.

cs.RO · cs.AI · cs.AR · cs.LG

新论文 · v1arXiv:2611.04847

Real-to-Integer Reduction for All-Pairs Shortest Paths

Nick Fischer, Adam Polak, Jonas Schmidt

原文摘要

Efficient graph algorithms often use techniques that are specific to integer-valued inputs and do not work for real-valued versions of the problems. Is it a limitation of current techniques, or are the real-valued variants inherently harder? One way to study this question is through real-to-integer reductions. We give (randomized, combinatorial) subcubic real-to-integer reductions for two central graph problems in fine-grained complexity: All-Pairs Shortest Paths and Exact Triangle. That is, we show that if the integer variants of these problems can be solved in truly subcubic time, then the real variants can also be solved in truly subcubic time. Our work extends and combines techniques from three previous works: (1) our real-to-integer reduction for the 3SUM problem (Fischer, Polak, Schmidt, FOCS 2026), which itself combines the Frank--Tardos theorem from optimization with Freiman's theorem from additive combinatorics; (2) universe reduction for APSP (Fischer, STOC 2026), which we generalize to reals and use to reduce the doubling of the set of edge weights; and (3) the ``Fredman's trick meets dominance product'' technique (Chan, Vassilevska Williams, Xu, STOC 2023), which is needed to adapt the prior real-to-integer framework from equality constraints to inequalities. As a corollary, our reduction combined with Yuval's fast Integer APSP algorithm in the real RAM model with multiplication (IPL 1976) shows that the Real APSP Hypothesis is false in this model, which also follows from the very recent breakthrough by Alman and Vassilevska Williams using a very different approach.

cs.DS