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版本更新 · v4arXiv:2606.03159

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling 等 33 位作者

原文摘要

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.

cs.CV · cs.AI · cs.RO

版本更新 · v2arXiv:2608.07408

Addressable Memory for Video World Models

Xindi Wu, Sven Elflein, James Lucas, Olga Russakovsky, Laura Leal-Taixé, Despoina Paschalidou, Jonathan Lorraine, Aljoša Ošep

原文摘要

We study visual persistence in interactive video world models. These models rely on a Key-Value (KV) cache as a growing visual memory to carry forward previously generated frames. However, we find that models can no longer reliably address stored content once rollouts extend beyond the training horizon, because temporal Rotary Positional Embedding (RoPE) offsets can exceed the training range and the model struggles to retrieve the relevant visual information through attention. Moreover, naively compressing the cache in the RoPE-rotated space degrades memory by averaging keys with incompatible positional phases. To address this, we propose WorldTrace, a training-free memory framework for long-horizon visual persistence. WorldTrace keeps compressed memory addressable by assigning each summary slot a distinct, in-distribution virtual position. Within this cache, WorldTrace uses the model's own attention to decide which observations to retain verbatim and which redundant ones to merge into compressed summaries, all within one bounded addressable memory bank. We evaluate this ability with LoopBench, a benchmark that tests whether a compressed cache can reconstruct a previously visited scene after a long detour. On LoopBench, WorldTrace improves average DINOv2 recall similarity by 32.6% over a sliding window at the same cache budget, extending visually persistent generation without retraining.

cs.CV · cs.LG

版本更新 · v3arXiv:2605.21489

Variance Reduction for Gradients from Diffusion Teachers

Jesse Bettencourt, Xindi Wu, Matan Atzmon, James Lucas, Jonathan Lorraine

原文摘要

Pretrained diffusion models serve as frozen teachers for pipelines such as text-to-3D, single-step distillation, and data attribution. The teacher gradients these pipelines consume are expectations over noise levels and Gaussian noise, estimated by Monte Carlo (MC). Each MC draw requires expensive upstream work (rendering, simulation, encoding), so estimator variance dominates compute cost. We introduce CARV, a compute-aware variance-accounting framework that casts these gradients as a classical two-stage sampling problem with asymmetric per-level costs. This motivates a hierarchical MC estimator that amortizes each expensive upstream computation by reusing it across cheap diffusion draws, with within-unit variance further reduced by timestep importance sampling (IS) and stratified inverse-CDF sampling. CARV delivers 2 to 3x effective compute multipliers on text-to-3D and data attribution without changing the objective. In text-to-3D, reuse provides most of the gain and IS with stratification adds about 25%. In single-step distillation, the same techniques cut gradient variance by an order of magnitude but do not improve downstream FID, marking the regime where MC variance is no longer the bottleneck.

cs.LG · cs.AI · cs.CV · stat.CO · stat.ML