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统计口径与数据新鲜度

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版本更新 · v2arXiv:2605.16922

Motion Cues from Image-based Point Tracking for LiDAR Scene Flow Estimation

Youngdong Jang, Gyeongrok Oh, Jong Wook Kim, Hyunju Ryu, Hyung-gun Chi, SeungHyeon Kim, Seungryong Kim, Jonghyun Choi 等 9 位作者

原文摘要

Self-supervised LiDAR scene flow approaches rely on pseudo-labels that distinguish static and dynamic points, providing targeted supervision. These labels are typically derived from LiDAR geometry, making them unreliable in sparse or occluded regions. The resulting noise misguides motion supervision and degrades scene flow learning, yet existing methods remain largely dependent on the same geometric evidence. To address this, we introduce TrackCue, a tracking-guided framework that transfers dense image trajectories into reliable static-dynamic supervision. TrackCue anchors tracking queries to projected LiDAR points, yielding image-space trajectories that provide motion evidence beyond sparse LiDAR geometry. Since image-space displacement also reflects ego-vehicle motion, we present a visually consistent motion compensation strategy that compares each tracked trajectory with the rigid trajectory induced by ego-motion alone. It admits motion evidence only where both trajectories are valid and the deviation persists across frames, isolating true object motion while suppressing transient tracking errors. Finally, we perform visual motion cue lifting, which associates image-space object motion cues with LiDAR points for label refinement. As a result, TrackCue substantially improves the precision of dynamic pseudo-labels, providing more reliable supervision and leading to better self-supervised scene flow estimation.

cs.CV

版本更新 · v4arXiv:2606.18950

RTSGameBench: Evaluating VLMs for Strategic Reasoning in Game Environments

San Kim, Daechul Ahn, Reokyoung Kim, Hyeonbeom Choi, Seungyeon Jwa, Jonghyun Choi

原文摘要

Vision-Language Models (VLMs) often struggle with strategic reasoning in a multi-agent setting, i.e., deciding under uncertainty while coordinating with and adapting to other agents. Real-time strategy (RTS) games can be a natural testbed for this capability, requiring long-horizon planning, coordination with allies, and adaptation to opponents under partial observability. But existing RTS benchmarks cover limited agent configurations, lack controlled evaluation across distinct strategic demands, and remain confined to fixed scenarios. To address these gaps, we propose RTSGAMEBENCH, built on Beyond All Reason, an RTS game whose larger scale broadens the strategic space beyond prior testbeds. In RTSGAMEBENCH, we offer holistic evaluation across diverse full-game matchups, diagnostic mini-games each emphasizing a focal strategic demand, and extensible coverage via a self-evolving framework that turns free-form queries into new mini-games, improving with accumulated experience. We further propose RTSGAMEAGENT, an agent harness that combines scalable group-level trajectory planning with short- and long-term memory and outperforms existing agents. We find that state-of-the-art VLMs struggle where humans succeed, particularly when they must coordinate with allies or contend with multiple opponents.

cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.158ACL Anthology · ACL 2026

OASIS: Online Sample Selection for Continual Instruction Tuning

Minjae Lee, Minhyuk Seo KU Leuven, Tingyu Qu KU Leuven, Tinne Tuytelaars, Jonghyun Choi Seoul National University

原文摘要

In continual instruction tuning (CIT) scenarios, where new instruction tuning data continuously arrive in an online streaming manner, training delays from large-scale data significantly hinder real-time adaptation. Data selection can mitigate this overhead, but existing strategies often rely on pre-trained reference models, which are impractical in CIT setups since future data are unknown. Recent reference model-free online sample selection methods address this, but typically select a fixed number of samples per batch (e.g., top-k), making them vulnerable to distribution shifts where informativeness varies across batches. To address these limitations, we propose OASIS, an adaptive online sample selection approach for CIT that (1) selects informative samples by estimating each sample’s informativeness relative to all previously seen data, beyond batch-level constraints, and (2) minimizes informative redundancy of selected samples through iterative selection score updates. Experiments on various large foundation models show that , using only 25% of the data, achieves comparable performance to full-data training and outperforms the state-of-the-art sampling methods.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表