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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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版本更新 · v2arXiv:2609.03688

ToPO: Token-Oriented Preference Optimization for Text-to-Image Diffusion Models

Juntao Xu, Shihong Li, Hoi Fan Au, Ning Zhu

Diffusion models have achieved remarkable success in text-to-image generation, yet aligning their outputs with human preferences remains challenging. Diffusion-DPO learns from image preference pairs, but their global labels do not specify how supervision should be allocated across spatial locations and denoising timesteps. The semantic roles of prompt tokens are also not explicitly considered when assigning these local weights. To address these limitations, we propose Token-Oriented Preference Optimization (ToPO), which builds a token-conditioned spatial-temporal weighting map for each pair. A frozen reference denoiser obtains spatial and temporal weights from local noise-prediction error differences under shared noise, while preferred-branch cross-attention links spatial evidence to content tokens. The map reweights Diffusion-DPO and supports an auxiliary pixel-midpoint ordering loss. It requires neither local preference annotations nor a separately trained reward model. Extensive experiments across multiple preference and compositional evaluations show that ToPO achieves state-of-the-art performance among the compared methods with only 500 training updates, demonstrating the potential of token-conditioned preference allocation for high-quality diffusion alignment within a limited update budget.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35756

VidEdit3D: Flexible 3D Gaussian Editing with Video Diffusion

Yanming Yang, Chenxi Song, Tong Zhao, Juntao Xu, Wenhao Rao, Yiwen Chen, Yiwei Wang, Chi Zhang

Recent advancements in text-guided 3D editing, particularly with 3D Gaussian Splatting (3DGS), have shown promise but still lag behind the flexibility of 2D editing tools. Existing methods face a critical trade-off between preserving multi-view consistency and allowing structural modifications. Image-based editors can also struggle to apply the intended edit to objects viewed from unusual angles. To address these limitations, we introduce VidEdit3D, a framework that reformulates 3D scene editing as a trajectory-based video editing task. By drawing a parallel between camera movement in static 3D scenes and temporal dynamics in video, we leverage the robust spatiotemporal priors of pre-trained Video Diffusion Models (VDMs) to encourage semantic and structural coherence across views. Specifically, we propose Trajectory-Guided Rendering (TGR) to select informative keyframes and construct smooth video clips aligned with VDM input requirements. To propagate edits from an anchor view to these clips, we develop Flow-Aligned Video Editing (FAVE), a training-free framework incorporating an Editing Consistency Guidance (ECG) mechanism. ECG contrasts source and edited image conditions at a shared latent state, using scheduled source-image amplification to strengthen adherence to the edited reference while maintaining original scene context. Finally, we introduce Region-Selective 3DGS Refinement (RS-GS) to strictly confine geometric and appearance updates to target primitives, reducing background attribute leakage. Experiments demonstrate stronger instruction alignment and better multi-view consistency than the baselines.

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cs.CV
arXiv ↗PDF ↗