Robert Ren, Matthew Bronars, He Zhu, Yikai Tang, Jianing Zhang, Sergey Zakharov, Pavel Tokmakov, Katerina Fragkiadaki
We introduce GPWM, a Generative Particle World Model that predicts how 3D scenes evolve by generating the motion of particles and rigid bodies over time. Unlike video world models that generate scene appearance, GPWM operates directly in 3D physical space. A single representation and architecture cover rigid, deformable, cloth, and granular materials, in both passive physics and robotic interaction. GPWM is an object-aware multi-resolution transformer that combines flow matching with diffusion forcing to generate coherent physical trajectories far beyond its training horizon. We train and evaluate GPWM on ParticleWorlds, a 25.5-million-frame corpus spanning diverse geometries, materials, interactions, and robot embodiments. GPWM outperforms the best prior learned-dynamics baseline in each of six physical domains, reducing prediction error by 31% on average. Breaking from the domain-specific setting of prior methods, a single Unified GPWM models these heterogeneous regimes with one set of weights, largely outperforming per-domain baselines and even surpassing our own specialist models in two domains. GPWM further generalizes to unseen geometries, physical properties, object counts, and rollout horizons. Beyond prediction, GPWM enables contact-rich planning by learning a generative prior over joint actuator-object motion. Instead of searching over unconstrained actions, planning searches the model's latent noise for interactions that achieve a desired object-space goal. With the same world model, noise-space planning substantially outperforms action-space search on pushing and picking, where complex contact sequences are hard to discover. Executed open-loop in simulation, the resulting plans achieve goal-directed manipulation without reference action trajectories or goal-specific policies.
Visual Geometry Grounded Transformer (VGGT) recovers dense 3D scene structure from multi-view images in one forward pass, but quadratic cross-frame attention limits its scalability. Existing training-free accelerators exploit token, frame, or attention redundancy; we investigate how layer-wise functional roles can guide compression. Our spectral, probing, and causal analyses reveal three regimes: shallow layers lack cross-view structure, middle layers drive cross-view alignment, and deep layers are redundant for dense geometry yet their cross-frame attention remains essential for pose. RegimeVGGT applies layer-wise U-shaped compression along two axes: Saliency-Guided Banded Merging protects geometry- and edge-salient tokens, while Selectively Protected K/V Downsampling preserves cross-frame spatial coverage and the pose-critical path through a phase-shifted spatial grid, a reference-frame anchor, and uncompressed camera/register tokens. Without any training, RegimeVGGT achieves a 6.7x speedup over the memory-optimized VGGT* at matched reconstruction quality. Project page: https://tracyou07.github.io/regimevggt/
Qianggang Ding, Xingyao Wang, Rui Feng, Chi Qin, Weijian Lin, Lizhi Ding, Jiankai Tang, Yuntao Wang 等 10 位作者
Wearable robot interfaces must connect user input to timely physical action. We present the proposed platform, an open smart-ring platform for studying this connection across task stages. The ring integrates a microphone, an inertial measurement unit, photoplethysmography, and skin-temperature sensing. Its software architecture separates acquisition, event interpretation, interaction policy, and robot execution. We characterize seven operating modes and evaluate speech and gesture control with 10 participants. Across five commands and 250 trials per modality, speech and gestures achieved task success rates of 90.4% and 88.8%, respectively. Recognition accuracy exceeded task success for both modalities. Gaussian hidden Markov models achieved higher accuracy than a support vector machine across three vocabulary sizes, with longer scoring times. Following a shared spoken task start, gesture-based adjustments had shorter median response times than speech. Whole-task success was 70.0% with gestures and 64.0% with speech. We further examine physiological-event-triggered robot interaction using simulated event notifications. Mean notification-receipt-to-arrival times were 11.71 s for the robot and 9.20 s for an on-site person. These descriptive findings support evaluating wearable robot interfaces through both recognition and physical outcomes, with timing measures appropriate to each task stage.
Recently, Group Relative Policy Optimization (GRPO) and its variants have been developed for policy optimization and demonstrated notable performance gains. However, these methods usually incur substantial computational overhead due to per-question multi-rollout sampling and repeated per-token probability evaluation across rollouts. Furthermore, low-information or highly homogeneous trajectories can degrade downstream learning signal efficiency, hindering model optimization and limiting final performance. To address these issues, we propose FastRL, a novel plug-and-play reinforcement learning framework that simultaneously improves training efficiency and the effectiveness of policy learning. Specifically, 1) We introduce an advantage-aware pruning strategy to selectively preserve high-advantage trajectories while maximizing inter-trajectory gradient diversity. 2) Then, we design an adaptive rollout sampling mechanism to dynamically adjust the sampling scale across different training stages based on historical pruning distributions, balancing exploration adequacy and computational efficiency. Experiments demonstrate that FastRL can be seamlessly integrated into GRPO, DAPO, and GSPO variants, achieving an average 2.07$\times$ training speedup on Geometry3K and GeoQA8K-R1V, along with an approximately 1.64\% improvement in average accuracy on visual reasoning benchmarks. Source codes will be available at https://github.com/Nicozwy/FastRL.
Yuhang Yang, Kai Tang Zhejiang University, Chao Ye, Haobo Wang Zhejiang University, Qiqi Luo Alibaba Group, Jin Guang Zheng Alibaba Group, Zhixin Zhang
Debt collection is a critical negotiation task in the financial industry, with strong practical relevance and exceptional academic value as a behaviorally rich, high-stakes testbed for human-centered dialogue systems. While large language models (LLMs) have shown promise in dialogue and negotiation, effectively evaluating their performance in this complex scenarios remains a major challenge: existing benchmarks uniformly assume users to be static, rational agents with fixed preferences, failing to capture the rich behavioral heterogeneity inherent in real-world debt collection. To bridge this gap, we propose DebtBench, the first public persona-enriched debt collection benchmark, that highlights behavioral heterogeneity in negotiation. Moreover, we develop DebtGPT, a debt collection agent trained to jointly optimize financial recovery and interaction experience. Our experimental results, using 16 state-of-the-art LLMs, find that most existing models struggle in this complex but realistic scenarios, whereas DebtGPT outperforms all open-source baselines and achieves performance on par with GPT-4o. The code and data are available at https://github.com/yyuhhhh13/DebtNegotiation.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表