跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+2新增论文
+2其中 AI 相关
+0已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-13 00:53 · 全站最近入库:2026-11-12 06:37各信源进度 →

统计口径与数据新鲜度

统计 2026-11-12 02:54 — 2026-11-13 02:54(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-13 00:53最近发现新增版本:2026-11-12 06:37库内论文最新更新时间:2026-11-11 08:00

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

21,675 已收录论文18,323 AI 相关6,056 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 14 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-13 00:50(北京时间)
新论文 · v1arXiv:2611.14046

Structured Confidence Perturbation via Fisher Geometry for Adversarial Training

Chenlong Wei, Hanling Wang, Chong Zhang, Qinkai Yu, Fangyu Wu, Xiaobo Jin

原文摘要

Adversarial training is often plagued by "pseudo-attacks", perturbations that significantly increase the loss value but fail to truly alter the model's confidence structure. To address this, we propose two complementary approaches to directly attack and defend against confidence structure deformation. First, building upon the traditional loss maximization perspective, we introduce a hybrid objective that integrates cross-entropy and KL divergence, encouraging adversarial examples to simultaneously disrupt prediction accuracy and distribution consistency. Second, we geometrically reconstruct adversarial training by generating perturbations that maximize the distribution distance on the confidence manifold. Theoretical analysis shows that the optimal perturbation direction aligns with the principal eigenvectors of the Fisher information matrix. We also propose an efficient algorithm to avoid high-dimensional matrix computations. Experiments on multiple datasets and model architectures demonstrate that our method outperforms existing methods in adversarial robustness and robust transferability, particularly excelling in structural perturbations within high-confidence regions.

cs.LG · cs.CV

版本更新 · v2arXiv:2610.30631

Large language models show systematic failures in incorporating evolving medical knowledge

Min Zeng, Zaifu Zhan, Kai Yu, Rui Zhang

原文摘要

Medical knowledge evolves, yet whether large language models (LLMs) faithfully incorporate revisions into clinical recommendations remains unclear. We introduce ChronoEvo, comprising 1,709 recommendation-level revisions across 12 forms of medical knowledge change and 275 guideline lineages, to distinguish recognition of revised guidance from its full incorporation. With updated guideline evidence explicitly provided, revision recognition exceeded full incorporation across 14 models, with a 20.1-percentage-point gap in the strongest model. For Qwen3-4B, 90.8% of responses recognized revisions, 80.2% were clinically correct, and 58.5% fully incorporated them, yielding a 32.3-percentage-point gap. Two clinicians' adjudicated assessment of 300 responses yielded a 40.3-percentage-point gap in this enriched validation sample; 61 of 144 responses with incomplete incorporation were clinically incorrect. Prompting Qwen3-4B to prioritize revised evidence reduced outdated-content retention and improved clinical correctness without significantly improving full incorporation. These findings identify faithful incorporation of revised guidance as a distinct challenge for clinical LLM reliability.

cs.AI

新论文 · v1arXiv:2611.08905

From Procedures to Permissions: Learning Precise Subagent Authorization from Agent Skills

Wenkai Yu, Ning Ding, Wentao Zhang, Yehui Tang

原文摘要

As language agents tackle increasingly complex tasks, they increasingly rely on multiple agents to coordinate specialized work, requiring decisions not only about what each subagent should do but also which tools and workspace resources it should access. Existing agent systems provide mechanisms for controlling tools and execution environments, but do not directly specify the resources required by each delegated subtask. Moreover, task outcomes and execution trajectories alone provide limited supervision for determining whether a subagent has received appropriate permissions. We observe that Agent Skills encode procedural knowledge describing the operations, tools, and files required at each step, providing a natural source of supervision for authorization. Building on this observation, we synthesize tasks and step-by-step procedures from Skills, execute them through subagent delegation in interactive environments, and use verified trajectories to construct training data for task execution and authorization. On ClawArena-Team, our method improves tool permission precision by 13.4 percentage points and workspace permission precision by 24.1 percentage points, while increasing overall task success by 11.6 percentage points for Qwen3.5-35B-A3B. On Terminal-Bench 2.1 and SkillsBench, our method remains competitive with existing agent data synthesis approaches. These results show that the procedural knowledge embedded in Agent Skills provides a source of supervision for precise subagent orchestration that task outcomes alone cannot provide.

cs.CL

版本更新 · v2arXiv:2610.04672

MASBench: Benchmarking LLM-based Multi-Agent Collaboration under Partial Observability

Qizhi Chu, Zekai Yu, Sijie Wen, Yang Liu, Chen Qian, Cheng Yang, Chuan Shi, Zhiyuan Liu

原文摘要

Large language models (LLMs) have progressively evolved into the core of autonomous agents. Building on this progress, LLM-based multi-agent systems (MAS) coordinate multiple agents into a synergistic team to accomplish complex tasks that exceed the capabilities of individual agents. The effectiveness of such systems depends not only on the agents themselves, but also on how collaboration mechanisms are designed and organized. Note that real-world collaboration is typically partially observable, where each agent can only access partial information about the environment due to physical or privacy-related constraints. However, many existing multi-agent benchmarks assume global observability, and leave limited support for systematically evaluating collaboration mechanisms. To bridge this gap, we introduce MASBench, a multi-agent collaboration benchmark designed under partially observable constraints. It is organized into three progressive task categories: Reasoning, Scheduling, and Game. Through this structure, we progressively evaluate three representative collaboration mechanisms: Protocol, Memory, and Routing. MASBench further provides deterministic evaluation metrics, including performance score, communication cost, and cost effectiveness, to characterize both collaboration outcomes and communication overhead. Experiments across diverse LLM backbones and mechanism configurations offer empirical guidance for effective MAS design. Code is available at: https://github.com/BUPT-GAMMA/MASBench

cs.AI

版本更新 · v2arXiv:2611.02476

GigaSpeech 3: Scaling Multi-Dialect Arabic Speech Recognition with Weakly Labeled Data

Junzhe Liu, Yujie Tu, Yifan Yang, Peng Wang, Haoran Wang, Guodong Lin, Leyan Liao, Chengquan Zhang 等 16 位作者

原文摘要

Dialectal Arabic speech recognition remains constrained by the scarcity of dialect-resolved transcribed speech despite the abundance of web audio. We introduce GigaSpeech 3, a corpus of 39,000 hours and 10 million weakly transcribed speech segments covering Algerian, Egyptian, Iraqi, Saudi, and Syrian Arabic. Starting from 60 hours of manual transcription per dialect, we train labeling models using speech-recognition-biased self-supervised learning and apply them to dialect-matched web audio. Data selection and four rounds of noisy-student refinement for Saudi and Syrian Arabic yield the final corpus. We validate its utility through dialect-specific and multi-dialect speech recognition training and cross-domain evaluation. On GigaSpeechBench, the final dialect-specific models outperform their labeling models across all five dialects and achieve a macro-average word error rate of 23.86%, a 16.6% relative reduction from the strongest third-party system covering all five dialects, while outperforming the best third-party result on three dialects. A multi-dialect model using self-predicted dialect identities achieves a macro-average word error rate of 25.51% while also supporting Modern Standard Arabic. Across eight conditions from three external corpora, a GigaSpeech 3-trained Zipformer achieves the lowest word error rate among six evaluated models in every condition, while adapting the Qwen3 speech recognizer on GigaSpeech 3 improves performance across all eight conditions. We release the corpus and recipes as a foundation for dialect-aware Arabic speech processing.

cs.CL

新论文 · v1arXiv:2611.02269

Qubrio: High-Performance Quantum Compilation via Multi-Agent LLM Collaboration

Jixuan Ruan, Zhuo Cui, Zhengding Hu, Zhongkai Yu, Xiang Fang, Yue Guan, Jason Ludmir, Phillip E. Weinberg 等 13 位作者

原文摘要

Large Language Models (LLMs) offer an adaptable alternative to traditional quantum compilation heuristics, which bottleneck progress by demanding costly manual redesigns whenever hardware evolves. However, naive single-pass LLM approaches fail under the unique challenges introduced by quantum compilation. We introduce Qubrio, a practical agentic framework that significantly reduces heuristic redesigns through a three-level decomposition. By (1) partitioning programs into sequential operation stages, (2) deploying specialized agents for placement, routing and optimization, and (3) using disaggregated feedback for precise error correction, our system reliably navigates complex physical constraints. Beyond serving as a direct compiler, our LLM framework also uncovers novel strategies that facilitate convoy-style shuttling, substantially enhancing hardware concurrency without sacrificing fidelity. We further integrate these strategies into the previous state-of-the-art (SOTA) compiler, recovering a significant fraction of the LLM's performance advantages. On realistic workloads, our compiler achieves significant improvements in hardware runtime and program fidelity over the SOTA baseline PowerMove, seamlessly adapting to new hardware capabilities. Qubrio features an open user interface for practical use, and its code is publicly available at https://github.com/crosaa/Qubrio.

quant-ph · cs.AI

版本更新 · v2arXiv:2610.36527

ETC-Bench: A Multilingual Benchmark for Evaluation-Side Transcript Canonicalization

Zhiheng Qian, Junhao Du, Jing Peng, Hanqi Li, Kunyang Peng, Feng Xue, Shuai Wang, Kai Yu

原文摘要

Written transcripts of the same speech can differ in ways that are not uniquely determined by the speech signal. We formulate evaluation-side transcript canonicalization (ETC), which maps multiple surface forms to a single canonical form when their differences are not determined by speech. To our knowledge, ETC-Bench is the first and most comprehensive multilingual benchmark for evaluation-side transcript canonicalization, covering 181 phenomenon types across 12 languages. Each instance is a minimal pair that shares a sentence context and differs only in a target span exhibiting one phenomenon. To evaluate both canonicalization success and semantic preservation, we propose Semantic-preserving Exact-match Normalization Accuracy (SENA), which combines exact agreement between independently canonicalized pair members with a pair-relative BERTScore constraint against information loss. We further introduce the Taxonomy-guided Agent Canonicalization Skill (TACS), which provides LLM agents with phenomenon descriptions and explicit canonicalization contracts. Experiments with five baseline configurations and three TACS-based agents show that the agents outperform the baseline systems on shared languages. ETC-Bench provides a systematic testbed for evaluation-side transcript canonicalization across languages.

cs.CL

版本更新 · v4arXiv:2608.02673

dots.tts.edit: Precisely Controlled Speech Editing with a Continuous Autoregressive Model

Hankun Wang, Bohan Li, Shi Lian, Xiaoyu Gu, Jing Peng, Da Zheng, Yiwei Guo, Colin Zhang 等 10 位作者

原文摘要

Speech editing for content creation requires precise control over both what an edit should do and where it should apply. Free-form natural language provides a flexible interface for expressing edit requests, but its ambiguity may leave the intended operation, parameters, or target region underspecified. We study a semi-formal transcript-grounded edit instruction that specifies operation categories and parameters and binds them to transcript spans or boundaries. This semantic timeline avoids explicit timestamp alignment and provides an externally inspectable contract for compositional edits. We instantiate the interface in dots$.$tts$.$edit, a speech editing model built on a continuous autoregressive speech generation architecture. Four representative speech-creation controls cover lexical content, affective expression, pitch and speaking-rate delivery, and temporal phrasing through text, emotion, prosody, and pause editing. Task-specific data pipelines construct operation- and scope-controlled pairs while retaining source-derived context outside each target region. We further introduce doteBench, a bilingual benchmark that measures precise instruction following, local preservation, and audio quality across the four controls and their composition. Experiments show leading overall instruction following and local preservation across its five editing categories, while audio quality remains comparable to existing open-source systems. Across three Seed-TTS-Eval shards, the model shows negligible differences from the base model in zero-shot TTS recognition error rate and speaker similarity.

cs.SD · cs.AI · cs.CL · eess.AS

新论文 · v1arXiv:2610.38405

SpaceAct: Benchmarking 3D Spatial and Temporal Reasoning via Closed-Loop Action and Active Perception

Chenglong Shi, Zekai Yuan, Yue Song, Jon Pu, Will Wu

原文摘要

To solve problems in 3D space rather than merely describe images, multimodal large language models (MLLMs) need 3D spatiotemporal reasoning: reconstructing 3D geometry from occluded 2D views, anticipating physical dynamics, and executing precise, closed-loop actions. Prior studies test passive VQA on static images or symbolic planning, requiring no execution or supplying privileged coordinates while ignoring collision, statics, and timing. We introduce SpaceAct, an interactive benchmark evaluating 3D spatiotemporal reasoning via closed-loop physical action and active perception, with SAPA, a Spatiotemporal Active-Probing Agent framework. Built on interlocking bricks and mechanical puzzles, it has 108 verified instances across 36 task families in six categories, without privileged coordinates, and diagnostic modes (+plan, +state, no-camera, blind, L7 levers). In brick-bridging or aperture-threading, models rotate the camera to resolve occlusion, read in-scene rulers, output 6-DoF poses under swept-collision and statics checks, and self-correct via split-screen rollback feedback (dynamic tasks freeze time during deliberation and give five strobe frames). Across 10 frontier MLLMs on the 44 hardest instances, scores span 4.8-79.1 (seven solve at most 27.3% of 6-DoF tasks); for the top three, a reference plan (+plan) closes 44% of the gap while leaving collisions at 5.2 per episode, whereas adding exact 3D state (+state) closes 90% and cuts collisions to 0.5; for four others, +plan lifts the mean score from 10.9 to 35.3 and +state to 81.8; and 46% of failures are collision or observation loops. SpaceAct and SAPA advance evaluation to closed-loop physical interaction, showing that even with a valid plan, MLLMs remain bottlenecked by 3D visual grounding and action refinement, while offering a testbed for active multi-view exploration and explicit 3D grounding.

cs.RO · cs.AI

版本更新 · v2arXiv:2606.04680

Read What You Hear: Reference-Free Hypotheses Evaluation with Acoustic Discrepancy

Zhihan Li, Hankun Wang, Yiwei Guo, Bohan Li, Xie Chen, Kai Yu

原文摘要

Automatic speech recognition systems commonly rely on reference transcriptions for evaluation, while reference-free approaches often depend on internal confidence estimation or auxiliary language models. We propose READ (Reference-free Hypothesis Evaluation with Acoustic Discrepancy), a novel metric that evaluates ASR hypotheses directly from the speech signal. READ emphasizes the acoustic grounding of hypotheses. It uses a pretrained auto-regressive TTS model to compute the conditional likelihood of speech tokens given a text hypothesis, to measure fine-grained acoustic discrepancy between speech and text. Without additional training, READ can be applied for hypothesis refinement. Experiments show that READ correlates with specific recognition errors and improves ASR outputs, achieving up to 20\% relative error rate reduction, with particularly strong gains under noisy conditions.

eess.AS · cs.CL · cs.SD

新论文 · v1arXiv:2610.36538

Agentic Data Sampling Framework for Multilingual ASR via Linguistic-Aware Error-Driven Optimization

Zhiheng Qian, Junhao Du, Jing Peng, Hanqi Li, Kunyang Peng, Feng Xue, Lu Chen, Shuai Wang 等 9 位作者

原文摘要

Multilingual automatic speech recognition (ASR) has achieved rapid progress with large-scale pretrained models and multilingual speech corpora. Previous studies have proved the pivotal role of data sampling in multilingual ASR performance. However, existing sampling strategies largely rely on time-consuming manual, heuristic-based designs. To address this, we propose a linguistic-aware agentic data sampling framework that introduces a data sampling LLM agent into the multilingual ASR training loop. The agent is driven by a linguistically grounded rubric that analyzes ASR errors from phonological, morphological, and syntactic perspectives, and uses the resulting feedback together with training statistics, budget constraints, and algorithm profiles to select domain-level, sample-level, and token-level sampling strategies. This design turns evaluation results into adaptive data-selection decisions rather than treating WER/CER as final endpoints only. We conduct experiments on twelve Common Voice languages using Whisper-medium as the ASR backbone. The results show that our method achieves performance better than full-data training while using less training data and lower computational resources, and substantially accelerates training convergence compared to conventional sampling strategies.

cs.CL

新论文 · v1arXiv:2610.35980

UnityBench-Mini3D: Evaluating LLM Agents for 3D Game Development in Unity

Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者

原文摘要

Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.

cs.SE · cs.AI · cs.LG

新论文 · v1arXiv:2610.12970Apple ML Research

Minions:构建在闲置 Apple Silicon 设备上的动态分布式虚拟 GPU 云

Minions: A Dynamic and Distributed Virtual GPU Cloud Built on Idle Apple Silicon Devices

Jianhua Li, Yun Xing, Girisha De Silva, Ryan Flint, Kai Yuan, Sean Suchter

AI 速读 基于摘要

Minions 将多台 macOS 设备上闲置的 Apple Silicon GPU 聚合成分布式虚拟 GPU 云,用于执行大规模机器学习推理任务。

cs.DC · cs.LG

查看原文摘要

The increasing demand for GPU-accelerated machine learning inference has exposed limitations in centralized GPU infrastructures, including high cost, limited elasticity, and long wait times under resource constraints. At the same time, modern Apple Silicon-based macOS devices are equipped with powerful GPUs that remain largely idle during normal usage. This paper presents Minions, a dynamic and distributed virtual GPU cloud that aggregates idle Apple Silicon GPUs across macOS devices to execute large-scale machine learning inference workloads. Minions enables teams to leverage existing hardware without requiring additional GPU procurement. The system provides flexible GPU inference task execution, fault tolerance, and efficient resource utilization. Our experience shows that idle macOS devices can be transformed into a practical distributed GPU inference platform in environments where centralized GPU resources are constrained.

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.226ACL Anthology · ACL 2026

Conditional Memory via Scalable Lookup: A New Axis of Sparsity for Large Language Models

Xin Cheng Peking University, Wangding Zeng DeepSeek, Damai Dai, Qinyu Chen, Bingxuan Wang, Zhenda Xie DeepSeek AI, Kezhao Huang, Xingkai Yu DeepSeek AI 等 14 位作者

原文摘要

Mixture-of-Experts (MoE) scales capacity via conditional computation, but Transformers lack a native knowledge lookup primitive. We introduce conditional memory, instantiated via Deep Sparse Embedding (DSE), which indexes a massive embedding table using local n-grams for retrieval. We formalize sparsity allocation problem—how to split a fixed parameter budget between MoE experts and DSE memory—and find a U-shaped scaling law that identifies an optimal balance. Scaling to 27B parameters, DSE outperform an iso-parameter and iso-FLOPs MoE baseline across knowledge and reasoning benchmarks, and achieve markedly stronger long-context performance. Mechanistic analyses show that DSE offloads early-layer static recall into memory, freeing effective depth and attention for higher-level reasoning. DSE is also infrastructure-efficient: its deterministic hashing enables offloading massive parameters into host memory during inference with negligible throughput overhead.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表