Triangle- and mesh-based neural rendering seeks to bridge neural representations and graphics engines through triangle primitives compatible with standard rasterization. Yet existing methods were developed and evaluated under inconsistent settings, with few direct comparisons and little evaluation in graphics engines. We introduce MeshSuite, the first benchmark for systematic evaluation of engine deployment and Non-Engine Render in triangle- and mesh-based neural rendering. MeshSuite evaluates two deployment settings: Standard Deployment, using an opaque mesh pipeline with vertex colors and hardware Z-buffering; and Dedicated Deployment, using method-specific engine implementations to preserve appearance and compositing features. For mesh splatting, we also audit exported surfaces for topological and geometric integrity as downstream graphics assets. Our results show that engine deployment reduces image quality in both settings; among evaluated methods, MeshSplatting degrades least under Standard Deployment. Dedicated Deployment preserves most fidelity at roughly 5-33x the runtime of Standard Deployment across two deployment datasets. For mesh splatting, explicit connectivity and shared indexing remain limited: shared vertex indexing alone guarantees neither manifoldness nor global connectivity. These findings show that rasterizability is only part of graphics readiness and underscore the need to assess engine deployment. Project page: https://x-up-lab.github.io/research/meshsuite.
Tianyu Zhan, Gui Ling, Ran Tao, Kunhai Lin, Tong Xiong, Wang Yang, Kaixuan Zhang, Zhihong Chen 等 12 位作者
Generative retrieval (GR) typically relies on item-level beam search to retrieve candidates, leaving cross-item dependencies unmodeled and limiting direct optimization of list-level objectives. A natural alternative is to generate the entire list within a single autoregressive trajectory. However, greedy decoding with directly trained list-wise models substantially underperforms beam search. We identify two contributing factors: the broader search space explored by beam search and the positional bias of scarce positive signals, which deprives later positions of adequate supervision. To address these challenges, we propose $\textbf{SLIDE}$, a search-to-list item distillation framework that decouples offline search from online list generation. A teacher model retrieves high-quality candidates through offline item-level beam search, providing additional conversion-relevant supervision beyond sparse behavioral labels. Their Semantic IDs (SIDs) are then concatenated in beam-score order to form list-wise distillation targets. This search-to-list conversion transforms candidates retrieved along separate search paths into sequential item-generation targets within a single trajectory. Trained on these targets, the student generates the Top-$K$ list in a single greedy pass, also decoupling teacher scaling from online deployment. Experiments on FORGE and Taobao Search show that SLIDE substantially improves retrieval quality under single greedy decoding and, with stronger offline teachers, surpasses the beam-search reference. Supplementary RL experiments support the effectiveness of list-level generation.