Fine-grained visual perception remains a bottleneck during post-training of multimodal large language models (MLLMs), as perceptual errors can constrain gains from reasoning-focused optimization. Although image-caption pre-training improves perception, its influence can weaken as subsequent stages change data mixtures and objectives. Continuing caption supervision during post-training is challenging because subjective, information-dense descriptions complicate verifiable reward design. We present PerceptRL, which strengthens perception at two complementary levels. Perception RL uses a multi-agent pipeline to extract verified errors from dense image captions and convert the corresponding visual facts into QA pairs with fixed answer labels and rule-based rewards. Chain QA links correlated errors, while multiple-choice QA combines unrelated errors. A specialized route targets high-error domains with tailored verification, and a domain-agnostic general route covers errors beyond these domains. Perception Agentic RL addresses fine-grained and dense cases unresolved by single-turn Perception RL through multi-turn inspection with visual tools. We observe coordinate drift even in models trained to use tools, where incorrect crops or annotations distort evidence and propagate errors. Coordinate Injection corrects spatial operations in cold-start trajectories, while a grounding-aware process reward supervises intermediate spatial fidelity alongside final-answer correctness. Training proceeds through shared cold-start SFT, single-turn Perception RL, and multi-turn Perception Agentic RL. Across seven benchmarks under a shared tool-use protocol, PerceptRL achieves 71.6% average accuracy, surpassing the base model with the same tools and the strongest evaluated frontier VLM by 15.7 and 5.2 percentage points, respectively.
Large language model agents have enabled software development through natural-language interaction, but extending this paradigm to end-to-end game development remains challenging. Building a playable game requires coordinating code, scenes, assets, animations, physics, and configurations, while allowing developers to validate their integrated behavior through interactive testing. We introduce VibeGame, a framework for creating complete 2D game projects from natural-language prompts and optional reference images. Its AI-native game engine represents project state as schema-validated structured text and provides frame-synchronous runtime control, enabling agents to inspect game states, execute actions, and verify behavior at their own pace. Built upon this interface, we design an Adversarial Agent Team of eight specialized agents to separate implementation from review, so that problems are found and fixed through multi-round loops. For each conducted and accepted project, we further introduce a training-free self-evolution mechanism to distill it into reusable skeletons, modules, and collaboration contracts for future development. We evaluate prompt-assets-to-game (PA2G), where agents are given an asset library, and prompt-to-game (P2G), where agents generate their own art. On a GameCraft-Bench subset, VibeGame in P2G consistently outperforms a range of agent harnesses in either P2G or PA2G with the same underlying model, including GPT-6.1-Sol.
Zhengyi Li, Yakai Wang, Jingwen Leng Shanghai Jiao Tong University, Kang Yang, Yu Yu, Jiaping Gui Shanghai Jiao Tong University, Yu Feng Shanghai Jiaotong University, Ning Liu 等 9 位作者
For Transformer models, cryptographically secure inference ensures that the client learns only the final output, while the server learns nothing about the client’s input. However, securely computing nonlinear layers remains a major efficiency bottleneck due to the substantial communication rounds and data transmission required. To address this issue, prior works reveal intermediate activations to the client, allowing nonlinear operations to be computed in plaintext. Although this approach significantly improves efficiency, exposing activations enables adversaries to extract model weights. To mitigate this risk, existing works employ a shuffling defense that reveals only randomly permuted activations to the client. In this work, we show that the shuffling defense is not as robust as previously claimed. We propose an attack that aligns differently shuffled activations to a common permutation and subsequently exploits them to extract model weights. Experiments on Pythia-70m and GPT-2 demonstrate that the proposed attack can align shuffled activations with mean squared errors ranging from 10^{-9} to 10^{-6}. With a query cost of approximately $1, the adversary can recover model weights with L1-norm differences ranging from 10^{-4} to 10^{-2} compared to the oracle weights.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Jinwei Zhang, Xucheng Liang University of Southern California, Yu Zhang, Ruijie Yu, Xiaokang Yang Shanghai Jiaotong University, Yaohui Jin Shanghai Jiaotong University, Yanyan Xu Shanghai Jiaotong University
Experimental protocols in organic synthesis specify not only the intended transformation but also an executable sequence of operations and conditions. While recent language models show strong chemistry knowledge, widely used evaluations remain less diagnostic of procedure-level decision making. In this setting, correctness requires consistent step ordering, feasibility under stated conditions, faithful entity-role grounding, and schema-parseable outputs that can be automatically validated against operational constraints. We present ChemReason-Bench, a human-validated benchmark for verifiable experimental procedure reasoning built on a structured representation with explicit placeholders and a unified schema, enabling automatic checks of many operational constraints. From 500 reactions, we instantiate 7306 benchmark tasks across six complementary formats: ordering, step validation, condition validation, schema-constrained completion, contrastive choice, and evidence-grounded rationalization. We further release a large-scale instantiation of the same templates for downstream adaptation studies, kept disjoint from the evaluation set. Using a unified evaluation protocol, we benchmark diverse open-source, proprietary, and domain-specific models and observe clear variation across the capability surface. We also report controlled adaptation experiments in the appendix, where supervised fine-tuning improves small models, preference optimization adds limited gains in our setting, and a gap remains to the strongest evaluated systems.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表