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首次观测 · 记录 #1CVF · CVPR 2026:cvf:19c8c381f1b91d21f894df399601db01CVF · CVPR 2026

Scaling Parallel Sequence Models to Vision Foundation Models

Jiang, Yitong, McCarthy, Collin, Wang, Hongjun, Ye, Hanrong, Dou, Qi, Xue, Tianfan, Gu, Jinwei, Kautz, Jan 等 11 位作者

Scaling vision foundation models is constrained by the quadratic complexity of self-attention. Although subquadratic attention alternatives like linear attention variants and state-space models successfully reduce the model complexity, they typically serialize images into 1D token sequences, compromising spatial coherence and efficiency. Generalized Spatial Propagation Networks (GSPN) offer a linear-time alternative that propagates context directly on the 2D grid via line-scan propagation and removes positional embeddings, yet the original design hits GPU-scaling limits: growing batch/channels saturate SM concurrency, serializing scans, and spiking latency. We introduce Compact GSPN (C-GSPN), a ViT block that compresses the propagation space to preserve accuracy while cutting propagation latency by nearly 10x. We further improve efficiency with lightweight projections and fused CUDA kernels. To enable large-scale pretraining, we adopta two-stage cross-operator distillation strategy that combines layer-wise supervision with end-to-end alignment. In a representative 1K configuration (batch 32, C=1152), C-GSPN achieves up to 2x speedup, maintains competitive zero-shot accuracy, and improves segmentation by +2.1%. Extensive experiments and ablations show that the proposed compression and two-stage distillation are criticalfor strong transfer while substantially reducing compute, enabling the first extension of a subquadratic operator to foundation-scale (CLIP-style) vision pretraining.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:1a6d878f70a5e9433c824c84a7684e75CVF · CVPR 2026

VideoITG: Multimodal Video Understanding with Instructed Temporal Grounding

Wang, Shihao, Chen, Guo, Huang, De-An, Li, Zhiqi, Li, Minghan, Liu, Guilin, Kautz, Jan, Alvarez, Jose M. 等 10 位作者

While Video Large Language Models (Video-LLMs) have shown significant potential in multimodal understanding and reasoning tasks, how to efficiently select the most informative frames from videos remains a critical challenge. Existing methods attempt to optimize frame sampling by reducing inter-frame redundancy or employing unsupervised event localization. However, these approaches often fall short in handling complex instruction-following tasks and scenarios that demand precise temporal modeling, resulting in limited performance in both semantic alignment and temporal reasoning. To address the above challenges, we introduce Instructed Temporal Grounding for Videos (VideoITG), a framework aiming to adaptively customize frame sampling strategies based on user instructions. Specifically, we design the VidThinker pipeline, which automates annotation by generating instruction-conditioned captions, retrieving relevant video segments, and selecting key frames to enable efficient supervision. Using VidThinker, we build the VideoITG-40K dataset with 40K videos and 500K temporal grounding annotations. Our plug-and-play VideoITG model leverages Video-LLMs' visual-language alignment and reasoning for discriminative frame selection. VideoITG consistently boosts the performance on multiple multimodal video understanding benchmarks, demonstrating its effectiveness and potential.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:3f8cbb6d0ed28f3fe8d65148b43800afCVF · CVPR 2026

LocateAnything3D: Vision-Language 3D Detection with Chain-of-Sight

Man, Yunze, Wang, Shihao, Zhang, Guowen, Bjorck, Johan, Gui, Liang-Yan, Fan, Jim, Kautz, Jan, Wang, Yu-Xiong 等 9 位作者

To act in the world, a model must name what it sees and know where it is in 3D. Today's vision-language models excel at open-ended 2D description and grounding, yet multi-object 3D detection remains largely missing from the VLM toolbox. We present LocateAnything3D, a VLM-native recipe that casts 3D detection as a next-token prediction problem. The key is a short, explicit Chain-of-Sight (CoS) sequence that mirrors how people reason from images: find an object in 2D, then infer its distance, size, and pose. The decoder first emits 2D detections as a visual chain-of-thought, then predicts 3D boxes under an easy-to-hard curriculum: across objects, a near-to-far order reduces early ambiguity and matches ego-centric utility; within each object, a center-from-camera, dimensions, and rotation factorization ranks information by stability and learnability. This VLM-native interface preserves open-vocabulary and visual-prompting capability without specialized heads. On the challenging Omni3D benchmark, our model achieves state-of-the-art results, with 49.89 AP, surpassing the previous best by +15.51 absolute improvement even when baseline is given ground-truth 2D boxes. It also generalizes zero-shot to held-out categories with strong calibration and robustness. By turning 3D detection into a disciplined next-token problem, LocateAnything3D offers a practical foundation for models to perceive in 3D.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:81a6f401387f7e0678af251c75343a1fCVF · CVPR 2026

Fast-ThinkAct: Efficient Vision-Language-Action Reasoning via Verbalizable Latent Planning

Huang, Chi-Pin, Man, Yunze, Yu, Zhiding, Chen, Min-Hung, Kautz, Jan, Wang, Yu-Chiang Frank, Yang, Fu-En

Vision-Language-Action (VLA) tasks require reasoning over complex visual scenes and executing adaptive actions in dynamic environments. While recent studies on reasoning VLAs show that explicit chain-of-thought (CoT) can improve generalization, they suffer from high inference latency due to lengthy reasoning traces. We propose Fast-ThinkAct, an efficient reasoning framework that achieves compact yet performant planning through verbalizable latent reasoning. Fast-ThinkAct learns to reason efficiently with latent CoTs by distilling from a teacher, driven by a preference-guided objective to align manipulation trajectories that transfers both linguistic and visual planning capabilities for embodied control. This enables reasoning-enhanced policy learning that effectively connects compact reasoning to action execution. Extensive experiments across diverse embodied manipulation and reasoning benchmarks demonstrate that Fast-ThinkAct achieves strong performance with up to 89.3% reduced inference latency over state-of-the-art reasoning VLAs, while maintaining effective long-horizon planning, few-shot adaptation, and failure recovery.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:9ca11f54c555958093003d657916cc21CVF · CVPR 2026

NitroGen: An Open Foundation Model for Generalist Gaming Agents

Magne, Loïc, Awadalla, Anas, Wang, Guanzhi, Xu, Yinzhen, Belofsky, Joshua, Hu, Fengyuan, Kim, Joohwan, Schmidt, Ludwig 等 14 位作者

We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We scale embodied agents through three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. When fine-tuned, pre-training transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:da9fbce76b43f06f8cae24599aca7566CVF · CVPR 2026

PhyCritic: Multimodal Critic Models for Physical AI

Xiong, Tianyi, Wang, Shihao, Liu, Guilin, Dong, Yi, Li, Ming, Huang, Heng, Kautz, Jan, Yu, Zhiding

With the rapid development of large multimodal models, reliable judge and critic models have become essential for open-ended evaluation and preference alignment, providing pairwise preferences, numerical scores, and explanatory justifications for assessing model-generated responses. However, existing critics are primarily trained in general visual domains such as captioning or image question answering, leaving physical AI tasks involving perception, causal reasoning, and planning largely underexplored. We introduce PhyCritic, a multimodal critic model optimized for physical AI through a two-stage RLVR pipeline: a physical skill warmup stage that enhances physically oriented perception and reasoning, followed by self-referential critic finetuning, where the critic generates its own prediction as an internal reference before judging candidate responses, improving judgment stability and physical correctness. Across both physical and general-purpose multimodal judge benchmarks, PhyCritic achieves strong performance gains over open-source baselines and, when applied as a policy model, further improves perception and reasoning in physically grounded tasks.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:eab21ec924981414e9558ab6d505708bCVF · CVPR 2026

Attend Before Attention: Efficient and Scalable Video Understanding via Autoregressive Gazing

Shi, Baifeng, Fu, Stephanie, Lian, Long, Ye, Hanrong, Eigen, David, Reite, Aaron, Kautz, Jan, Li, Boyi 等 12 位作者

Multi-modal large language models (MLLMs) have advanced general-purpose video understanding but struggle with long, high-resolution videos---they process every pixel equally in their vision transformers (ViTs) or LLMs despite significant spatiotemporal redundancy. We introduce AutoGaze, a lightweight module that removes redundant patches before processed by a ViT or an MLLM. Trained with next-token prediction and reinforcement learning, AutoGaze autoregressively selects a minimal set of multi-scale patches that reconstructs the video within a user-specified error threshold, eliminating redundancy while preserving information. Empirically, AutoGaze reduces visual tokens by 4x-100x and accelerates ViTs and MLLMs by up to 19x, scaling MLLMs to 1K-frame 4K-resolution videos and achieving superior results on video benchmarks (e.g., 67.0% on VideoMME). Furthermore, we introduce HLVid: the first high-resolution, long-form video QA benchmark with 5-minute 4K-resolution videos, where an MLLM scaled with AutoGaze improves over the baseline by 10.1% and outperforms the previous best MLLM by 4.5%. Project page: https://autogaze.github.io/.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:fd4854e0c84c8bfdcd9ea23e325732f8CVF · CVPR 2026

Grounded 3D-Aware Spatial Vision-Language Modeling

Cheng, An-Chieh, Fu, Yang, Ji, Yatai, Zhu, Ligeng, Zhan, Guanqi, Zhang, Zhuoyang, Yang, Zhaojing, Han, Song 等 15 位作者

We present GR3D, a spatial vision language model equipped with three complementary grounding capabilities--explicit 2D grounding, implicit 2D grounding, and monocular 3D grounding--within a single framework. GR3D introduces an implicit grounding mechanism that identifies entity mentions during generation and inserts the corresponding region tokens into the text stream, allowing the model to reference visual evidence on the fly when producing spatial chain-of-thought responses. In parallel, a region-prompted monocular 3D grounding design predicts 3D bounding boxes in the camera view from grounded region queries, supported by intrinsic-aware normalization and dense geometric supervision. Together, these grounding capabilities enable GR3D to decompose complex spatial understanding problems into grounded 2D perception followed by 3D inference. GR3D achieves consistent improvements across grounded and non-grounded spatial benchmarks, demonstrating grounding as an effective inductive bias for strengthening spatial understanding in VLMs. These grounding capabilities collectively enhance general spatial understanding beyond the grounding task itself.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗