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新论文 · v1arXiv:2611.04794

Accelerating Offloading-Based MoE Inference by Interleaving Concurrent Requests

Hongseung Yu, In Gim, Kyunghan Lee, Lin Zhong

原文摘要

Expert offloading enables large mixture-of-experts (MoE) language models to run locally, but conventional batching stalls the GPU while missing experts are fetched. A popular remedy, known as prefetching, is to predict what experts will be needed soon and fetch them using idle link bandwidth. Imprecise prediction, however, wastes bandwidth and GPU memory on fetching unnecessary experts. Our key finding is that prefetching can be harmful when there is an expert cache in GPU memory. This is because as the cache includes more necessary experts, expert prediction becomes less precise. Our key insight is that proper request scheduling beats prefetching. Building on this insight, we present Bevy, an MoE inference system based on runahead inference for concurrent requests. A request whose experts are available can run ahead to later layers while other requests wait for fetches, revealing the experts it needs next. Bevy can then fetch the missing experts so identified while computing ready requests, overlapping computation and fetching without predicting expert selections. Running requests separately, however, repeats reads of shared weights in GPU memory and increases compute time. To limit this cost, Bevy's self-balancing scheduler batches ready requests at each layer and prioritizes lagging requests, adapting their grouping as expert availability changes. Across two local platforms, Bevy delivers up to 3.46$\times$ the decode throughput of llama.cpp and up to 1.55$\times$ that of the fastest prefetching baseline.

cs.DC · cs.LG

新论文 · v1arXiv:2610.34519

TRIAGE: Efficient Vision-Language-Action Inference Needs Both Reuse and Pruning

Sooyoung Kwon, Carlee Joe-Wong, Kyunghan Lee

原文摘要

Vision-language-action (VLA) models are increasingly used for robot manipulation because they map camera images and a language instruction directly to actions. Robots that cannot be tethered to a workstation, such as mobile manipulators and humanoids, must run them on onboard embedded boards, where the prefill latency of the language backbone grows with the hundreds of visual tokens processed at every control step. To meet real-time limits, training-free accelerators recompute only a subset of the visual tokens and skip the rest, either by pruning them or by reusing their cached key-value (KV) states. The two options save nearly the same computation, yet existing methods apply only one of them to every skipped token. Through a token-level diagnostic, we show that which option keeps the action closer to full recomputation depends on the token's drift, the change in its shallow-layer value since its cache was computed. On both backbones tested, reusing tokens below a drift threshold was no worse than pruning them, whereas beyond it, reuse yields up to 4.4x the action error of pruning; the same diagnostic calibrates this threshold per backbone. Building on this finding, we propose TRIAGE, which deems a cache valid when its drift is below this threshold and it is not too old. TRIAGE recomputes a fixed budget of tokens, prioritizing important tokens with invalid caches, reuses every other token with a valid cache, and prunes the rest; prune-only and reuse-only methods are the two extremes of this partition. Because the budget fixes the number of recomputed tokens, it directly sets the prefill latency. On LIBERO and SimplerEnv, TRIAGE stays within 3 pp of full recomputation in average success rate while cutting prefill latency on a Jetson AGX Orin by up to 48%, and with only 7% of visual tokens recomputed, it beats the strongest baseline by 24.4 pp on LIBERO-Object.

cs.RO · cs.AI · cs.CV · cs.LG