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新论文 · v1arXiv:2611.14033

Few-Step Streaming Video Generation via Condition Shifting

Deyuan Liu, Jungang Li, Kaiwen Zheng, Kai Jiang, Jintao Chen, Yaole Wang, Ming Lin, Tao Lin 等 11 位作者

原文摘要

Few-step sampling reduces the cost of streaming video generation. Distribution Matching Distillation (DMD) supervises few-step generators with a separate fake-score network, which adds training memory and computation and must track the evolving generator. We extend APEX to streaming video by using condition shifting to estimate the velocity field of the generated distribution within the generator. The original text condition selects generation, while a shifted condition selects fake estimation using the same parameters. This removes the independent fake network while retaining S2-Avatar's frozen reference teacher, Self-Replay Forcing, and perceptual regularization. We evaluate APEX on 180-second videos using three backbone evaluations per block and a one-step spatial Refiner, with a 70-case human study and a 320-case StreamAV-Bench comparison. Compared with S2-Avatar, APEX achieves higher video instruction fulfillment on the Progressive track (3.856 versus 3.831) and higher visual aesthetics across both tracks (0.641898 versus 0.632606). Human raters favor APEX most strongly on instruction following, with +30.0% net preference, followed by consistency and video quality at +4.3% each. Motion quality favors S2-Avatar, audiovisual synchronization is predominantly tied, and usability is unchanged. Separate measurements under matched training settings show 4.4% lower peak allocated GPU memory per GPU and 9.2% shorter mean iteration time than DMD.

cs.CV · cs.AI

新论文 · v1arXiv:2611.12557

WanderBench: Can World Models Explore Dynamic Worlds from Video?

Yuhang Chen, Jiheng Li, Jiale Wang, Zai Wang, Guangyue Liu

原文摘要

Video world models conditioned on an input video make it possible to explore real, recorded dynamic scenes, enabling re-shooting of footage, free-viewpoint replay, and real-to-sim environments for embodied agents. Such uses require the generated rollout to stay faithful to the recorded world, yet existing benchmarks start from a single image or a text prompt, and video-conditioned generation is evaluated mainly on perceptual quality and camera following. These evaluations do not directly assess whether exploration preserves subject identity, event progression, and scene consistency upon revisiting a location. We introduce WanderBench, a benchmark for exploring dynamic worlds from video. It comprises 745 single-shot source videos of real and AI-generated content in three difficulty tiers (3-25 s), paired with camera routes given as keyboard actions, and evaluates six dimensions with 24 human-validated sub-metrics. Benchmarking eight models, we find that as clips grow longer, models keep the static scene and visual quality but lose camera control and the source dynamics, and that none keeps revisited places consistent. We further propose WanderLand, a training-free framework that conditions each frame of a frozen model on the same-instant source and, on revisits, on its own earlier static content. WanderLand improves five models on every dimension, by up to 8.3 points in source-dynamics fidelity.

cs.CV · cs.AI

版本更新 · v6arXiv:2507.21183

MaPPO: Maximum a Posteriori Preference Optimization with Prior Knowledge

Guangchen Lan, Sipeng Zhang, Tianle Wang, Yuwei Zhang, Daoan Zhang, Xinpeng Wei, Xiaoman Pan, Hongming Zhang 等 10 位作者

原文摘要

As the era of large language models (LLMs) unfolds, Preference Optimization (PO) methods have become a central approach to aligning LLMs with human preferences and improving performance. We propose Maximum a Posteriori Preference Optimization (MaPPO), a methodology for learning from preferences that explicitly incorporates prior reward knowledge into the optimization objective. Building on the paradigm employed by Direct Preference Optimization (DPO) and its variants of treating preference learning as a Maximum Likelihood Estimation (MLE) problem, MaPPO integrates prior reward estimates into a principled Maximum a Posteriori (MaP) objective. This not only generalizes DPO and its variants, but also enhances alignment by mitigating the oversimplified binary classification of responses. Additionally, MaPPO introduces no additional hyperparameters, and supports preference optimization in both offline and online settings. In addition, MaPPO can be used as a plugin for DPO variants, including widely used SimPO, IPO, and CPO, and produce consistent improvements. Extensive empirical evaluations of different model sizes and model series on three standard benchmarks (MT-Bench, AlpacaEval 2.0, and Arena-Hard) demonstrate consistent improvements in alignment performance without sacrificing computational efficiency.

cs.LG · cs.AI · cs.CL

新论文 · v1arXiv:2611.10586

M3FT: Micro-Macro-Micro Reasoning for Multi-Agent Cryptocurrency Perpetual Futures Trading

Jiashun Wang, Beile Wang, Guangyan Gan, Wentao Zhang, Siguang Li, Shuo Sun, Yunbo Lu, Lin William Cong

原文摘要

Cryptocurrency perpetual futures form a large-scale online financial market in which automated agents manage interacting asset positions under changing conditions. Policies relying solely on micro-level numerical states may overlook cross-asset relationships and become vulnerable to regime shifts, while macro-level linguistic judgments alone cannot ensure precise measurement or optimize positions under trading costs and risk constraints. Connecting market interpretation to coordinated multi-asset decisions remains challenging. We propose M3FT, a micro-macro-micro framework for multi-agent perpetual futures trading. The first micro stage constructs time-aligned numerical states from exchange and account observations through deterministic processing. The macro stage transforms these measured states into explicit market interpretations without adding external market information. Four asset-specific teams, each comprising a Market Interpreter, an Asset Communicator, and a Risk Reviewer, refine these interpretations through experience retrieval, cross-asset communication, and review of joint-position risks. The final micro stage combines encoded linguistic representations with the original numerical states to learn continuous target positions. We implement this framework with a language-conditioned multi-agent policy: asset actors use global and private numerical states together with linguistic context, while centralized critics evaluate joint actions using portfolio-wide information and shared-account rewards. Experiments on real cryptocurrency perpetual futures data, including comparisons across language models and policy-learning algorithms and component ablations, show that the best-performing M3FT configuration achieves a higher mean test return than the evaluated direct LLM, numerical RL, and rule-based baselines.

cs.MA

新论文 · v1arXiv:2611.02516

Cumulative and Audited Guardrail Tool Evolution for LLM Agent Safety

Xiao Yang, Aishan Liu, Siyuan Liang, Zonghao Ying, Le Wang, Jiakai Wang, Xianglong Liu, Dacheng Tao

原文摘要

Large language model (LLM) agents increasingly operate in open-world environments where safety risks cannot be fully predefined. However, most existing guardrail mechanisms remain static, relying on fixed rules, prompts, or classifiers that generalize poorly to emerging risks. Here we present EVOLVE, a tool-level self-evolving defense framework that formulates agent security as a process of cumulative security evolution. Inspired by how human societies transform experiences into transferable protective knowledge, EVOLVE externalizes security knowledge into executable guardrail tools that are continuously inherited, independently audited, and iteratively refined through lifelong interaction. Across multiple benchmarks, backbone models, and embodied environments, EVOLVE consistently outperforms existing defenses across diverse risk scenarios with +22\% average F1 score. We further validate the framework in real-world robotic and autonomous agent systems. Our results suggest that scalable agent safety may require continuously evolving defense systems rather than static guardrails.

cs.AI

版本更新 · v2arXiv:2610.32259

Incremental-Smoothing-Based ARAIM Protection Levels for Tightly Coupled GNSS/IMU Integration in Urban Canyons

Jiahao Hu, Xiangru Wang, Weisong Wen, Qian Meng, Jiale Wang, Shizhuang Wang

原文摘要

Protection levels (PLs) bound position errors under specified fault hypotheses and risk budgets, but advanced receiver autonomous integrity monitoring (ARAIM) is formulated for snapshot GNSS estimation rather than the correlated posterior of tightly coupled GNSS/IMU factor graph optimization (FGO). This paper formulates ARAIM solution separation and PL computation on the FGO posterior. Because current-epoch pseudorange factors enter only the current-state block of the fixed-lag information matrix, the fault-excluded position covariance, solution separation, and nominal-bias propagation follow exactly from the linearized current-state marginal, which re-tains correlations with velocity, IMU-bias, and clock states and with historical information. Woodbury updates with selected-output evaluation compute these quantities for fault-free, single-satellite, constellation-wide, and second-order hypotheses with-out repeated full-state inversion or graph reoptimization. Surrounding monitoring layers screen measurements, handle post-fit outliers, and determine PL validity and availability. In two road experiments, both nominal sequences achieve 100% horizontal and vertical empirical bounding over PL-valid epochs, with a maximum error-to-PL ratio of 0.96. Normalized errors show that the posterior covariance alone does not capture slowly varying ranging biases: a covariance-only bound computed from the same posteriors retains no resolvable margin, and strong temporal correlation limits the empirical evidence to consistency checks rather than validation of the integrity budget. On identical Experiment A posteriors, the proposed method reduces fault-hypothesis evaluation and PL solving time by 65.2% relative to direct full-state inversion with matching integrity decisions, and controlled fault injections demonstrate fail-safe PL invalidation while navigation continues.

cs.RO · eess.SP

新论文 · v1arXiv:2610.36760

GeoGSplat: Geometry-Grounded Non-Pixel-Aligned Gaussian Splatting

Jiale Wang, Chen Zhao, Haoyang Zhang, Yanhao Wu, Fei He, Yanhu Shan, Rui Wu, Wei Ke 等 9 位作者

原文摘要

Feed-forward Gaussian Splatting enables efficient novel view synthesis, but pixel-aligned prediction makes the primitive count grow with image resolution and view count, leading to substantial redundancy and increased computational cost. Non-pixel-aligned methods address this limitation by predicting a fixed number of Gaussians. Without explicit ray and depth constraints, these methods yield misplaced Gaussian centers, causing rendering artifacts under large viewpoint changes. To address this issue, we introduce GeoGSplat, a geometry-grounded feed-forward model that explicitly incorporates geometric priors into the non-pixel-aligned framework. A dual-branch encoder constructs Anchors and Triplane to capture coarse 3D structure and fine-grained scene features, respectively. Subsequently, a hierarchical decoder progressively decodes dense 3D points and Gaussian primitives, enabling 3D reconstruction and novel view synthesis. GeoGSplat surpasses both state-of-the-art pixel-aligned and non-pixel-aligned Gaussian Splatting methods on DTU and NRGBD in terms of novel view synthesis and reconstruction. The advantage of our geometry-grounded paradigm further increases as target viewpoints move farther from the input cameras, demonstrating stronger generalization to large viewpoint changes. Project Page: https://comedy0913.github.io/projects/geogsplat

cs.CV

新论文 · v1arXiv:2610.36371

BoxWorld: Let World Engines Control and Video Generators Render

Zike Wu, Ahmed Hatem, Chintan Trivedi, Wallace Michel Pinto Lira, Xuebin Qin, Lele Wang, Renjie Liao

原文摘要

We tackle the challenge of building real-time interactive video worlds with user-defined behaviors. Such worlds must track object states, apply interaction rules, and render the resulting consequences as users act. Yet existing end-to-end video world models typically learn interaction dynamics within the generator, making it difficult to specify object-level rules and reason about their consequences. In this work, we introduce BoxWorld, which separates interaction reasoning from generative rendering. Given user-specified rules, a coding agent creates a Box World Engine that determines interaction outcomes and exposes the resulting object states through a lightweight interface of layout boxes, persistent object attributes, and dynamic status variables, leaving appearance and physical effects to generative rendering. A Box-State Generative Renderer then renders this evolving state stream into video autoregressively, enabling online control over object motion, state switches, and conditional events. Rendering this state stream is non-trivial: the renderer must respond to object-level state updates in real time while remaining coherent with the generated history. To this end, we introduce a three-stage training strategy that learns object grounding from open-domain videos and state transitions from gameplay videos, both annotated automatically, and finally performs rollout distillation on self-generated histories. We further propose PairedStateBench, a paired benchmark for fine-grained interaction control. BoxWorld substantially outperforms end-to-end world models and remains competitive across multiple public benchmarks. Project page: https://boxworld-web.github.io.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1727ACL Anthology · ACL 2026

Beyond Majority Voting: Towards Fine-grained and More Reliable Reward Signal for Test-Time Reinforcement Learning

Weiqin Wang, Yile Wang Shenzhen University, Kehao Chen Fuzhou University, Hui Huang Shenzhen University

原文摘要

Test-time reinforcement learning mitigates the reliance on annotated data by using majority voting results as pseudo-labels, emerging as a complementary direction to reinforcement learning with verifiable rewards (RLVR) for improving reasoning ability of large language models (LLMs). However, this voting strategy often induces confirmation bias and suffers from sparse rewards, limiting the overall performance. In this work, we propose subgroup-specific step-wise confidence-weighted pseudo-label estimation (SCOPE), a framework integrating model confidence and dynamic subgroup partitioning to address these issues. Specifically, SCOPE integrates the proposed step-wise confidence into pseudo-label estimation, prioritizing high-quality reasoning paths over simple frequency count. Furthermore, it dynamically partitions the candidate outputs pool into independent subgroups by balancing reasoning quality against exploration diversity. By deriving local consensus via repeat sampling for each subgroup, SCOPE provides diverse supervision targets to encourage broader exploration. We conduct experiments across various models and benchmarks, experimental results show that SCOPE consistently outperforms recent baselines. Notably, SCOPE achieves relative improvements of 13.1% on challenging AIME 2025 and 8.1% on AMC.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表