← 研踪 PaperTrailarXiv:2610.36760 · v1
GeoGSplat: Geometry-Grounded Non-Pixel-Aligned Gaussian Splatting
首次提交 2026-10-27 15:15
版本更新 2026-10-27 15:15
雷达观测 2026-10-29 00:35
摘要
Feed-forward Gaussian Splatting enables efficient novel view synthesis, but pixel-aligned prediction makes the primitive count grow with image resolution and view count, leading to substantial redundancy and increased computational cost. Non-pixel-aligned methods address this limitation by predicting a fixed number of Gaussians. Without explicit ray and depth constraints, these methods yield misplaced Gaussian centers, causing rendering artifacts under large viewpoint changes. To address this issue, we introduce GeoGSplat, a geometry-grounded feed-forward model that explicitly incorporates geometric priors into the non-pixel-aligned framework. A dual-branch encoder constructs Anchors and Triplane to capture coarse 3D structure and fine-grained scene features, respectively. Subsequently, a hierarchical decoder progressively decodes dense 3D points and Gaussian primitives, enabling 3D reconstruction and novel view synthesis. GeoGSplat surpasses both state-of-the-art pixel-aligned and non-pixel-aligned Gaussian Splatting methods on DTU and NRGBD in terms of novel view synthesis and reconstruction. The advantage of our geometry-grounded paradigm further increases as target viewpoints move farther from the input cameras, demonstrating stronger generalization to large viewpoint changes. Project Page: https://comedy0913.github.io/projects/geogsplat
观测到的版本
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v1 · 2026-10-27 15:15 · 最新观测版本
GeoGSplat: Geometry-Grounded Non-Pixel-Aligned Gaussian Splatting
Feed-forward Gaussian Splatting enables efficient novel view synthesis, but pixel-aligned prediction makes the primitive count grow with image resolution and view count, leading to substantial redundancy and increased computational cost. Non-pixel-aligned methods address this limitation by predicting a fixed number of Gaussians. Without explicit ray and depth constraints, these methods yield misplaced Gaussian centers, causing rendering artifacts under large viewpoint changes. To address this issue, we introduce GeoGSplat, a geometry-grounded feed-forward model that explicitly incorporates geometric priors into the non-pixel-aligned framework. A dual-branch encoder constructs Anchors and Triplane to capture coarse 3D structure and fine-grained scene features, respectively. Subsequently, a hierarchical decoder progressively decodes dense 3D points and Gaussian primitives, enabling 3D reconstruction and novel view synthesis. GeoGSplat surpasses both state-of-the-art pixel-aligned and non-pixel-aligned Gaussian Splatting methods on DTU and NRGBD in terms of novel view synthesis and reconstruction. The advantage of our geometry-grounded paradigm further increases as target viewpoints move farther from the input cameras, demonstrating stronger generalization to large viewpoint changes. Project Page: https://comedy0913.github.io/projects/geogsplat
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