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首次观测 · 记录 #1CVF · CVPR 2026:cvf:14d252f7c622eb85f282ab21c8845804CVF · CVPR 2026

Training-free Motion Factorization for Compositional Video Generation

Wang, Zixuan, Zhou, Ziqin, Chen, Feng, Peng, Duo, Hu, Yixin, Li, Changsheng, Lei, Yinjie

原文摘要

Compositional video generation aims to synthesize multiple instances with diverse appearance and motion. However, current approaches mainly focus on binding semantics, neglecting to understand diverse motion categories specified in prompts. In this paper, we propose a motion factorization framework that decomposes complex motion into three primary categories: motionlessness, rigid motion, and non-rigid motion. Specifically, our framework follows a planning before generation paradigm. (1) During planning, we reason about motion laws on the motion graph to obtain frame-wise changes in the shape and position of each instance. This alleviates semantic ambiguities in the user prompt by organizing it into a structured representation of instances and their interactions. (2) During generation, we modulate the synthesis of distinct motion categories in a disentangled manner. Conditioned on the motion cues, guidance branches stabilize appearance in motionless regions, preserve rigid-body geometry, and regularize local non-rigid deformations. Crucially, our two modules are model-agnostic, which can be seamlessly incorporated into various diffusion model architectures. Extensive experiments demonstrate that our framework achieves impressive performance in motion synthesis on real-world benchmarks. Code is available at https://github.com/ZixuanWang0525/MF-CVG.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1fd56dda4903d4db70b261d09f782e4aCVF · CVPR 2026

BriMA: Bridged Modality Adaptation for Multi-Modal Continual Action Quality Assessment

Zhou, Kanglei, Li, Chang, Pan, Qingyi, Wang, Liyuan

原文摘要

Action Quality Assessment (AQA) aims to score how well an action is performed and is widely used in sports analysis, rehabilitation assessment, and human skill evaluation. Multi-modal AQA has recently achieved strong progress by leveraging complementary visual and kinematic cues, yet real-world deployments often suffer from non-stationary modality imbalance, where certain modalities become missing or intermittently available due to sensor failures or annotation gaps. Existing continual AQA methods overlook this issue and assume that all modalities remain complete and stable throughout training, which restricts their practicality. To address this challenge, we introduce Bridged Modality Adaptation (BriMA), an innovative approach to multi-modal continual AQA under modality-missing conditions. BriMA consists of a memory-guided bridging imputation module that reconstructs missing modalities using both task-agnostic and task-specific representations, and a modality-aware replay mechanism that prioritizes informative samples based on modality distortion and distribution drift. Experiments on three representative multi-modal AQA datasets (RG, Fis-V, and FS1000) show that BriMA consistently improves performance under different modality-missing conditions, achieving 6--8% higher correlation and 12--15% lower error on average. These results demonstrate a step toward robust multi-modal AQA systems under real-world deployment constraints. Our code is available at https://github.com/ZhouKanglei/BriMA.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a37637de2d8b0a9bec36a941bc043ccdCVF · CVPR 2026

Mimic Human Cognition, Master Multi-Image Reasoning: A Meta-Action Framework for Enhanced Visual Understanding

Yin, Jianghao, Li, Qingbin, Sun, Kun, Ding, Cheng, Wang, Jie, Chen, Qin, Zhou, Jie, Wang, Nan 等 13 位作者

原文摘要

While Multimodal Large Language Models (MLLMs) excel at single-image understanding, they exhibit significantly degraded performance in multi-image reasoning scenarios. Multi-image reasoning presents fundamental challenges including complex inter-relationships between images and scattered critical information across image sets. Inspired by human cognitive processes, we propose a Cognition-Inspired Meta-Action Framework (CINEMA), which decomposes multi-image reasoning into five structured meta-actions: Global, Focus, Hint, Think, and Answer, explicitly modeling the sequential cognitive steps humans naturally employ. For cold-start training, we introduce a Retrieval-Based Tree Sampling strategy that generates high-quality meta-action trajectories to bootstrap the model with reasoning patterns. During reinforcement learning, we adopt a two-stage paradigm: an exploration phase with Diversity-Preserving Strategy to avoid entropy collapse, followed by an annealed exploitation phase with DAPO to gradually strengthen exploitation. To train our model, we construct a dataset of 56k cold-start and 58k reinforcement learning instances spanning multi-image, multi-frame, and single-image tasks. We conduct extensive evaluations on multi-image reasoning benchmarks, video understanding benchmarks, and single-image benchmarks, achieving competitive state-of-the-art performance on several key benchmarks. Our model surpasses GPT-4o on the MUIR and MVMath benchmarks and notably outperforms specialized video reasoning models on video understanding benchmarks, demonstrating the effectiveness and generalizability of our human cognition-inspired reasoning framework.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b14a5c6e7ea2e7c849db056496f875aaCVF · CVPR 2026

Do VLMs Perceive or Recall? Probing Visual Perception vs. Memory with Classic Visual Illusions

Sun, Xiaoxiao, Li, Mingyang, Yuan, Kun, Sun, Min Woo, Endo, Mark, Wu, Shengguang, Li, Changlin, Zhang, Yuhui 等 10 位作者

原文摘要

Large Vision-Language Models (VLMs) often answer classic visual illusions "correctly" on original images, yet persist with the same responses when illusion factors are inverted, even though the visual change is obvious to humans. This raises a fundamental question: do VLMs perceive visual changes or merely recall memorized patterns? While several studies have noted this phenomenon, the underlying causes remain unclear. To move from observations to systematic understanding, this paper introduces VI-Probe, a controllable visual-illusion framework with graded perturbations and matched visual controls (without illusion inducer) that disentangles visually grounded perception from language-driven recall. Unlike prior work that focuses on averaged accuracy, we measure stability and sensitivity using Polarity-Flip Consistency, Template Fixation Index, and an illusion multiplier normalized against matched controls. Experiments across different families reveal that response persistence arises from heterogeneous causes rather than a single mechanism. For instance, GPT-5 exhibits memory override, Claude-Opus-4.1 shows perception-memory competition, while Qwen variants suggest visual-processing limits. Our findings challenge single-cause views and motivate probing-based evaluation that measures both knowledge and sensitivity to controlled visual change. Data and code are available at https://sites.google.com/view/vi-probe/.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c0858054663ec4a44148c3f1e9a6303fCVF · CVPR 2026

Geometry-Aware Cross-Modal Graph Alignment for Referring Segmentation in 3D Gaussian Splatting

Tao, Yuwen, Zhou, Kanglei, Li, Chang, Wang, Liyuan

原文摘要

Referring 3D segmentation seeks to localize and segment target objects in a 3D scene given a natural-language query, requiring joint reasoning over geometric structures and linguistic cues. Although recent progress using 3D Gaussian Splatting (3DGS) has improved rendering quality, existing methods still struggle to spatially ground textual references due to two fundamental limitations: (1) language encoders provide no explicit positional priors, weakening geometric relation modeling; and (2) cross-modal attention is self-reinforcing, causing spatial errors to propagate through the Gaussian field once misalignment occurs. To address this, we propose GeoCGA, a geometry-aware cross-modal graph alignment framework that bridges linguistic semantics with the 3DGS representation. GeoCGA introduces position-aware prompt expansion to build a semantic-spatial graph capturing relational structure in text, and constructs a Gaussian-based geometric graph encoding 3D topology. A cross-modal alignment module enforces geometric consistency between the two graphs, enabling stable and spatially grounded correspondence across views. GeoCGA consistently outperforms prior state-of-the-art methods, yielding relative mIoU improvements of 20.8% on Ref-LERF, 5.7% on LERF-OVS, and 1.0% on 3D-OVS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e65b4b72ce6e28e40084541cd44ce109CVF · CVPR 2026

PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis

Lv, Chunji, Chen, Zequn, Di, Donglin, Zhang, Weinan, Li, Hao, Wei, Chen, Lei, Yinjie, Li, Changsheng

原文摘要

Despite advances in physics-based 3D motion synthesis, current methods face key limitations: reliance on pre-reconstructed 3D Gaussian Splatting (3DGS) built from dense multi-view images with time-consuming per-scene optimization; physics integration via either inflexible, hand-specified attributes or unstable, optimization-heavy guidance from video models using Score Distillation Sampling (SDS); and naive concatenation of prebuilt 3DGS with physics modules, which ignores physical information embedded in appearance and yields suboptimal performance. To address these issues, we propose PhysGM, a feed-forward framework that jointly predicts 3D Gaussian representation and physical properties from a single image, enabling immediate simulation and high-fidelity 4D rendering. Unlike slow appearance-agnostic optimization methods, we first pre-train a physics-aware reconstruction model that directly infers both Gaussian and physical parameters. We further refine the model with Direct Preference Optimization (DPO), aligning simulations with the physically plausible reference videos and avoiding the high-cost SDS optimization. To address the absence of a supporting dataset for this task, we propose PhysAssets, a dataset of 50K+ 3D assets annotated with physical properties and corresponding reference videos. Experiments show that PhysGM produces high-fidelity 4D simulations from a single image in one minute, achieving a significant speedup over prior work while delivering realistic renderings.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ec683c5769b0767737c96a16885a19a9CVF · CVPR 2026

Efficient Training for Human Video Generation with Entropy-Guided Prioritized Progressive Learning

Li, Changlin, Zhang, Jiawei, Liu, Shuhao, Lin, Sihao, Shi, Zeyi, Li, Zhihui, Chang, Xiaojun

原文摘要

Human video generation has advanced rapidly with the development of diffusion models, but the high computational cost and substantial memory consumption associated with training these models on high-resolution, multi-frame data pose significant challenges. In this paper, we propose Entropy-Guided Prioritized Progressive Learning (Ent-Prog), an efficient training framework tailored for diffusion models on human video generation. First, we introduce Conditional Entropy Inflation (CEI) to assess the importance of different model components on the target conditional generation task, enabling prioritized training of the most critical components. Second, we introduce an adaptive progressive schedule that adaptively increases computational complexity during training by measuring the convergence efficiency. Ent-Prog reduces both training time and GPU memory consumption while maintaining model performance. Extensive experiments across three datasets, demonstrate the effectiveness of Ent-Prog, achieving up to 2.2x training speedup and 2.4x GPU memory reduction without compromising generative performance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fccdaa36bc6553aabf8f6cec9661e42cCVF · CVPR 2026

DisCa: Accelerating Video Diffusion Transformers with Distillation-Compatible Learnable Feature Caching

Zou, Chang, Li, Changlin, Liu, Songtao, Zhong, Zhao, Huang, Kailin, Zhang, Linfeng

原文摘要

While diffusion models have achieved great success in the field of video generation, this progress is accompanied by a rapidly escalating computational burden. Among the existing acceleration methods, Feature Caching is popular due to its training-free property and considerable speedup performance, but it inevitably faces semantic and detail drop with further compression. Another widely adopted method, training-aware step-distillation, though successful in image generation, also faces drastic degradation in video generation with a few steps. Furthermore, the quality loss becomes more severe when simply applying training-free feature caching to the step-distilled models, due to the sparser sampling steps. This paper novelly introduces a distillation-compatible learnable feature caching mechanism for the first time. We employ a lightweight learnable neural predictor instead of traditional training-free heuristics for diffusion models, enabling a more accurate capture of the high-dimensional feature evolution process. Furthermore, we explore the challenges of highly compressed distillation on large-scale video models and propose a conservative Restricted MeanFlow approach to achieve more stable and lossless distillation. By undertaking these initiatives, we further push the acceleration boundaries to 11.8 times while preserving generation quality. Extensive experiments demonstrate the effectiveness of our method.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表