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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f4e8da1d68c34916695aff2fe0a1376CVF · CVPR 2026

Layered 4D-Rotor Gaussian Splatting: A Compressed Representation for Long Dynamic Scenes

Xu, Hanjie, Duan, Yuanxing, Dai, Qiyu, Li, Ge, Chen, Baoquan, Wang, He

原文摘要

We address the challenge of reconstructing long dynamic scenes from multi-view videos in a storage-efficient manner. Recent advances in Gaussian Splatting and its extensions to dynamic scenes have demonstrated impressive visual quality, but remain limited to short duration (<10 s), large storage size (>500 MB), and high GPU VRAM usage.To overcome these limitations, we introduce Layered 4D-Rotor Gaussian Splatting (L4DRotorGS), a novel compressed representation designed for long dynamic scenes. Our approach integrates a layered 4D representation, efficient training, and effective compression into a unified framework. Specifically, 4D Gaussians are first organized into layers based on their temporal extents and then partitioned into discrete temporal buckets. This structure allows for selective access and rendering of only the necessary subsets of 4D Gaussians, substantially reducing GPU memory requirements.To further compress the representation, we apply a series of techniques, Factorized Covariance Quantization, Layered Compression, and Residual Codebook Quantization, achieving a compression ratio of up to 22.3x while preserving high visual fidelity.We implement a highly optimized C++/CUDA framework for efficient training, compression, and real-time rendering, achieving over 500 FPS on an RTX 3090 GPU. Extensive experiments demonstrate the superior storage efficiency, visual quality, and rendering speed of L4DRotorGS, consistently outperforming prior methods in both quantitative metrics and perceptual quality on real-world long dynamic scenes.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:13d6fab2ef3706953a384a7c82563527CVF · CVPR 2026

Evo-1: Lightweight Vision-Language-Action Model with Preserved Semantic Alignment

Lin, Tao, Zhong, Yilei, Du, Yuxin, Zhang, Jingjing, Liu, Jiting, Chen, Yinxinyu, Gu, Encheng, Liu, Ziyan 等 14 位作者

原文摘要

Vision-Language-Action (VLA) models have emerged as a powerful framework that unifies perception, language, and control, enabling robots to perform diverse tasks through multimodal understanding. However, current VLA models typically contain massive parameters and rely heavily on large-scale robot data pretraining, leading to high computational costs during training, as well as limited deployability for real-time inference.Moreover, most training paradigms often degrade the perceptual representations of the Vision-Language backbone, resulting in overfitting and poor generalization to downstream tasks.In this work, we present Evo-1, a lightweight VLA model that reduces computation and improves deployment efficiency, while maintaining strong performance without pretraining on robot data. Evo-1 builds on a native multimodal Vision-Language model (VLM), incorporating a novel cross-modulated diffusion transformer along with an optimized integration module, together forming an effective architecture.We further introduce a two-stage training paradigm that progressively aligns action with perception, preserving the representations of the VLM.Notably, with only 0.77 billion parameters, Evo-1 achieves state-of-the-art results on the Meta-World and RoboTwin suite, surpassing the previous best models by 12.4% and 6.9%, respectively, and also attains a competitive result of 94.8% on LIBERO.In real-world evaluations, Evo-1 attains a 78% success rate with high inference frequency and low memory overhead, outperforming all baseline methods.We release code, data, and model weights to facilitate future research on lightweight and efficient VLA models.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:275f451b6dd3ec59e97cc1df151250c5CVF · CVPR 2026

Towards Real-World Document Parsing via Realistic Scene Synthesis and Document-Aware Training

Li, Gengluo, Lyu, Pengyuan, Zhang, Chengquan, Shen, Huawen, Wu, Liang, Wan, Xingyu, Zeng, Gangyan, Hu, Han 等 10 位作者

原文摘要

Document parsing has recently advanced with multimodal large language models (MLLMs) that directly map document images to structured outputs. Traditional cascaded pipelines depend on precise layout analysis and often fail under casually captured or non-standard conditions. Although end-to-end approaches mitigate this dependency, they still exhibit repetitive, hallucinated, and structurally inconsistent predictions--primarily due to the scarcity of large-scale, high-quality full-page (document-level) end-to-end parsing data and the lack of structure-aware training strategies. To address these challenges, we propose a data-training co-design framework for robust end-to-end document parsing. A Realistic Scene Synthesis strategy constructs large-scale, structurally diverse full-page end-to-end supervision by composing layout templates with rich document elements, while a Document-Aware Training Recipe introduces progressive learning and structure-token optimization to enhance structural fidelity and decoding stability. We further build Wild-OmniDocBench, a benchmark derived from real-world captured documents for robustness evaluation. Integrated into a 1B-parameter MLLM, our method achieves superior accuracy and robustness across both scanned/digital and real-world captured scenarios. All models, data synthesis pipelines, and benchmarks will be publicly released to advance future research in document understanding.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:29100d722fea6f5b18c1c7adf01a210bCVF · CVPR 2026

PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation

Liu, Yuanzhe, Zhu, Jingyuan, Mo, Yuchen, Li, Gen, Cao, Xu, Jin, Jin, Shen, Yifan, Li, Zhengyuan 等 12 位作者

原文摘要

Recent advancements in vision-language-action (VLA) models have shown promise in robotic manipulation, yet they continue to struggle with long-horizon, multi-step tasks. Existing methods lack internal reasoning mechanisms that can identify task-relevant interaction cues or track progress within a subtask, leading to critical execution errors such as repeated actions, missed steps, and premature termination. To address these challenges, we introduce PALM, a VLA framework that structures policy learning around interaction-centric affordance reasoning and subtask progress cues. PALM distills complementary affordance representations that capture object relevance, contact geometry, spatial placements, and motion dynamics, and serve as task-relevant anchors for visuomotor control. To further stabilize long-horizon execution, PALM predicts continuous within-subtask progress, enabling seamless subtask transitions. Across extensive simulation and real-world experiments, PALM consistently outperforms baselines, achieving a 91.8% success rate on LIBERO-LONG, a 12.5% improvement in average length on CALVIN ABC->D, and a 2ximprovement over real-world baselines across three long-horizon generalization settings.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:67dda4a86f12b1efba764c14bc53889eCVF · CVPR 2026

OctoT2I: A Self-Evolving Agentic Text-to-Image Router

Jiang, Xu, Chen, Bin, Li, Gehui, Duan, Yule, Wang, Ronggang, Zhang, Jian

原文摘要

The explosive growth of Text-to-Image (T2I) models, from large-scale versions to lightweight, real-time ones, now faces diminishing marginal returns from single-model scaling. Agentic T2I methods emerged to alleviate this bottleneck by using multiple models. However, existing agentic T2I methods suffer from three key challenges: reliance on expensive handcrafted priors or human annotations, rigid single-path decision mechanisms, and a neglect of inference efficiency. To address these challenges, we introduce OctoT2I, a novel agentic framework that reformulates the T2I task as a joint optimization of generation quality and inference efficiency. OctoT2I implements a stateful, multi-round routing strategy that adaptively selects the most suitable tool based on its knowledge and memory. This strategy is enabled by a knowledge base built from scratch by our novel Self-Evolving Mechanism. This mechanism, which requires no human supervision, first autonomously defines foundational Conceptual Dimensions (e.g., style, color, count) and then intelligently explores their combinations via an iterative "Propose--Solve--Evaluate--Learn" (PSEL) loop. The PSEL loop efficiently discovers each tool's capability frontier, driving continuous improvement without external guidance. Extensive experiments demonstrate that OctoT2I achieves competitive performance (0.96) on GenEval while delivering a 90.3% inference speedup and a 56.6% energy-efficiency gain over the leading baseline (Flow-GRPO), striking an exceptional balance between performance and efficiency. Code and models will be made available.

cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:84f9ff287180c3bfeedabd202a6e4243CVF · CVPR 2026

MMTIT-Bench: A Multilingual and Multi-Scenario Benchmark with Cognition-Perception-Reasoning Guided Text-Image Machine Translation

Li, Gengluo, Zhang, Chengquan, Liang, Yupu, Shen, Huawen, Zhang, Yaping, Lyu, Pengyuan, Wang, Weinong, Wan, Xingyu 等 12 位作者

原文摘要

End-to-end text-image machine translation (TIMT), which directly translates textual content in images across languages, is crucial for real-world multilingual scene understanding. Despite advances in vision-language large models (VLLMs), robustness across diverse visual scenes and low-resource languages remains underexplored due to limited evaluation resources. We present MMTIT-Bench, a human-verified multilingual and multi-scenario benchmark with 1,400 images spanning fourteen non-English and non-Chinese languages and diverse settings such as documents, scenes, and web images, enabling rigorous assessment of end-to-end TIMT. Beyond benchmarking, we study how reasoning-oriented data design improves translation. Although recent VLLMs have begun to incorporate long Chain-of-Thought (CoT) reasoning, effective thinking paradigms for TIMT are still immature: existing designs either cascade parsing and translation in a sequential manner or focus on language-only reasoning, overlooking the visual cognition central to VLLMs. We propose Cognition-Perception-Reasoning for Translation (CPR-Trans), a data paradigm that integrates scene cognition, text perception, and translation reasoning within a unified reasoning process. Using a VLLM-driven data generation pipeline, CPR-Trans provides structured, interpretable supervision that aligns perception with reasoning. Experiments on 3B and 7B models show consistent gains in accuracy and interpretability. We will release MMTIT-Bench to promote the multilingual and multi-scenario TIMT research upon acceptance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:987b27cf9a033167a110233c72802b66CVF · CVPR 2026

Lyapunov Probes for Hallucination Detection in Large Foundation Models

Luan, Bozhi, Li, Gen, Qin, Yalan, Guo, Jifeng, Zhou, Yun, Wu, Faguo, Zheng, Hongwei, Wu, Wenjun 等 9 位作者

原文摘要

We address hallucination detection in Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) by framing the problem through the lens of dynamical systems stability theory. Rather than treating hallucination as a straightforward classification task, we conceptualize (M)LLMs as dynamical systems, where factual knowledge is represented by stable equilibrium points within the representation space. Our main insight is that hallucinations tend to arise at the boundaries of knowledge--transition regions separating stable and unstable zones. To capture this phenomenon, we propose Lyapunov Probes: lightweight networks trained with derivative-based stability constraints that enforce a monotonic decay in confidence under input perturbations. By performing systematic perturbation analysis and applying a two-stage training process, these probes reliably distinguish between stable factual regions and unstable, hallucination-prone areas. Experiments on diverse datasets and models demonstrate consistent improvements over existing baselines.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:bb68d05629e4cf24074e6031e21f8080CVF · CVPR 2026

ExtrinSplat: Decoupling Geometry and Semantics for Open-Vocabulary Understanding in 3D Gaussian Splatting

Ding, Jiayu, Liu, Xinpeng, Pan, Zhiyi, Long, Shiqiang, Li, Ge

原文摘要

Lifting 2D open-vocabulary understanding into 3D Gaussian Splatting (3DGS) scenes is a critical challenge. Mainstream methods, built on an embedding paradigm, suffer from three key flaws: (i) geometry-semantic inconsistency, where points, rather than objects, serve as the semantic basis, limiting semantic fidelity; (ii) semantic bloat from injecting gigabytes of feature data into the geometry; and (iii) semantic rigidity, as one feature per Gaussian struggles to capture rich polysemy. To overcome these limitations, we introduce ExtrinSplat, a framework built on the extrinsic paradigm that decouples geometry from semantics. Instead of embedding features, ExtrinSplat clusters Gaussians into multi-granularity, overlapping 3D object groups. A Vision-Language Model (VLM) then interprets these groups to generate lightweight textual hypotheses, creating an extrinsic index layer that natively supports complex polysemy. By replacing costly feature embedding with lightweight indices, ExtrinSplat reduces scene adaptation time from hours to minutes and lowers storage overhead by several orders of magnitude. On benchmark tasks for open-vocabulary 3D object selection and semantic segmentation, ExtrinSplat outperforms established embedding-based frameworks, validating the efficacy and efficiency of the proposed extrinsic paradigm.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ecd79d95dcee15680332a5f8144808d1CVF · CVPR 2026

DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images

Chen, Xiaoxue, Xiong, Ziyi, Chen, Yuantao, Li, Gen, Wang, Nan, Luo, Hongcheng, Chen, Long, Sun, Haiyang 等 14 位作者

原文摘要

Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from a feedforward perspective and introduce Driving Gaussian Grounded Transformer (DGGT), a unified framework for pose-free dynamic scene reconstruction. We note that the existing formulations, treating camera pose as a required input, limit flexibility and scalability. Instead, we reformulate pose as an output of the model, enabling reconstruction directly from sparse, unposed images and supporting an arbitrary number of views for long sequences. Our approach jointly predicts per-frame 3D Gaussian maps and camera parameters, disentangles dynamics with a lightweight dynamic head, and preserves temporal consistency with a lifespan head that modulates visibility over time. A diffusion-based rendering refinement further reduces motion/interpolation artifacts and improves novel-view quality under sparse inputs. The result is a single-pass, pose-free algorithm that achieves state-of-the-art performance and speed. Trained and evaluated on large-scale driving benchmarks (Waymo, nuScenes, Argoverse2), our method outperforms prior work both when trained on each dataset and in zero-shot transfer across datasets, and it scales well as the number of input frames increases.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表