Visual query localization (VQL) aims to predict a spatial-temporal response of the most recent occurrence from a sequence given a query. Currently, most research focuses on visual query localization from 2D videos, while its counterpart in 3D space has received little attention. In this paper, we make the first attempt to visual query localization in the 3D world by introducing a novel benchmark, dubbed 3DVQL. Specifically, 3DVQL contains 2,002 sequences with around 170,000 frames and 6.4K response track segments from 38 object categories. Each sequence in 3DVQL is provided with multiple modalities including point clouds (PC), RGB and depth images to support flexible research. To ensure high-quality annotation, each sequence is manually annotated with multiple rounds of verification and refinement. To our best knowledge, 3DVQL is the first benchmark towards 3D multimodal visual query localization. To facilitate comparison for subsequent research, we implement a series of representative 3D multimodal VQL baselines using PC and RGB. The experimental results show that existing methods exhibit significant performance variations across different fusion modules. To encourage future research, we propose a lift and attention fusion algorithm named LaF, which significantly outperforms existing baseline models. Our benchmark and model will be publicly released at our webpage https://github.com/wuhengliangliang/3DVQL.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Efficient streaming video generation is critical for simulating interactive and dynamic worlds. Existing methods distill few-step video diffusion models with sliding window attention, using initial frames as sink tokens to maintain attention performance and reduce error accumulation. However, video frames become overly dependent on these static tokens, resulting in copied initial frames and diminished motion dynamics. To address this, we introduce Reward Forcing, a novel framework with two key designs. First, we propose EMA-Sink, which maintains fixed-size tokens initialized from initial frames and continuously updated by fusing evicted tokens via exponential moving average as they exit the sliding window. Without additional computation cost, EMA-Sink tokens capture both long-term context and recent dynamics, preventing initial frame copying while maintaining long-horizon consistency. Second, to better distill motion dynamics from teacher models, we propose a novel Rewarded Distribution Matching Distillation (Re-DMD). Vanilla distribution matching treats every training sample equally, limiting the model's ability to prioritize dynamic content. Instead, Re-DMD biases the model's output distribution toward high-reward regions by prioritizing samples with greater dynamics rated by a vision-language model. Re-DMD significantly enhances motion quality while preserving data fidelity. We include both quantitative and qualitative experiments to show that Reward Forcing achieves state-of-the-art performance on standard benchmarks while enabling high-quality streaming video generation at 23.1 FPS on a single H100 GPU.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表