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首次观测 · 记录 #1CVF · CVPR 2026:cvf:29ce03bd45a554bc8a05e07508aa6a7dCVF · CVPR 2026

Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors

Wang, Rong, Zha, Ruyi, Cheng, Ziang, Yang, Jiayu, Purkait, Pulak, Li, Hongdong

原文摘要

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames. However, such mechanism does not impose sufficient constraints for long-range extrapolation, e.g. rear-view synthesis, in which pixel correspondences to the input image are limited. Consequently, these works often fail to produce results with a plausible and coherent structure. To tackle this issue, we propose to leverage rich shape priors from a 3D foundational generative model as an auxiliary constraint, motivated by its capability of modeling realistic object shape distributions learned from large 3D asset corpora. Specifically, we prompt the video generation with two scales of latent features encoded by the 3D foundation model: (i) a denoised global latent vector as an overall structural guidance, and (ii) a set of latent images projected from volumetric features to provide view-dependent and fine-grained geometry details. In contrast to commonly used 2.5D representations such as depth or normal maps, these compact features can model complete object shapes, and help to improve inference efficiency by avoiding explicit mesh extraction. To achieve effective shape conditioning, we introduce a multi-scale 3D adapter to inject feature tokens to the base video model via cross-attention, which retains its capabilities from general video pretraining and enables a simple and model-agonistic fine-tuning process. Extensive experiments on multiple benchmarks show that our method achieves superior visual quality, shape realism and multi-view consistency compared to state-of-the-art methods, and robustly generalizes to complex camera trajectories and in-the-wild images.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5699d0c543681514ea73ea6d4c3e67b9CVF · CVPR 2026

BiFM: Bidirectional Flow Matching for Few-Step Image Editing and Generation

Dai, Yasong, Hayder, Zeeshan, Ahmedt-Aristizabal, David, Li, Hongdong

原文摘要

Recent diffusion and flow matching models have demonstrated strong capabilities in image generation and editing by progressively removing noise through iterative sampling. While this enables flexible inversion for semantic-preserving edits, few-step sampling regimes suffer from poor forward process approximation, leading to degraded editing quality. Existing few-step inversion methods often rely on pretrained generators and auxiliary modules, limiting scalability and generalization across different architectures.To address these limitations, we propose BiFM (Bidirectional Flow Matching), a unified framework that jointly learns generation and inversion within a single model. BiFM directly estimates average velocity fields in both "image \to noise" and "noise \to image" directions, constrained by a shared instantaneous velocity field derived from either predefined schedules or pretrained multi-step diffusion models. Additionally, BiFM introduces a novel training strategy using continuous time-interval supervision, stabilized by a bidirectional consistency objective and a lightweight time-interval embedding. This bidirectional formulation also enables one-step inversion and can integrate seamlessly into popular diffusion and flow matching backbones.Across diverse image editing and generation tasks, BiFM consistently outperforms existing few-step approaches, achieving superior performance and editability. Our code and models will be released upon acceptance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6cf9d119290bb5b27dd4e7c6714b1ef9CVF · CVPR 2026

3D-IDE: 3D Implicit Depth Emergent

Zhang, Chushan, Lu, Ruihan, Tong, Jinguang, Wang, Yikai, Li, Hongdong

原文摘要

Leveraging 3D information within Multimodal Large Language Models (MLLMs) has recently shown significant advantages for indoor scene understanding. However, existing methods, including those using explicit ground-truth 3D positional encoding and those grafting external 3D foundation models for implicit geometry, struggle with the trade-off in 2D-3D representation fusion, leading to suboptimal deployment. To this end, we propose 3D-Implicit Depth Emergence, a method that reframes 3D perception as an emergent property derived from geometric self-supervision rather than explicit encoding. Our core insight is the Implicit Geometric Emergence Principle: by strategically leveraging privileged geometric supervision through mechanisms like a fine-grained geometry validator and global representation constraints, we construct an information bottleneck. This bottleneck forces the model to maximize the mutual information between visual features and 3D structures, allowing 3D awareness to emerge naturally within a unified visual representation. Unlike existing approaches, our method enables 3D perception to emerge implicitly, disentangling features in dense regions and, crucially, eliminating depth and pose dependencies during inference with zero latency overhead. This paradigm shift from external grafting to implicit emergence represents a fundamental rethinking of 3D knowledge integration in visual-language models. Extensive experiments demonstrate that our method surpasses SOTA on multiple 3D scene understanding benchmarks. Our approach achieves a 55% reduction in inference latency while maintaining strong performance across diverse downstream tasks, underscoring the effectiveness of meticulously designed auxiliary objectives for dependency-free 3D understanding. Source code can be found at \href https://chushanzhang.github.io/3D-IDE/ \textcolor[HTML] E8477A \small\texttt github.com/ChushanZhang/3D-IDE .

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:841221dcd4420e79eb4a06d3f138c14cCVF · CVPR 2026

SuP: Sub-cloud Driven Point Cloud Registration

Fung, Sheldon, Pan, Wei, Cao, Ling, Hou, Fei, Chen, Ling, Mao, Shasha, Li, Hongdong, Lu, Xuequan

原文摘要

While existing point-cloud-registration methods can well handle high-overlap scenarios of two point clouds, they often struggle with low-overlap scenarios, due to inevitable geometric/semantic ambiguities in the non-overlapping regions. In this paper, we introduce SuP, a novel framework that reformulates low-overlap registration as a high-overlap sub-cloud pairs (anchor pairs) mining problem. Central to SuP is our Dual-phase Sub-cloud Anchor Mining (DSAM) module, which first subdivides the source and target point clouds into multiple sub-clouds, followed by introducing a dual-phase weighting pipeline: 1) an efficient overlap-guided prior-weighting scheme (OPS) that leverages feature salience to identify candidate anchor pairs, and 2) a multi-scale post-weighting network (MPN) that exploits neighborhood feature consensus to further identify anchor pairs. Subsequently, final correspondences are generated through a merge-to-match module using the anchor pairs. To train DSAM, we design an alignment-aware weighting loss that uses on-the-fly alignment errors as supervision. Comprehensive experiments on the color-enhanced 3DMatch and 3DLoMatch demonstrate that SuP significantly outperforms state-of-the-art methods, achieving higher registration recall and more accurate alignment, especially under challenging low-overlap conditions.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9fd1a3351fbf5039d5939b33e1125092CVF · CVPR 2026

VGA: Empowering Aerial-Ground Localization by Visual Geometry Alignment

Lin, Tao Jun, Shi, Yujiao, Li, Hongdong

原文摘要

Aerial-ground visual localization is a challenging task due to the significant differences in scene scale and view point captured between two views. In this work, we explore the practical benefit of jointly learning camera calibration and bird's-eye-view (BEV) projection for estimating full 6 Degrees-of-freedom relative camera pose between uncalibrated aerial and ground views. We present Visual Geometry Alignment (VGA), a unified framework that jointly learns a global gravity-alignment prior inferred from dense monocular perspective fields, and a planar alignment prior complementing the unobserved azimuth angle through Procrustes alignment in a shared BEV plane. At inference, we jointly refine the relative camera pose by integrating the predicted per-camera gravity alignment and relative planar azimuth angle, yielding improved orientation and translation alignment from visual input with extreme wide base-lines and limited overlap. We evaluate our method on challenging MatrixCity, ACC-NVS1 and ULTRRA ground-aerial pairs, demonstrating that optimizing with learned geometric priors can further improve the camera pose estimation across diverse altitudes and environment.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ce3329f7aed2a5225a3e196a5e6fbb61CVF · CVPR 2026

Mitigating Multimodal Hallucinations via Gradient-based Self-Reflection

Wang, Shan, Shen, Maying, Chang, Nadine, Nguyen, Chuong, Li, Hongdong, Alvarez, Jose M.

原文摘要

Multimodal large language models (MLLMs) achieve strong performance across diverse tasks but remain prone to hallucinations, where outputs are not grounded in visual inputs. This issue can be attributed to two main biases: text-visual bias, the overreliance on prompts and prior outputs, and co-occurrence bias, spurious correlations between frequently paired objects. We propose Gradient-based Influence-Aware Constrained Decoding (GACD), an inference-based method, that addresses both biases without auxiliary models, and is readily applicable to existing models without finetuning. The core of our approach is bias estimation, which uses first-order Taylor gradients to understand the contribution of individual tokens--visual features and text tokens--to the current output. Based on this analysis, GACD mitigates hallucinations through two components: (1) suppressing spurious visual features correlated with the output objects, and (2) rebalancing cross-modal contributions by strengthening visual features relative to text. Experiments across multiple benchmarks demonstrate that GACD effectively reduces hallucinations and improves the visual grounding of MLLMs outputs.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表