Achieving fully autonomous driving systems requires learning rational decisions in a wide span of scenarios, including safety-critical and out-of-distribution ones. However, such cases are underrepresented in real-world corpus collected by human experts. To complement for the lack of data diversity, we introduce a novel and scalable simulation framework capable of synthesizing massive unseen states upon existing driving logs. Our pipeline utilizes advanced neural rendering with a reactive environment to generate high-fidelity multi-view observations controlled by the perturbed ego trajectory. Furthermore, we develop a pseudo-expert trajectory generation mechanism for these newly simulated states to provide action supervision. Upon the synthesized data, we find that a simple co-training strategy on both real-world and simulated samples can lead to significant improvements in both robustness and generalization for various planning methods on challenging real-world benchmarks, up to +8.6 EPDMS on navhard and +2.9 on navtest. More importantly, such policy improvement scales smoothly by increasing simulation data only, even without extra real-world data streaming in. We further reveal several crucial findings of such a sim-real learning system, which we term SimScale, including the design of pseudo-experts and the scaling properties for different policy architectures. Simulation data and code have been released at https://github.com/OpenDriveLab/SimScale.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Diffusion-based planners have emerged as a promising approach for human-like trajectory generation in autonomous driving. Recent works incorporate reinforcement fine-tuning to enhance the robustness of diffusion planners through reward-oriented optimization in a generation-evaluation loop. However, they struggle to generate multi-modal, scenario-adaptive trajectories, hindering the exploitation efficiency of informative rewards during fine-tuning. To resolve this, we propose PlannerRFT, a sample-efficient reinforcement fine-tuning framework for diffusion-based planners. PlannerRFT adopts a dual-branch optimization that simultaneously refines the trajectory distribution and adaptively guides the denoising process toward more promising exploration, without altering the original inference pipeline. To support parallel learning at scale, we develop nuMax, an optimized simulator that achieves 10 times faster rollout compared to native nuPlan. Extensive experiments shows that PlannerRFT yields state-of-the-art performance with distinct behaviors emerging during the learning process.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing methods struggle to simultaneously produce high-quality geometry and accurate poses under severe occlusion and open-set settings. To address these issues, we first decouple the de-occlusion model from 3D object generation, and enhance it by leveraging image datasets and collected de-occlusion datasets for much more diverse open-set occlusion patterns. Then, we propose a unified pose estimation model that integrates global and local mechanisms for both self-attention and cross-attention to improve accuracy. Besides, we construct an open-set 3D scene dataset to further extend the generalization of the pose estimation model. Comprehensive experiments demonstrate the superiority of our decoupled framework on both indoor and open-set scenes. Our codes and datasets is released at https://idea-research.github.io/SceneMaker/.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from a feedforward perspective and introduce Driving Gaussian Grounded Transformer (DGGT), a unified framework for pose-free dynamic scene reconstruction. We note that the existing formulations, treating camera pose as a required input, limit flexibility and scalability. Instead, we reformulate pose as an output of the model, enabling reconstruction directly from sparse, unposed images and supporting an arbitrary number of views for long sequences. Our approach jointly predicts per-frame 3D Gaussian maps and camera parameters, disentangles dynamics with a lightweight dynamic head, and preserves temporal consistency with a lifespan head that modulates visibility over time. A diffusion-based rendering refinement further reduces motion/interpolation artifacts and improves novel-view quality under sparse inputs. The result is a single-pass, pose-free algorithm that achieves state-of-the-art performance and speed. Trained and evaluated on large-scale driving benchmarks (Waymo, nuScenes, Argoverse2), our method outperforms prior work both when trained on each dataset and in zero-shot transfer across datasets, and it scales well as the number of input frames increases.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表