Active search and tracking of arbitrary targets by Unmanned Aerial Vehicles (UAVs) in cluttered environments remains a highly challenging problem. Existing methods either construct complex modular pipelines, leading to substantial computational costs, or adopt end-to-end controllers that often fail to generalize across different targets and scenes. Moreover, search and tracking are typically treated separately despite their strong interdependence. In this paper, we present UAST, a simple yet effective mapping-free framework that unifies active search and persistent tracking using only RGB-D observations. The proposed system couples a dual-branch perception module with a Rule-Based Point Search Policy that adaptively switches between tracking and search-based recovery. A lightweight control network generates dynamically feasible trajectories directly from fused perception and UAV states. Furthermore, we introduce a training strategy with an elaborated tracking-aware visibility loss and a tailored data construction. Extensive experiments in both simulated and real-world environments show that our approach achieves higher success rates, more stable long-term tracking, and faster target search compared with existing methods, while maintaining high efficiency. The code is available at https://github.com/qinliangql/UAST.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Existing diffusion codecs typically build on text-to-image diffusion foundation models like Stable Diffusion.However, text conditioning is suboptimal from a compression perspective, hindering the potential of downstream diffusion codecs, particularly at ultra-low bitrates.To address it, we introduce CoD, the first Compression-oriented Diffusion foundation model, trained from scratch to enable end-to-end optimization of both compression and generation. CoD is not a fixed codec but a general foundation model designed for various diffusion-based codecs.It offers several advantages: High compression efficiency, replacing Stable Diffusion with CoD in downstream codecs like DiffC achieves SOTA results, especially at ultra-low bitrates (e.g., 0.0039 bpp); Low-cost and reproducible training, 300x faster training than Stable Diffusion ( 20 vs. 6,250 A100 GPU days) on entirely open image-only datasets; Providing new insights, e.g., We find pixel-space diffusion can achieve VTM-level PSNR with high perceptual quality and can outperform GAN-based codecs using fewer parameters.We hope CoD lays the foundation for future diffusion codec research. Codes are released at https://github.com/microsoft/GenCodec/tree/main/CoD.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Achieving human-level dexterity in robots via imitation learning from heterogeneous datasets is hindered by the challenge of cross-embodiment skill transfer, particularly for high-DoF robotic hands. Existing methods, often relying on 2D observations and temporal-centric action representation, struggle to capture 3D spatial relations and fail to handle embodiment heterogeneity. This paper proposes the Structural Action Transformer (SAT), a new 3D dexterous manipulation policy that challenges this paradigm by introducing a structural-centric perspective. We reframe each action chunk not as a temporal sequence, but as a variable-length, unordered sequence of joint-wise trajectories. This structural formulation allows a Transformer to natively handle heterogeneous embodiments, treating the joint count as a variable sequence length. To encode structural priors and resolve ambiguity, we introduce an Embodied Joint Codebook that embeds each joint's functional role and kinematic properties. Our model learns to generate these trajectories from 3D point clouds via a continuous-time flow matching objective. We validate our approach by pre-training on large-scale heterogeneous datasets and fine-tuning on simulation and real-world dexterous manipulation tasks. Our method consistently outperforms all baselines, demonstrating superior sample efficiency and effective cross-embodiment skill transfer. This structural-centric representation offers a new path toward scaling policies for high-DoF, heterogeneous manipulators.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Achieving 3D spatial awareness is crucial for surgical robotic manipulation, where precise and delicate operations are required. Existing methods either explicitly reconstruct the surgical scene prior to manipulation, or enhance multi-view features by adding wrist-mounted cameras to supplement the default stereo endoscopes. However, both paradigms suffer from notable limitations: the former easily leads to error accumulation and prevents end-to-end optimization due to its multi-stage nature, while the latter is rarely adopted in clinical practice since wrist-mounted cameras can interfere with the motion of surgical robot arms. In this work, we introduce the Spatial Surgical Transformer (SST), an end-to-end visuomotor policy that empowers surgical robots with 3D spatial awareness by directly exploring 3D spatial cues embedded in endoscopic images. First, we build Surgical3D, a large-scale photorealistic dataset containing 30K stereo endoscopic image pairs with accurate 3D geometry, addressing the scarcity of 3D data in surgical scenes. Based on Surgical3D, we finetune a powerful geometric transformer to extract robust 3D latent representations from stereo endoscopes images. These representations are then seamlessly aligned with the robot's action space via a lightweight multi-level spatial feature connector (MSFC), all within an endoscope-centric coordinate frame. Extensive real-robot experiments demonstrate that SST achieves state-of-the-art performance and strong spatial generalization on complex surgical tasks such as knot tying and ex-vivo organ dissection, representing a significant step toward practical clinical deployment. The dataset and code will be released.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advancements in generative video codec (GVC) typically encode video into a 2D latent grid and employ high-capacity generative decoders for reconstruction. However, this paradigm still leaves two key challenges in fully exploiting spatial-temporal redundancy: Spatially, the 2D latent grid inevitably preserves intra-frame redundancy due to its rigid structure, where adjacent patches remain highly similar, thereby necessitating a higher bitrate. Temporally, the 2D latent grid is less effective for modeling long-term correlations in a compact and semantically coherent manner, as it hinders the aggregation of common contents across frames. To address these limitations, we introduce Generative Video Compression with One-Dimensional (1D) Latent Representation (GVC1D). GVC1D encodes the video data into extreme compact 1D latent tokens conditioned on both short- and long-term contexts. Without the rigid 2D spatial correspondence, these 1D latent tokens can adaptively attend to semantic regions and naturally facilitate token reduction, thereby reducing spatial redundancy. Furthermore, the proposed 1D memory provides semantically rich long-term context while maintaining low computational cost, thereby further reducing temporal redundancy. Experimental results indicate that GVC1D attains superior compression efficiency, where it achieves bitrate reductions of 60.4% under LPIPS and 68.8% under DISTS on the HEVC Class B dataset, surpassing the previous video compression methods.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表