Cloud-Edge Continual Test-Time Adaptation (CTTA)--with edge devices processing real-time data and the cloud offering strong computing power--is a critical paradigm for models that adapt to dynamic data distributions in real-world scenarios. However, most existing frameworks assume architectural homogeneity between cloud and edge CNNs, which poses a significant performance bottleneck, particularly given the rapid emergence of Transformer-based models. Current methods fail to bridge this architectural gap, resulting in significant deficiencies in adaptation accuracy and practical applicability. To address this, we propose a novel Cross-Architecture Adaptation (CAA) framework for heterogeneous Cloud-Edge CTTA that enables effective adaptation to shifting data distributions. Specifically, CAA deploys a large Transformer-based teacher model on the cloud for robust feature extraction and prediction, and a lightweight CNN-based student model on edge devices to fit resource constraints. Based on such cloud-edge models, a synergistic edge-to-cloud communication strategy, Multi-criteria Dynamic Cross-domain Sampling, ensures only the most informative, class-balanced samples are uploaded, minimizing communication costs while guaranteeing stable, unbiased adaptation. Moreover, a Multi-level Adaptive Heterogeneous Distillation module is proposed to facilitate effective knowledge transfer across the architecturally disparate models, and improve the learning efficiency of the edge one. Experiments on several benchmarks demonstrate that CAA achieves state-of-the-art performance with low edge resource consumption and minimal edge-to-cloud communication overhead.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent visual generative models often struggle with consistency during image editing due to the entangled nature of raster images, where all visual content is fused into a single canvas. In contrast, professional design tools employ layered representations, allowing isolated edits while preserving consistency. Motivated by this, we propose Qwen-Image-Layered, an end-to-end diffusion model that decomposes a single RGB image into multiple semantically disentangled RGBA layers, enabling inherent editability, where each RGBA layer can be independently manipulated without affecting other content. To support variable-length decomposition, we introduce three key components: (1) an RGBA-VAE to unify the latent representations of RGB and RGBA images; (2) a VLD-MMDiT (Variable Layers Decomposition MMDiT) architecture capable of decomposing a variable number of image layers; and (3) a Multi-stage Training strategy to adapt a pretrained image generation model into a multilayer image decomposer. Furthermore, to address the scarcity of high-quality multilayer training images, we build a pipeline to extract and annotate multilayer images from Photoshop documents (PSD). Experiments demonstrate that our method significantly surpasses existing approaches in decomposition quality and establishes a new paradigm for consistent image editing.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
While neural video codecs (NVCs) have demonstrated superior compression ratio, their prohibitive computational complexity remains a critical barrier to real-world deployment. This paper introduces a chunk-based coding framework designed to significantly improve the rate-distortion-complexity trade-off. Instead of processing frames sequentially, our approach encodes a chunk of multiple frames into a single compact latent representation and decodes them simultaneously. This is enabled by cross-frame interaction modules for joint spatial-temporal modeling and frame-specific decoders for parallel reconstruction. This paradigm not only dramatically enhances coding throughput but also facilitates more effective modeling of long-term temporal correlations. To further boost speed, we propose a streamlined entropy coding mechanism that consolidates bit-stream interactions into a single step, substantially reducing decoding overhead. Building on these innovations, we present DCVC-UF (Ultra-Fast), a new NVC that sets a new SOTA in performance. Our experiments show that DCVC-UF can achieve ultra-fast encoding and decoding speeds, significantly outperforming previous leading codecs. DCVC-UF serves as a notable landmark in the journey of NVC evolution. The code is at https://github.com/microsoft/DCVC.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
While traditional and neural video codecs (NVCs) have achieved remarkable rate-distortion performance, improving perceptual quality at low bitrates remains challenging. Some NVCs incorporate perceptual or adversarial objectives but still suffer from artifacts due to limited generation capacity, whereas others leverage pretrained diffusion models to improve quality at the cost of high sampling complexity. To overcome these challenges, we propose S2VC, a Single Step diffusion-based Video Codec that integrates a conditional coding framework with an efficient single-step diffusion generator, enabling realistic reconstruction at low bitrates with reduced sampling cost. Recognizing the importance of semantic conditioning in single-step diffusion, we introduce Contextual Semantic Guidance to extract frame-adaptive semantics from buffered features. This guidance replaces text captions with efficient, fine-grained conditioning, thereby improving generation realism. In addition, Temporal Consistency Guidance is incorporated into the diffusion U-Net to enforce temporal coherence across frames and ensure stable generation. Extensive experiments show that S2VC delivers state-of-the-art perceptual quality with an average bitrate saving of 51.62% over prior perceptual method, underscoring the promise of single-step diffusion for efficient, high-quality video compression. Project: https://onedc-codec.github.io/s2vc/
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Open-vocabulary semantic segmentation (OVSS) aims to segment arbitrary category regions in images using open-vocabulary prompts, necessitating that existing methods possess pixel-level vision-language alignment capability. Typically, this capability involves computing the cosine similarity, ie, logits, between visual and linguistic features, and minimizing the distribution discrepancy between the logits and the ground truth (GT) to generate optimal logits that are subsequently used to construct segmentation maps, yet it depends on time-consuming iterative training or model-specific attention modulation. In this work, we propose a more direct approach that eschews the logits-optimization process by directly deriving an analytic solution for the segmentation map. We posit a key hypothesis: the distribution discrepancy encodes semantic information; specifically, this discrepancy exhibits consistency across patches belonging to the same category but inconsistency across different categories. Based on this hypothesis, we directly utilize the analytic solution of this distribution discrepancy as the semantic maps. In other words, we reformulate the optimization of the distribution discrepancy as deriving its analytic solution, thereby eliminating time-consuming iterative training, freeing us from model-specific attention modulation, and achieving state-of-the-art performance on eight benchmark datasets.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
The application of Large Multimodal Models (LMMs) to long-form video understanding is constrained by limited context lengths and the computationally prohibitive cost of processing dense video tokens. Consequently, recent research has focused on query-aware frame selection, methods that often incur significant computational overhead. This paper challenges the assumption that such complex search mechanisms are universally necessary. We first identify and validate a query typology distinguishing between global query and localized query. We demonstrate that while uniform sampling is both effective and efficient for global queries, localized queries indeed necessitate query-aware selection for optimal performance. Building on this insight, we propose DIG, a training-free frame selection framework that adapts its strategy based on the query type. Specifically, DIG employs efficient uniform sampling for global queries while activating a specialized pipeline to extract query-relevant frames for localized queries. Experiments on three long-form video understanding benchmarks demonstrate that DIG consistently outperforms existing baselines and robustly improves LMM performance, even when scaling the input frame count to 256.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Due to the heterogeneity of faces and edges in B-rep, conventional graph-based representations is incapable of establishing a unified formulation for faces and edges, thereby constraining the capabilities of B-rep generative models. We propose a B-rep Variational Graph Auto Encoding (BrepVGAE), the first variational graph autoencoder framework capable of holistically encoding and decoding boundary representations of B-rep models.Firstly, we novelly represent both geometry faces and edges as nodes in a graph representation. We then design a sparse graph autoencoder to aggregate the complete B-rep structure into a compact global latent vector. We then construct a decoder that employs set-based generation, which uses bilinear layers to reconstruct adjacency relationships, i.e., topology, with a single latent vector. Afterwards, the same decoder generates node features for all faces and edges through learnable query vectors and cross-attention mechanisms. Finally, a two-stage training strategy ensures effective coupling of geometry and topology throughout. Comprehensive experiments demonstrate that BrepVGAE significantly outperforms existing methods in reconstruction accuracy, topological validity, and generative diversity. This validates the feasibility and efficacy of decoding complete CAD geometric-topological distributions from a unified latent representation, while also offering novel insights for CAD part retrieval and feature recognition domains.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Previous representation and generation approaches for the B-rep relied on graph-based representations that disentangle geometric and topological features through decoupled computational pipelines, thereby precluding the application of sequence-based generative frameworks, such as transformer architectures that have demonstrated remarkable performance. In this paper, we propose BrepARG, the first attempt to encode B-rep's geometry and topology into a holistic token sequence representation, enabling sequence-based B-rep generation with an autoregressive architecture. Specifically, BrepARG encodes B-rep into 3 types of tokens: geometry and position tokens representing geometric features, and face index tokens representing topology. Then the holistic token sequence is constructed hierarchically, starting with constructing the geometry blocks (i.e., faces and edges) using the above tokens, followed by geometry block sequencing. Finally, we assemble the holistic sequence representation for the entire B-rep. We also construct a transformer-based autoregressive model that learns the distribution over holistic token sequences via next-token prediction, using a multi-layer decoder-only architecture with causal masking. Experiments demonstrate that BrepARG achieves state-of-the-art (SOTA) performance. BrepARG validates the feasibility of representing B-rep as holistic token sequences, opening new directions for B-rep generation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Existing diffusion codecs typically build on text-to-image diffusion foundation models like Stable Diffusion.However, text conditioning is suboptimal from a compression perspective, hindering the potential of downstream diffusion codecs, particularly at ultra-low bitrates.To address it, we introduce CoD, the first Compression-oriented Diffusion foundation model, trained from scratch to enable end-to-end optimization of both compression and generation. CoD is not a fixed codec but a general foundation model designed for various diffusion-based codecs.It offers several advantages: High compression efficiency, replacing Stable Diffusion with CoD in downstream codecs like DiffC achieves SOTA results, especially at ultra-low bitrates (e.g., 0.0039 bpp); Low-cost and reproducible training, 300x faster training than Stable Diffusion ( 20 vs. 6,250 A100 GPU days) on entirely open image-only datasets; Providing new insights, e.g., We find pixel-space diffusion can achieve VTM-level PSNR with high perceptual quality and can outperform GAN-based codecs using fewer parameters.We hope CoD lays the foundation for future diffusion codec research. Codes are released at https://github.com/microsoft/GenCodec/tree/main/CoD.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Existing eyeglasses removal methods primarily focus on opaque or fully transparent lenses. However, when dealing with semi-transparent sunglasses, these methods often corrupt the visible facial details beneath the lenses, thereby degrading the performance of downstream vision tasks. To address this issue, we propose Diff-SemiER, a novel diffusion-based framework for semi-transparent eyeglasses removal that leverages generative priors and transparency-aware adaptive fusion. The proposed framework fully utilizes the visible eye-region information beneath the lenses while retaining sufficient generative flexibility, thereby striking a balance between generation and restoration within semi-transparent regions. Specifically, Diff-SemiER comprises two diffusion branches: the Generative Prior Diffusion Model (GPDM) generates high-quality eyeglass-free facial images via image inpainting, which provides global semantic guidance for highly occluded scenarios. The Transparency-Aware Adaptive Fusion Diffusion Model (TAFDM) employs a Soft Mask-Aware Adaptive Fusion (SMAF) mechanism to adaptively merge generative and restorative features across multiple scales, enabling dynamic trade-offs between generative capability and fine-detail preservation under varying occlusion levels. Furthermore, we design a transmittance-based data synthesis method to construct a large-scale, high-quality dataset of faces with semi-transparent eyeglasses for model training and evaluation. Extensive experimental results demonstrate that Diff-SemiER significantly outperforms state-of-the-art methods in both synthetic and real-world scenarios.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations, limited scalable data, and unreliable proxy-mesh estimation. We introduce a Dual-UV representation that maps image features to a canonical UV space via Core-UV and Shell-UV branches, eliminating pose- and framing-induced token shifts. We also build a factorized synthetic data manifold combining 2D generative diversity with geometry-consistent 3D renderings, supported by a training scheme that improves realism and identity consistency. A robust proxy-mesh tracker maintains stability under partial visibility. Together, these components enable strong in-the-wild generalization. Trained only on half-body synthetic data, our model achieves state-of-the-art head and upper-body reconstruction and competitive full-body results. Extensive experiments and analyses further validate the effectiveness of our approach.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advancements in generative video codec (GVC) typically encode video into a 2D latent grid and employ high-capacity generative decoders for reconstruction. However, this paradigm still leaves two key challenges in fully exploiting spatial-temporal redundancy: Spatially, the 2D latent grid inevitably preserves intra-frame redundancy due to its rigid structure, where adjacent patches remain highly similar, thereby necessitating a higher bitrate. Temporally, the 2D latent grid is less effective for modeling long-term correlations in a compact and semantically coherent manner, as it hinders the aggregation of common contents across frames. To address these limitations, we introduce Generative Video Compression with One-Dimensional (1D) Latent Representation (GVC1D). GVC1D encodes the video data into extreme compact 1D latent tokens conditioned on both short- and long-term contexts. Without the rigid 2D spatial correspondence, these 1D latent tokens can adaptively attend to semantic regions and naturally facilitate token reduction, thereby reducing spatial redundancy. Furthermore, the proposed 1D memory provides semantically rich long-term context while maintaining low computational cost, thereby further reducing temporal redundancy. Experimental results indicate that GVC1D attains superior compression efficiency, where it achieves bitrate reductions of 60.4% under LPIPS and 68.8% under DISTS on the HEVC Class B dataset, surpassing the previous video compression methods.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表