Zero-shot (ZS) 3D anomaly detection is crucial for reliable industrial inspection, as it enables detecting and localizing defects without requiring any target-category training data. Existing approaches render 3D point clouds into 2D images and leverage pre-trained Vision-Language Models (VLMs) for anomaly detection. However, such strategies inevitably discard geometric details and exhibit limited sensitivity to local anomalies. In this paper, we revisit intrinsic 3D representations and explore the potential of pre-trained Point-Language Models (PLMs) for ZS 3D anomaly detection. We propose BTP (Back To Point), a novel framework that effectively aligns 3D point cloud and textual embeddings. Specifically, BTP aligns multi-granularity patch features with textual representations for localized anomaly detection, while incorporating geometric descriptors to enhance sensitivity to structural anomalies. Furthermore, we introduce a joint representation learning strategy that leverages auxiliary point cloud data to improve robustness and enrich anomaly semantics. Extensive experiments on Real3D-AD and Anomaly-ShapeNet demonstrate that BTP achieves superior performance in ZS 3D anomaly detection.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
The "Thinking with Text" and "Thinking with Images" paradigms significantly improve the reasoning abilities of large language models (LLMs) and Vision-Language Models (VLMs). However, these paradigms have inherent limitations. (1) Images capture only single moments and fail to represent dynamic processes or continuous changes, and (2) The separation of text and vision as distinct modalities, which hinders unified multimodal understanding and generation. Therefore, we propose "Thinking with Video", a new paradigm that leverages video generation models such as Sora-2 to use video frames as a unified medium for multimodal reasoning. To support this exploration, we developed the Video Thinking Benchmark (VideoThinkBench), which covers both vision-centric tasks (e.g., Eyeballing Puzzles) and text-centric tasks (e.g., GSM8K and MMMU). Our evaluation on VideoThinkBench establishes Sora-2 as a capable reasoner. On vision-centric tasks, Sora-2 is comparable to state-of-the-art (SOTA) VLMs, and even surpasses GPT-5 by 10% on eyeballing puzzles. On text-centric tasks, Sora-2 achieves 92% accuracy on MATH, and 69.2% accuracy on MMMU. Furthermore, we systematically analyze the source of these abilities. We also find that self-consistency and in-context learning can improve Sora-2's performance. In summary, our findings show that the video generation model is the potential unified multimodal understanding and generation model, positioning "Thinking with Video" as a potential unified multimodal reasoning paradigm.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Large vision-language models (LVLMs) have shown remarkable capabilities in visual-language understanding. Despite their success, LVLMs still suffer from generating hallucinations in complex generation tasks, leading to inconsistencies between visual inputs and generated content. To address this issue, some approaches have introduced inference-time interventions, such as contrastive decoding, to reduce overreliance on language priors. However, these approaches overlook hallucinations stemming from position bias and spurious inter-modality correlations. In this paper, we propose a Cross-Modal Attention Calibration (CMAC) method to mitigate hallucinations in LVLMs in a training-free manner. In this method, we design an Inter-Modality Decoding (IMD) module to alleviate hallucination by a novel contrastive decoding mechanism. IMD masks the value vectors associated with significant cross-modal attention weights as distortion, which addresses both uni-modality overreliance and misleading inter-modality correlations. Additionally, a Cross-Modal Position Calibration (CMPC) module shrinks the position gap of image tokens, alleviating the position bias in cross-modal attention. Experimental results on diverse hallucination benchmarks validate the superiority of our method over existing state-of-the-art techniques in reducing hallucinations for LVLM. Our code will be available.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Document understanding is a long-standing practical task. Vision-Language Models (VLMs) have gradually become a primary approach in this domain, demonstrating effective performance on single-page tasks. However, their effectiveness diminishes when handling long documents. In such scenarios, clues are often scattered across multiple pages and modalities, and redundancy from lengthy inputs can impair the model's judgment. While retrieval-augmented generation mitigates this issue by filtering for question-relevant content, the retrieved results still contain substantial redundancy. To address these limitations, we propose SLEUTH, a multi-agent framework. Concretely, SLEUTH orchestrates a retriever and four collaborative agents in a coarse-to-fine process. The framework identifies key textual and visual clues within the retrieved pages, filters for salient visual evidence such as tables and charts, and analyzes the query to devise a reasoning strategy. It ultimately synthesizes a distilled, evidence-dense multimodal context to generate the final prediction. SLEUTH is model-agnostic and scalable. When paired with advanced VLM backbones, it consistently improves performance on multiple long-document benchmarks, achieving SOTA results. Ablation studies verify each module's effectiveness and confirm the benefits of our hierarchical refinement paradigm.
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cs.CV · cs.CL · cs.AI · cs.MA
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Latent generative modeling has emerged as the dominant paradigm for Diffusion Transformers (DiT), where a pretrained autoencoder compresses image pixels into a latent space to facilitate the diffusion process. Recently, the use of semantic encoders within autoencoders (AEs) has gained attention, yet their influence on image reconstruction and diffusion model training remains insufficiently explored. In this study, we perform an in-depth examination of how semantic encoders shape latent representation learning for the autoencoders. Our findings reveal a fundamental trade-off: while semantic encoders generate latent spaces enriched with visual semantics, their high level of abstraction makes it challenging to capture fine-grained geometric relationships, thereby requiring larger models and longer training for convergence. To address this issue, we build upon recent advances in representation learning that enable the joint modeling of both semantic abstraction and geometric detail. This leads to a Semantic Auto-Encoder (S-AE) that achieves state-of-the-art performance, combining superior reconstruction quality and discriminative capability. Specifically, with S-AE, we are able to provide a unified latent space that achieves 0.06 FID for image reconstruction and 81.9% classification accuracy on ImageNet, set a state-of-the-art benchmark. Codes and model weights will be made publicably available.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Wang, Shihao, Chen, Guo, Huang, De-An, Li, Zhiqi, Li, Minghan, Liu, Guilin, Kautz, Jan, Alvarez, Jose M. 等 10 位作者
While Video Large Language Models (Video-LLMs) have shown significant potential in multimodal understanding and reasoning tasks, how to efficiently select the most informative frames from videos remains a critical challenge. Existing methods attempt to optimize frame sampling by reducing inter-frame redundancy or employing unsupervised event localization. However, these approaches often fall short in handling complex instruction-following tasks and scenarios that demand precise temporal modeling, resulting in limited performance in both semantic alignment and temporal reasoning. To address the above challenges, we introduce Instructed Temporal Grounding for Videos (VideoITG), a framework aiming to adaptively customize frame sampling strategies based on user instructions. Specifically, we design the VidThinker pipeline, which automates annotation by generating instruction-conditioned captions, retrieving relevant video segments, and selecting key frames to enable efficient supervision. Using VidThinker, we build the VideoITG-40K dataset with 40K videos and 500K temporal grounding annotations. Our plug-and-play VideoITG model leverages Video-LLMs' visual-language alignment and reasoning for discriminative frame selection. VideoITG consistently boosts the performance on multiple multimodal video understanding benchmarks, demonstrating its effectiveness and potential.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent research in long-form video generation has shifted from bidirectional to autoregressive models, yet these methods commonly suffer from error accumulation and a loss of long-term coherence. While attention sink frames have been introduced to mitigate this performance decay, they often induce a critical failure mode we term sink-collapse: the generated content repeatedly reverts to the sink frame, resulting in abrupt scene resets and cyclic motion patterns. Our analysis reveals that sink-collapse originates from an inherent conflict between the periodic structure of Rotary Position Embedding (RoPE) and the multi-head attention mechanisms prevalent in current generative models. To address it, we propose a lightweight, training-free approach that effectively suppresses this behavior by introducing multi-head RoPE jitter that breaks inter-head attention homogenization and mitigates long-horizon collapse. Extensive experiments show that our method successfully alleviates sink-collapse while preserving generation quality. To the best of our knowledge, this work achieves the first demonstration of real-time, streaming, and infinite-length video generation with little quality decay. As an illustration of this robustness, we generate continuous videos up to 12 hours in length, which, to our knowledge, is among the longest publicly demonstrated results in streaming video generation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
In recent years, the gait parsing sequence has become increasingly popular due to its higher information entropy than the binary silhouette and the keypoint-based skeleton. However, existing parsing-based gait recognition methods have not fully explored the complex, non-linear relationships between features at different positions, semantic, and temporal dynamics levels, i.e., higher-order correlations. To unleash the power of parsing between human body parts and temporal dynamics, this paper proposes a novel hypergraph-based gait recognition framework, named HyperGait. The HyperGait contains a global head and two elaborately-designed modules. In particular, the Spatial Hypergraph Convolutional Module (SHCM) and the Temporal Hypergraph Convolutional Module (THCM) are designed to explore the high-order spatial-level and temporal-level features, respectively.The SHCM extracts fine-grained relationships between human body parts through the hypergraph.The THCM performs the high-order temporal information between temporally related human body parts.Comprehensive experiments on two large-scale gait datasets, i.e., Gait3D and SUSTech1K, show the superior performance of our proposed HyperGait.In highly challenging real-world scenarios, with only parsing as input, our HyperGait achieves the Rank-1 accuracy of 80.5% on the Gait3D dataset.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate personalized and boundless city-scale scenes. In this paper, we present Yo'City, a novel agentic framework that enables user-customized and infinitely expandable 3D city generation by leveraging the reasoning and compositional capabilities of off-the-shelf large models. Specifically, Yo'City first conceptualizes the city through a top-down planning strategy that defines a hierarchical "City-District-Grid" structure. The Global Planner determines the overall layout and potential functional districts, while the Local Designer further refines each district with detailed grid-level descriptions. Subsequently, the grid-level 3D generation is achieved through a produce-refine-evaluate isometric image synthesis loop, followed by image-to-3D generation. To simulate continuous city evolution, Yo'City further introduces a user-interactive, relationship-guided expansion mechanism, which performs scene graph-based distance- and semantics-aware layout optimization, ensuring spatially coherent city growth. To comprehensively evaluate our method, we construct a diverse benchmark dataset and design six multi-dimensional metrics that assess generation quality from the perspectives of semantics, geometry, texture, and layout. Extensive experiments demonstrate that Yo'City consistently outperforms existing state-of-the-art methods across all evaluation aspects.
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cs.CV · cs.AI
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Multimodal Large Language Models (MLLMs) remain far from human-level performance in multi-view spatial reasoning, where models must establish object correspondences across view and infer coherent scene semantics. We analyze this limitation through the Transformation-Driven Visual Reasoning (TVR) task and find that Supervised Fine-Tuning (SFT) fails to capture cross-view consistency, whereas reinforcement learning (RL) fails to reliably identify key referential objects. To bridge this gap, we introduce multi-View Spatial TrAnsformation Reasoning (STAR-R1), a two-stage framework that combines process-supervised SFT with a referential-aware RL paradigm. STAR-R1 first learns structured spatial reasoning trajectories from high-quality CoTs and then uses fine-grained rewards on referential selection and answer correctness to encourage effective exploration and robust scene interpretation. Despite using only a small amount of high-quality training data, STAR-R1 surpasses state-of-the-art models with far more training data on the multi-view spatial understanding benchmarks TVR, MMSI-Bench, MindCube-Bench, and SPAR-Bench. Our study reveals the overlooked potential of RL in multi-view spatial understanding and points a way toward potentially achieving more human-like spatial reasoning in MLLMs.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Beaudouin, Gaspard, Li, Minghan, Kim, Jaeyeon, Yoon, Sung-Hoon, Wang, Mengyu
We propose Delta Rectified Flow Sampling (DRFS), a novel inversion-free, path-aware editing framework within rectified flow models for text-to-image editing. DRFS is a distillation-based method that explicitly models the discrepancy between the source and target velocity fields in order to mitigate over-smoothing artifacts rampant in prior distillation sampling approaches. We further introduce a time-dependent shift term to push noisy latents closer to the target trajectory, enhancing the alignment with the target distribution. We theoretically demonstrate that disabling this shift recovers Delta Denoising Score (DDS), bridging score-based diffusion optimization and velocity-based rectified-flow optimization. Moreover, under rectified-flow dynamics, a linear shift schedule recovers the inversion-free method FlowEdit as a strict special case, yielding a unifying view of optimization and ODE editing. We conduct an analysis to guide the design of our shift term, and experimental results on the widely used PIE Benchmark indicate that DRFS achieves superior editing quality, fidelity, and controllability while requiring no architectural modifications. Code is available at https://github.com/Harvard-AI-and-Robotics-Lab/DeltaRectifiedFlowSampling.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based Rendering (PBR) textures and materials from large collections of wild images and project them back onto garment meshes. However, most image-conditioned texture generation approaches require strict topological consistency between the input image and the input 3D mesh, or rely on accurate mesh deformation to match to the image poses, which significantly constrains the texture generation quality and flexibility.To address the challenging problem of non-isometric image-based garment texture generation, we construct 3D Garment Videos, a physically simulated, garment-centric dataset that provides consistent geometry and material supervision across diverse deformations, enabling robust cross-pose texture learning. We further employ Nano Banana for high-quality non-isometric image editing, achieving reliable cross-topology texture generation between non-isometric image-geometry pairs. Finally, we propose an iterative baking method via uncertainty-guided view selection and reweighting that fuses multi-view predictions into seamless, production-ready PBR textures. Through extensive experiments, we demonstrate that our feedforward dual-branch architecture generates versatile and spatially aligned PBR materials suitable for industry-level 3D garment design.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Humanoid robots have achieved significant progress in motion generation and control, exhibiting movements that appear increasingly natural and human-like. Inspired by the Turing Test, we propose the Motion Turing Test, a framework that evaluates whether human observers can discriminate between humanoid robot and human poses using only kinematic information. To facilitate this evaluation, we present the Human-Humanoid Motion (HHMotion) dataset, which consists of 1,000 motion sequences spanning 15 action categories, performed by 11 humanoid models and 10 human subjects. All motion sequences are converted into SMPL-X representations to eliminate the influence of visual appearance. We recruited 30 annotators to rate the human-likeness of each pose on a 0-5 scale, resulting in over 500 hours of annotation. Analysis of the collected data reveals that humanoid motions still exhibit noticeable deviations from human movements, particularly in dynamic actions such as jumping, boxing, and running. Building on HHMotion, we formulate a human-likeness evaluation task that aims to automatically predict human-likeness scores from motion data. Despite recent progress in multimodal large language models, we find that they remain inadequate for assessing motion human-likeness. To address this, we propose a simple baseline model and demonstrate that it outperforms several contemporary LLM-based methods. The dataset, code, and benchmark release publicly at http://www.lidarhumanmotion.net/mtt/
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Pre-trained text-to-image (T2I) generative priors have shown success in depth and normal prediction. However, dense prediction is inherently an image-to-image task, suggesting that image editing models, rather than T2I generative models, may be a more suitable foundation for fine-tuning. Motivated by this, we conduct a systematic analysis of the fine-tuning behaviors of both editors and generators for dense geometry estimation. Our findings show that editing models possess inherent structural priors, which enable them to converge more stably by "refining" their innate features, and ultimately achieve higher performance than their generative counterparts. Based on these findings, we introduce FE2E, a framework that pioneeringly adapts an advanced editing model based on Diffusion Transformer (DiT) architecture for dense geometry prediction. Specifically, to tailor the editor for this deterministic task, we reformulate the editor's original flow matching loss into the "consistent velocity" training objective. And we use logarithmic quantization to resolve the precision conflict between the editor's native BFloat16 format and the high precision demand of our tasks. Additionally, we repurpose the editor's discarded region for a cost-free joint estimation of depth and normals, which improves the inference efficiency. Without scaling up the training data, FE2E achieves impressive performance improvements in zero-shot monocular depth and normal estimation across multiple datasets. Notably, it achieves over 35% performance gains on the ETH3D dataset and outperforms the DepthAnything series, which is trained on 100xdata.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent Vision-Language-Action (VLA) models map visual-textual inputs to robotic actions via end-to-end architectures, yet this approach entangles visual understanding with task-specific actions. This leads to an exhaustive collection of full operational sequences and parameter redundancy across tasks, while generic third-person camera setups require fine-tuning for different hardware due to implicit hand-eye assumptions. We argue that decoupling how robots see from how robots act is a missing primitive in VLA systems. We present EgoRoC, a plug-and-play egocentric alignment head that precedes any task policy and exposes only a thin 6-DoF pose interface. EgoRoC establishes task-agnostic viewpoint consistency from a wrist-mounted (first-person) camera and then alternates alignment with manipulation, while a diffusion-based online hand-eye module corrects the action in the end-effector frame for hardware-agnostic deployment. Trained once from static wrist-target image pairs with relative poses, rather than full manipulation trajectories, EgoRoC leaves downstream VLAs unchanged. By turning egocentric alignment into a reusable capability, EgoRoC reduces training redundancy, strengthens zero-shot cross-scene transfer, and scales across VLA backbones without manual calibration. Across simulation and real settings, attaching EgoRoC consistently boosts success rates, especially on long-horizon and out-of-distribution tasks, and improves data efficiency during fine-tuning.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Li, Mingzhe, Zhang, Renhao, Wen, Zhiyang, Pan, Siqi, da Silva, Bruno Castro, Zhai, Juan, Ma, Shiqing
Text-to-image (T2I) generative models such as Stable Diffusion and FLUX can synthesize realistic, high-quality images directly from textual prompts. The resulting image quality depends critically on well-crafted prompts that specify both subjects and stylistic modifiers, which have become valuable digital assets. However, the rising value and ubiquity of high-quality prompts expose them to security and intellectual-property risks. One key threat is the prompt stealing attack, i.e., the task of recovering the textual prompt that generated a given image. Prompt stealing enables unauthorized extraction and reuse of carefully engineered prompts, yet it can also support beneficial applications such as data attribution, model provenance analysis, and watermarking validation. Existing approaches often assume white-box gradient access, require large-scale labeled datasets for supervised training, or rely solely on captioning without explicit optimization, limiting their practicality and adaptability. To address these challenges, we propose PROMPTMINER, a black-box prompt stealing framework that decouples the task into two phases: (1) a reinforcement learning-based optimization phase to reconstruct the primary subject, and (2) a VLM-guided search phase to recover stylistic modifiers. Experiments across multiple datasets and diffusion backbones demonstrate that PROMPTMINER achieves superior results, with CLIP similarity up to 0.958 and textual alignment with SBERT up to 0.751, surpassing all baselines. Even when applied to in-the-wild images with unknown generators, it outperforms the strongest baseline by 7.5% in CLIP similarity, demonstrating better generalization. Finally, PROMPTMINER maintains strong performance under defensive perturbations, highlighting remarkable robustness.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Scene Graph Generation (SGG) unifies object localization and visual relationship reasoning by predicting boxes and subject-predicate-object triples. Yet most pipelines treat SGG as a one-shot, deterministic classification instead of a genuine progressive, generative task. We propose FlowSG, which recasts SGG as continuous-time transport on a hybrid discrete-continuous state: starting from a noised graph , the model progressively grows an image-conditioned scene graph through constraint-aware refinements that jointly synthesize nodes (objects) and edges (predicates). Specifically, we first leverage a VQ-VAE to quantize a scene graph (e.g., the continuous visual features) into compact, predictable tokens; a graph Transformer then (i) predicts a conditional velocity field to transport continuous geometry (boxes) and (ii) updates discrete posteriors for categorical tokens (object features and predicate labels), coupling semantics and geometry via flow-conditioned message aggregation. Training combines flow-matching losses for geometry with a discrete-flow objective for tokens, yielding few-step inference and plug-and-play compatibility with standard detectors/segmenters. Extensive experiments on VG and PSG under closed- and open-vocabulary protocols show consistent gains in predicate R/mR and graph-level metrics, validating the mixed discrete-continuous generative formulation over one-shot classification baselines, e.g., an average improvement of about 3 points over the SOTA USG-Par.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advancements in multimodal large language models (MLLMs) and video agent systems have significantly improved general video understanding. However, when applied to scientific video understanding and educating--a domain that demands external professional knowledge integration and rigorous step-wise reasoning--existing approaches often struggle. To bridge this gap, we propose SciEducator, an iterative self-evolving multi-agent system for scientific video comprehension and education. Rooted in the classical Deming Cycle from management science, our design reformulates its Plan-Do-Study-Act philosophy into a self-evolving reasoning and feedback mechanism, which facilitates the interpretation of intricate scientific activities in videos. Moreover, SciEducator can produce multimodal educational content tailored to specific scientific processes, including textual instructions, visual guides, audio narrations, and interactive references. To support evaluation, we construct SciVBench, a benchmark consisting of 500 expert-verified and literature-grounded science QA pairs across five categories, covering physical, chemical, and everyday phenomena. Extensive experiments demonstrate that SciEducator substantially outperforms leading closed-source MLLMs (e.g., Gemini, GPT-4o) and state-of-the-art video agents on the benchmark, establishing a new paradigm for the community.
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cs.CV · cs.CL · cs.MA
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Multimodal large language models (MLLMs) have achieved remarkable performance across a wide range of vision-language tasks. However, their ability in low-level visual perception, particularly in detecting fine-grained visual discrepancies, remains underexplored and lacks systematic analysis.In this work, we introduce OddGridBench, a controllable benchmark for evaluating the visual discrepancy sensitivity of MLLMs. OddGridBench comprises over 1,400 grid-based images, where a single element differs from all others by one or multiple visual attributes such as color, size, rotation, or position.Experiments reveal that all evaluated MLLMs, including open-source families such as Qwen3-VL and InternVL3.5, and proprietary systems like Gemini-2.5-Pro and GPT-5, perform far below human levels in visual discrepancy detection. We further propose OddGrid-GRPO, a reinforcement learning framework that integrates curriculum learning and distance-aware reward. By progressively controlling the difficulty of training samples and incorporating spatial proximity constraints into the reward design, OddGrid-GRPO significantly enhances the model's fine-grained visual discrimination ability.We hope OddGridBench and OddGrid-GRPO will lay the groundwork for advancing perceptual grounding and visual discrepancy sensitivity in multimodal intelligence.All resources will be publicly released upon acceptance.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Generative AI is widely used to create commercial posters. However, rapid advances in generation have outpaced automated quality assessment. Existing models emphasize generic esthetics or low level distortions and lack the functional criteria required for e-commerce design. It is especially challenging for Chinese content, where complex characters often produce subtle but critical textual artifacts that are overlooked by existing methods. To address this, we introduce E-comIQ-ZH, a framework for evaluating Chinese e-commerce posters. We build the first dataset E-comIQ-18k to feature multi dimensional scores and expert calibrated Chain of Thought (CoT) rationales. Using this dataset, we train E-comIQ-M, a specialized evaluation model that aligns with human expert judgment. Our framework enables E-comIQ-Bench, the first automated and scalable benchmark for the generation of Chinese e-commerce posters. Extensive experiments show our E-comIQ-M aligns more closely with expert standards and enables scalable automated assessment of e-commerce posters. All datasets, models, and evaluation tools will be released to support future research in this area.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Single-image reflection removal is a highly ill-posed problem, where existing methods struggle to reason about the composition of corrupted regions, causing them to fail at recovery and generalization in the wild. This work reframes an editing-purpose latent diffusion model to effectively perceive and process highly ambiguous, layered image inputs, yielding high-quality outputs. We argue that the challenge of this conversion stems from a critical yet overlooked issue, i.e., the latent space of semantic encoders lacks the inherent structure to interpret a composite image as a linear superposition of its constituent layers. Our approach is built on three synergistic components, including a reflection-equivariant VAE that aligns the latent space with the linear physics of reflection formation, a learnable task-specific text embedding for precise guidance that bypasses ambiguous language, and a depth-guided early-branching sampling strategy to harness generative stochasticity for promising results. Extensive experiments reveal that our model achieves new SOTA performance on multiple benchmarks and generalizes well to challenging real-world cases.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Large Vision-Language Models (VLMs) often answer classic visual illusions "correctly" on original images, yet persist with the same responses when illusion factors are inverted, even though the visual change is obvious to humans. This raises a fundamental question: do VLMs perceive visual changes or merely recall memorized patterns? While several studies have noted this phenomenon, the underlying causes remain unclear. To move from observations to systematic understanding, this paper introduces VI-Probe, a controllable visual-illusion framework with graded perturbations and matched visual controls (without illusion inducer) that disentangles visually grounded perception from language-driven recall. Unlike prior work that focuses on averaged accuracy, we measure stability and sensitivity using Polarity-Flip Consistency, Template Fixation Index, and an illusion multiplier normalized against matched controls. Experiments across different families reveal that response persistence arises from heterogeneous causes rather than a single mechanism. For instance, GPT-5 exhibits memory override, Claude-Opus-4.1 shows perception-memory competition, while Qwen variants suggest visual-processing limits. Our findings challenge single-cause views and motivate probing-based evaluation that measures both knowledge and sensitivity to controlled visual change. Data and code are available at https://sites.google.com/view/vi-probe/.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Automated 3D scene generation is pivotal for applications spanning virtual reality, digital content creation, and Embodied AI. While computer graphics prioritizes aesthetic layouts, vision and robotics demand scenes that mirror real-world complexity which current data-driven methods struggle to achieve due to limited unstructured training data and insufficient spatial and physical modeling. We propose SPREAD, a diffusion-based framework that jointly learns spatial and physical relationships through a graph transformer, explicitly conditioning on posed scene point clouds for geometric awareness. Moreover, our model integrates differentiable guidance for collision avoidance, relational constraint, and gravity, ensuring physically coherent scenes without sacrificing relational context. Our experiments on 3D-FRONT and ProcTHOR datasets demonstrate state-of-the-art performance in spatial-relational reasoning and physical metrics. Moreover, our method significantly outperforms baselines in scene consistency and stability during pre- and post-physics simulation, proving its capability to generate simulation-ready environments for embodied AI agents.
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cs.CV · cs.AI
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
With the advancement of multi-modal Large Language Models (LLMs), Video LLMs have been further developed to perform on holistic and specialized video understanding. However, existing works are limited to specialized video understanding tasks, failing to achieve a comprehensive and multi-grained video perception. To bridge this gap, we introduce UFVideo, the first Video LLM with unified multi-grained cooperative understanding capabilities. Specifically, we design unified visual-language guided alignment to flexibly handle video understanding across global, pixel and temporal scales within a single model. UFVideo dynamically encodes the visual and text inputs of different tasks and generates the textual response, temporal localization, or grounded mask. Additionally, to evaluate challenging multi-grained video understanding tasks, we construct the UFVideo-Bench consisting of three distinct collaborative tasks within the scales, which demonstrates UFVideo's flexibility and advantages over GPT-4o. Furthermore, we validate the effectiveness of our model across 9 public benchmarks covering various common video understanding tasks, providing valuable insights for future Video LLMs.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Mao, Dongxing, Wang, Alex Jinpeng, Tang, Jiahao, Lin, Kevin Qinghong, Li, Linjie, Yang, Zhengyuan, Wang, Lijuan, Li, Min 等 9 位作者
Visual Autoregressive (AR) models generate images by predicting discrete tokens that are decoded by a visual tokenizer.Despite demonstrating strong overall image generation ability, they still underperform on text rendering with blur strokes and disrupt letter shapes. In this work, we trace this limitation to the visual tokenizer, which struggles to reconstruct fine-grained detail.Improving the tokenizer is straightforward but expensive, as it necessitates retraining both the tokenizer and the AR model.Can we improve text rendering performance of AR models without retraining the existing tokenizer and AR model? To achieve this, we propose the Residual Decoder Adapter(\method) that upgrades an existing tokenizer post-hoc without changing its token space. Specifically, it refines the decoder output of the visual tokenizer by introducing two novel components: (i) a paired codebook that shares the token distribution with the original one; (ii) a parallel branch to learn the tiny differences (residual) between the reconstructed image and the ground-truth images in the pixel space. This residual design allows us to enhance the tokenizer non-invasively while preserving compatibility with prior AR models. \method substantially improves text rendering significantly by a large margin. For instance, we boost finetuned Janus-Pro OCR accuracy rises from 24.52% to 58.26% (TextVisionBlend), from 12.75% to 36.81% (StyledTextSynth) on competitive TextAtlas benchmark. Codes will be released.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Radiology report generation (RRG) aims to automatically describe medical images via free-text reports. In clinical practice, comparing current and prior chest X-rays is essential for assessing disease progression, motivating the development of longitudinal RRG methods. However, most existing approaches often struggle to capture fine-grained temporal changes, as they often rely on unidirectional alignments or static reasoning pipelines, overlooking the bidirectional and asymmetric nature of disease evolution. To tackle these challenges, we propose BiOTPrompt, a novel framework for disease evolution-aware radiology report generation, which introduces a Bidirectional Optimal Transport (BiOT) mechanism to explicitly model progression dynamics between historical and current chest X-rays. By analyzing the asymmetry between bidirectional transport plans, BiOTPrompt can identify newly emerged and resolved regions, which are then used to construct dynamic prompts that guide large language models (LLMs) in generating clinically relevant diagnostic reports. Furthermore, we incorporate a vision-language consistency constraint to ensure alignment between visual evidence and textual descriptions, mitigating hallucinations and enhancing factual correctness. Extensive experiments on the Longitudinal-MIMIC dataset demonstrate that BiOTPrompt achieves state-of-the-art performance in both language metrics and clinical relevance, setting a new standard for longitudinal radiology report generation.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, learning, or deployment) rarely sustain improvement or generalize beyond narrow settings. We introduce Arcadia, a closed-loop framework that operationalizes embodied lifelong learning by tightly coupling four stages: (1) Self-evolving exploration and grounding for autonomous data acquisition in physical environments, (2) Generative scene reconstruction and augmentation for realistic and extensible scene creation, (3) a Shared embodied representation architecture that unifies navigation and manipulation within a single multimodal backbone, and (4) Sim-from-real evaluation and evolution that closes the feedback loop through simulation-based adaptation. This coupling is non-decomposable: removing any stage breaks the improvement loop and reverts to one-shot training. Arcadia delivers consistent gains on navigation and manipulation benchmarks and transfers robustly to physical robots, indicating that a tightly coupled lifecycle: continuous real-world data acquisition, generative simulation update, and shared-representation learning, supports lifelong improvement and end-to-end generalization. We release standardized interfaces enabling reproducible evaluation and cross-model comparison in reusable environments, positioning Arcadia as a scalable foundation for general-purpose embodied agents.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vision-and-Language Navigation (VLN) requires agents to accurately perceive complex visual environments and reason over navigation instructions and histories. However, existing methods passively process redundant visual inputs and treat all historical contexts indiscriminately, resulting in inefficient perception and unfocused reasoning. To address these challenges, we propose ProFocus, a training-free progressive framework that unifies Proactive Perception and Focused Reasoning through collaboration between large language models (LLMs) and vision-language models (VLMs). For proactive perception, ProFocus transforms panoramic observations into structured ego-centric semantic maps, enabling the orchestration agent to identify missing visual information needed for reliable decision-making, and to generate targeted visual queries with corresponding focus regions that guide the perception agent to acquire the required observations. For focused reasoning, we propose Branch-Diverse Monte Carlo Tree Search (BD-MCTS) to identify top-k high-value waypoints from extensive historical candidates. The decision agent focuses reasoning on the historical contexts associated with these waypoints, rather than considering all historical waypoints equally. Extensive experiments validate the effectiveness of ProFocus, achieving state-of-the-art performance among zero-shot methods on R2R and REVERIE benchmarks.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
With the rapid development of large multimodal models, reliable judge and critic models have become essential for open-ended evaluation and preference alignment, providing pairwise preferences, numerical scores, and explanatory justifications for assessing model-generated responses. However, existing critics are primarily trained in general visual domains such as captioning or image question answering, leaving physical AI tasks involving perception, causal reasoning, and planning largely underexplored. We introduce PhyCritic, a multimodal critic model optimized for physical AI through a two-stage RLVR pipeline: a physical skill warmup stage that enhances physically oriented perception and reasoning, followed by self-referential critic finetuning, where the critic generates its own prediction as an internal reference before judging candidate responses, improving judgment stability and physical correctness. Across both physical and general-purpose multimodal judge benchmarks, PhyCritic achieves strong performance gains over open-source baselines and, when applied as a policy model, further improves perception and reasoning in physically grounded tasks.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Multimodal Continual Instruction Tuning aims to continually enhance Large Vision Language Models (LVLMs) by learning from new data without forgetting previously acquired knowledge. Mixture of Experts (MoE) architectures naturally facilitate this by incrementally adding new experts and expanding routers while keeping the existing ones frozen. However, despite expert isolation, MoE-based continual learners still suffer from forgetting due to routing-drift: old-task tokens become mistakenly attracted to newly added experts, degrading performance on prior tasks. We analyze the failure mode at the token level and reveal the token's dilemma: ambiguous and old tokens in new-task data offer minimal learning benefit yet induce forgetting when routed to new experts, due to their ambiguous routing assignment during training. Motivated by this, we propose LLaVA-DyMoE, a dynamic MoE framework that incrementally expands the MoE with drift-aware token assignment. We characterize token types via their routing score distributions and apply targeted regularization. Specifically, a token-level assignment guidance steers ambiguous and old tokens away from new experts to preserve established routing patterns and alleviate routing-drift, while complementary routing score regularizations enforce expert-group separation and promote new-expert specialization. Extensive experiments demonstrate that our LLaVA-DyMoE effectively mitigates routing-drift-induced forgetting, achieving over a 7% gain in mean final accuracy and a 12% reduction in forgetting compared to baselines. The project page is zhaoc5.github.io/DyMoE.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表