Network pruning is an effective technique for enabling lightweight Large Vision-Language Models (LVLMs), which primarily incorporates both weights and activations into the importance metric. However, existing efforts typically process calibration data from different modalities in a unified manner, overlooking modality-specific behaviors. This raises a critical challenge: how to address the divergent behaviors of textual and visual tokens for accurate pruning of LVLMs. To this end, we systematically investigate the sensitivity of visual and textual tokens to the pruning operation by decoupling their corresponding weights, revealing that: (i) the textual pathway should be calibrated via text tokens, since it exhibits higher sensitivity than the visual pathway; (ii) the visual pathway exhibits high redundancy, permitting even 50% sparsity. Motivated by these insights, we propose a simple yet effective Asymmetric Text-Visual Weight Pruning method for LVLMs, dubbed ATV-Pruning, which establishes the importance metric for accurate weight pruning by selecting the informative tokens from both textual and visual pathways. Specifically, ATV-Pruning integrates two primary innovations: first, a calibration pool is adaptively constructed by drawing on all textual tokens and a subset of visual tokens; second, we devise a layer-adaptive selection strategy to yield important visual tokens. Finally, extensive experiments across standard multimodal benchmarks verify the superiority of our ATV-Pruning over state-of-the-art methods.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Diffusion models have achieved remarkable progress in video generation, but their controllability remains a major limitation. Key scene factors such as layout, lighting, and camera trajectory are often entangled or only weakly modeled, restricting their applicability in domains like filmmaking and virtual production where explicit scene control is essential. We present LiVER, a diffusion-based framework for scene-controllable video generation. To achieve this, we introduce a novel framework that conditions video synthesis on explicit 3D scene properties, supported by a new large-scale dataset with dense annotations of object layout, lighting, and camera parameters. Our method disentangles these properties by rendering control signals from a unified 3D representation. We propose a lightweight conditioning module and a progressive training strategy to integrate these signals into a foundational video diffusion model, ensuring stable convergence and high fidelity. Our framework enables a wide range of applications, including image-to-video and video-to-video synthesis where the underlying 3D scene is fully editable. To further enhance usability, we develop a scene agent that automatically translates high-level user instructions into the required 3D control signals. Experiments show that LiVER achieves state-of-the-art photorealism and temporal consistency while enabling precise, disentangled control over scene factors, setting a new standard for controllable video generation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Contemporary commercial and open-source diffusion models have demonstrated remarkable performance in text-to-image generation, enabling widespread applications in creative design and content creation. However, legitimate requirements--such as copyright protection, privacy compliance, or personalized customization--often necessitate the removal of specific semantic concepts from pretrained models. Existing concept erasure methods suffer from two critical limitations: (1) **Incomplete suppression**, where the model still occasionally generates images containing the target concept; (2) **Poor semantic selectivity**, which degrades the generation quality of unrelated concepts and compromises overall model utility.To address these challenges, we propose **`MapRoute`**, a lightweight, semantics-aware concept erasure framework based on dynamic routing. Our approach introduces a set of modular components--termed *Mappers*--placed after a frozen pretrained text encoder. Each Mapper learns a linear mapping from a target concept to a surrogate concept. During inference, the system dynamically activates the top-K Mappers most relevant to the input prompt, based on cosine similarity between the text embedding and all the target concept embeddings, and applies their transformations sequentially. This input-driven, modular intervention enables precise, on-demand erasure while avoiding unnecessary interference with irrelevant semantics.Extensive experiments demonstrate that **`MapRoute`** effectively suppresses specified concepts while significantly reducing collateral damage to unrelated concept. By operating without full-model fine-tuning, our method entirely avoids parameter drift and concept erosion. Moreover, **`MapRoute`** outperforms state-of-the-art baselines in terms of generation fidelity, semantic consistency, and scalability to multi-concept erasure scenarios.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Point cloud completion is an important yet challenging problem in 3D computer vision, which aims to reconstruct complete and dense 3D shapes from partial point clouds. Although transformer-based and geometry-based approaches have made significant progress, they often struggle to capture the complex, high-order correlations inherent in point clouds. To address this limitation, we propose Hyper-PCN, a point cloud completion framework that leverages hypergraphs to explicitly model complex, higher-order correlations within incomplete inputs for more accurate completion. It comprises two key modules: Hyper Refinement Stack, designed to progressively capture coarse-to-fine high-order correlations through a series of hypergraph learning stages, and Anchor-based Hypergraph Neural Network, which employs a two-stage sampling strategy to construct collaborative hypergraphs, ensuring robust modeling of global structures. Extensive experiments on multiple datasets demonstrate that our approach consistently outperforms state-of-the-art methods.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Out-of-distribution (OOD) detection seeks to identify samples from unknown classes, a critical capability for deploying machine learning models in open-world scenarios. Recent research has demonstrated that Vision-Language Models (VLMs) can effectively leverage their multi-modal representations for OOD detection. However, current methods often incorporate intra-modal distance during OOD detection, such as comparing negative texts with ID labels or comparing test images with image proxies. This design paradigm creates an inherent inconsistency against the inter-modal distance that CLIP-like VLMs are optimized for, potentially leading to suboptimal performance. To address this limitation, we propose InterNeg, a simple yet effective framework that systematically utilizes consistent inter-modal distance enhancement from textual and visual perspectives. From the textual perspective, we devise an inter-modal criterion for selecting negative texts. From the visual perspective, we dynamically identify high-confidence OOD images and invert them into the textual space, generating extra negative text embeddings guided by inter-modal distance. Extensive experiments across multiple benchmarks demonstrate the superiority of our approach. Notably, our InterNeg achieves state-of-the-art performance compared to existing works, with a 3.47% reduction in FPR95 on the large-scale ImageNet benchmark and a 5.50% improvement in AUROC on the challenging Near-OOD benchmark.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
High-quality 3D assets are critical for VR/AR, industrial design, and entertainment, driving growing interest in generative models that can create 3D content from user-provided prompts. Most existing 3D generators, however, rely on a single conditioning modality: image-conditioned models deliver high visual fidelity by exploiting pixel-aligned cues but suffer from viewpoint bias when the input view is limited or ambiguous, whereas text-conditioned models benefit from broad semantic guidance yet lack low-level visual detail. This restricts how users can express their intent and raises a natural question: can the two modalities be combined to yield more flexible and faithful 3D generation? Our diagnostic study shows that even a simple late fusion of text- and image-conditioned predictions improves over single-modality models, evidencing strong cross-modal complementarity. Building on this finding, we formalize the task of Text-Image Conditioned 3D Generation, which requires joint reasoning over a visual exemplar and a textual specification during generation. To address this task, we introduce TIGON, a minimalist dual-branch baseline that maintains separate image- and text-conditioned backbones with lightweight cross-modal fusion. Extensive experiments demonstrate that text-image conditioning yields consistent gains over single-modality methods, suggesting complementary vision-language guidance as a promising direction for future 3D generation research.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Unified Multimodal Models (UMMs) are redefining the landscape of artificial intelligence by coupling perception and generation across language, vision, and structured reasoning. Yet, despite their growing sophistication, a critical gap persists in evaluation: existing benchmarks largely measure discriminative understanding or unconstrained generation in isolation, overlooking the integrated generative reasoning required for genuine multimodal intelligence. To address this, we introduce GGBench, the benchmark explicitly designed to evaluate geometric generative reasoning--the ability of a model to understand, reason about, and construct a solution within a unified framework. Each instance in GGBench contains precisely aligned natural-language instructions, executable GeoGebra code, and rendered diagrams, enabling deterministic and interpretable verification of a model's reasoning and constructive fidelity. The benchmark comprises 1,411 rigorously curated problems covering eight categories and multiple difficulty levels, resulting in over 7,000 aligned visualizations. We propose a comprehensive tri-modal evaluation protocol that jointly assesses textual planning quality, code executability, and geometric accuracy of generated diagrams through both automated and human-in-the-loop judging. Extensive experiments on both state-of-the-art UMMs and general Large Language Models (LLMs) reveal a large performance gap between end-to-end generation and reasoning-grounded construction. GGBench establishes a new standard for testing multimodal systems that must not only understand but also build, marking a crucial step toward grounded, verifiable generative intelligence.
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cs.CV · cs.CL · cs.AI
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
While recent advancements in generative models have achieved remarkable visual fidelity in video synthesis, creating coherent multi-shot narratives remains a significant challenge. To address this, keyframe-based approaches have emerged as a promising alternative to computationally intensive end-to-end methods, offering the advantages of fine-grained control and greater efficiency. However, these methods often fail to maintain cross-shot consistency and capture cinematic language. In this paper, we introduce STAGE, a SToryboard-Anchored GEneration workflow to reformulate the keyframe-based multi-shot video generation task. Instead of using sparse keyframes, we propose STEP^2 to predict a structural storyboard composed of start-end frame pairs for each shot. We introduce the multi-shot memory pack to ensure long-range entity consistency, the dual-encoding strategy for intra-shot coherence, and the two-stage training scheme to learn cinematic inter-shot transition. We also contribute the large-scale ConStoryBoard dataset, including high-quality movie clips with fine-grained annotations for story progression, cinematic attributes, and human preferences. Extensive experiments demonstrate that STAGE achieves superior performance in structured narrative control and cross-shot coherence. Our code will be available at this url.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Image tokenization has significantly advanced visual generation and multimodal modeling, particularly when paired with autoregressive models. However, current methods face challenges in balancing efficiency and quality: high-resolution image generation either requires an excessive number of tokens or compromises critical details through token reduction. To resolve this, we propose Latent Consistency Tokenizer (LacTok) that bridges discrete visual tokens with the compact latent space of pretrained latent diffusion models (LDMs), enabling efficient representation of 1024x1024 images using only 256 tokens--a 16xcompression over VQGAN. LacTok integrates a transformer encoder, a quantized codebook, and a latent consistency decoder. Direct application of LDM as the decoder results in color and brightness discrepancies; thus, we convert it to latent consistency decoder, reducing multi-step sampling to 1-2 steps for direct pixel-level supervision. To endow LacTok with text-to-image generation capabilities, we seamlessly integrate it with an autoregressive transformer, forming LacTokGen. This transformer is trained by predicting compact token sequences conditioned on text instructions. Experiments demonstrate LacTok's superiority in high-fidelity reconstruction, with 10.8 reconstruction Frechet Inception Distance on MSCOCO-2017 5K benchmark for 1024x1024 image reconstruction. LacTokGen achieves 0.73 score on GenEval benchmark and 0.304 HPSv2 on MSCOCO-2017 dataset.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表