We present **ReViSe** (_**Re**asoning with **Vi**deo **S**parsity_), a framework that combines multi-round reasoning with adaptive frame selection for video question answering (VQA). Existing vision-language models (VLMs) uniformly sample video frames, which introduces redundancy or irrelevancy. In contrast, ReViSe*interactively selects informative frames through multi-round reasoning. To achieve this, ReViSe includes three modules: a multi-round conversation module that retains frame selection history as memory; a reasoning tracer that maintains a chain-of-thought across rounds; and a self-correction mechanism that enforces structural and behavioral validity. ReViSe integrates seamlessly with both proprietary and open-source VLMs. It supports proprietary models in a "plug-and-play" manner and enables reinforcement fine-tuning for open-source models. Experiments on multiple VQA benchmarks show that **ReViSe** improves the video understanding ability of VLMs by improving accuracy while reducing the number of frames used.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Modern autonomous vehicle perception systems are often constrained by occlusions, blind spots, and limited sensing range. While existing cooperative perception paradigms, such as Vehicle-to-Vehicle (V2V) and Vehicle-to-Infrastructure (V2I), have demonstrated their effectiveness in mitigating these challenges, they remain limited to ground-level collaboration and cannot fully address large-scale occlusions or long-range perception in complex environments. To advance research in cross-view cooperative perception, we present V2U4Real, the first large-scale real-world multi-modal dataset for Vehicle-to-UAV (V2U) cooperative object perception. V2U4Real is collected by a ground vehicle and a UAV equipped with multi-view LiDARs and RGB cameras. The dataset covers urban streets, university campuses, and rural roads under diverse traffic scenarios, comprising over 56K LiDAR frames, 56K multi-view camera images, and 700K annotated 3D bounding boxes across four classes. To support a wide range of research tasks, we establish benchmarks for single-agent 3D object detection, cooperative 3D object detection, and object tracking. Comprehensive evaluations of several state-of-the-art models demonstrate the effectiveness of V2U cooperation in enhancing perception robustness and long-range awareness.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Document AI has advanced rapidly and is attracting increasing attention. Yet, while most efforts have focused on document layout analysis (DLA), its generative counterpart, layout generation, remains underexplored. Distinct from traditional graphic layout design and room layout planning, document layout generation typically involves a larger number of elements per page and exhibits greater structural diversity and complexity. Currently, a major obstacle lies in the scarcity of diverse document layouts: academic papers with Manhattan-style structures dominate existing studies, while open-world genres such as newspapers and magazines remain severely underrepresented. To address this gap, we curate OmniDocLayout-1M, the first million-scale dataset of diverse document layouts, covering six common document types and comprising contemporary layouts collected from multiple sources. Moreover, since existing methods struggle in complex domains and often fail to arrange long sequences coherently, we introduce OmniDocLayout-LLM, a 0.5B model with designed two-stage Coarse-to-Fine learning paradigm: 1) learning universal layout principles from our dataset with coarse category definitions, and 2) transferring the knowledge to a specific domain with few fine-grained annotated samples. Extensive experiments demonstrate that our approach achieves strong performance on multiple domains in M^6Doc dataset, substantially surpassing both existing layout generation experts and several latest general-purpose LLMs. More information can be found at https://github.com/opendatalab/OmniDocLayout.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vision-Language Models (VLMs) have emerged as a promising paradigm in autonomous driving (AD), providing a unified framework for perception and decisionmaking. However, their real-world deployment is hindered by significant computational overhead when processing high-resolution, multi-view images. This complexity stems from the massive number of visual tokens, which increases inference latency and memory consumption due to the quadratic complexity of self-attention. To address these challenges, we propose Prune2Drive, a plug-and-play visual token pruning framework for multi-view VLMs in AD. Prune2Drive introduces two core innovations: (i) a diversity-aware token selection mechanism that prioritizes semantic and spatial coverage across views, and (ii) a view-adaptive pruning controller that automatically learns optimal pruning ratios based on camera importance to downstream tasks. Unlike prior methods, Prune2Drive requires no model retraining or access to attention maps, ensuring compatibility with modern efficient attention implementations. Extensive experiments on the DriveLM and DriveLMM-o1 benchmarks demonstrate that Prune2Drive achieves significant speedups and memory savings with minimal performance impact. When retaining only 10% of visual tokens, our method achieves a 6.40x speedup in the prefilling phase and consumes only 13.4% of the original FLOPs, with a mere 3% average performance drop on the DriveLM benchmark. Code is available at: https://github.com/MinhaoXiong/Prune2Drive.git
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
This paper introduces UniMERNet, a high-accuracy, computation-efficient algorithm for Mathematical Expression Recognition (MER) across diverse real-world scenarios. To facilitate UniMERNet's training, we constructed UniMER-1M, a million-scale dataset whose unprecedented diversity endows the model with robust generalization ability. Through in-depth analysis, we discover a distinctive raster-scan pattern (left-to-right, top-to-bottom) in the attention distribution of Transformer models for MER tasks, which closely aligns with human reading habits. Based on this key finding, we design an innovative **Raster-Scan Attention** mechanism that employs a "horizontal-first, vertical-second" sequential attention computation strategy. This approach not only successfully reduces computational complexity from \mathcal O (NH^2W^2D) to \mathcal O (NHWD(H + W)) , but also enables the model to capture long-range dependencies more efficiently, achieving recognition performance comparable to global attention. Leveraging both UniMER-1M and our innovative attention mechanism, UniMERNet achieves state-of-the-art performance across four real-world scenarios while significantly reducing computational resources compared to global attention: over **1.2x** memory savings during training, approximately **10x** memory reduction during inference, and **5x** speed with slightly improved accuracy. All resources will be publicly released to advance MER research further.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Generating realistic 3D cities is fundamental to world models, virtual reality, and game development, where an ideal urban scene must satisfy both stylistic diversity, fine-grained, and controllability. However, existing methods struggle to balance the creative flexibility offered by text-based generation with the object-level editability enabled by explicit structural representations. We introduce MajutsuCity, a natural language-driven and aesthetically adaptive framework for synthesizing structurally consistent and stylistically diverse 3D urban scenes. MajutsuCity represents a city as a composition of controllable layouts, assets, and materials, and operates through a four-stage pipeline. To extend controllability beyond initial generation, we further integrate MajutsuAgent, an interactive language-grounded editing agent that supports five object-level operations. To support photorealistic and customizable scene synthesis, we also construct MajutsuDataset, a high-quality multimodal dataset containing 2D semantic layouts and height maps, diverse 3D building assets, and curated PBR materials and skyboxes, each accompanied by detailed annotations. Meanwhile, we develop a practical set of evaluation metrics, covering key dimensions such as structural consistency, scene complexity, material fidelity, and lighting atmosphere. Extensive experiments demonstrate MajutsuCity reduces layout FID by 83.7% compared with CityDreamer and by 20.1% over CityCraft. Our method ranks first across all AQS and RDR scores, outperforming existing methods by a clear margin. These results confirm MajutsuCity as a new state-of-the-art in geometric fidelity, stylistic adaptability, and semantic controllability for 3D city generation. We expect our framework can inspire new avenues of research in 3D city generation. Our project page: https://longhz140516.github.io/MajutsuCity/
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表