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首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2b1b24ef3505214ee46a9f8c512d1ecCVF · CVPR 2026

MoCha: End-to-End Video Character Replacement without Structural Guidance

Xu, Zhengbo, Ma, Jie, Wang, Ziheng, Peng, Zhan, Liang, Jun, Li, Jing

原文摘要

Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a new framework that mitigates these limitations by harnessing the inherent tracking ability of the video diffusion model, therefore requiring only a single arbitrary frame mask and no structural guidance. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code and dataset to facilitate further research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a56b5e78bd9d943f9831fcd29af10d28CVF · CVPR 2026

AirSim360: A Panoramic Simulation Platform within Drone View

Ge, Xian, Pan, Yuling, Zhang, Yuhang, Li, Xiang, Zhang, Weijun, Zhang, Dizhe, Wan, Zhaoliang, Lin, Xin 等 15 位作者

原文摘要

The field of 360-degree omnidirectional understanding has been receiving increasing attention for advancing spatial intelligence. However, the lack of large-scale and diverse data remains a major limitation. In this work, we propose AirSim360, a simulation platform for omnidirectional data from aerial viewpoints, enabling wide-ranging scene sampling with drones. Specifically, AirSim360 focuses on three key aspects: a render-aligned data and labeling paradigm for pixel-level geometric, semantic, and instance-level understanding; an interactive pedestrian-aware system for modeling human behavior; and an automated trajectory generation paradigm to support navigation tasks. Furthermore, we collect more than 60K panoramic samples and conduct extensive experiments across various tasks to demonstrate the effectiveness of our simulator. Unlike existing simulators, our work is the first to systematically model the 4D real world under an omnidirectional setting. The entire platform, including the toolkit, plugins, and collected datasets, will be made publicly available.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表