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新论文 · v1arXiv:2611.06627

Interactive World Simulation with Cosmos for Physical AI

NVIDIA, :, Anis Ahmad, Jon Allen, Malik Aqeel Anwar, Jesse Archer, Maciej Bala, Piotr Barejko 等 90 位作者

We present a shared framework that adapts Cosmos world foundation models for real-time interactive world simulation in Physical AI. By streaming visual observations in response to actions and scene controls, the framework enables users and embodied agents to interact with evolving virtual environments. It supports both predicting the visual consequences of actions and generating observations from physical state maintained by an external simulator. We demonstrate this approach across camera navigation and robot manipulation, controllable video transfer, and multi-view autonomous vehicle (AV) simulation. These examples provide a shared foundation for developing interactive virtual environments for Physical AI training and evaluation. Our code and model checkpoints are available at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3-examples. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos-simulation.

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cs.AI · cs.CV · cs.LG · cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2605.30058

HEART-Bench: Do LLMs Make Persona-Consistent Decisions?

Weihan Peng, Chenxu Zhang, Qianao Wang, Yuling Shi, Heng Lian, Qihong Mao, Jiahao Pang, Chunliang Feng 等 10 位作者

LLM agents in interactive entertainment and social applications, including companions, role-play characters, and persona clones, need decisions grounded in personality and past experiences. We introduce HEART-Bench to evaluate memory-grounded persona-consistent response selection. The benchmark combines 11 Big Five-anchored synthetic characters, each with 1,000 autobiographical memories, and 64 DIAMONDS-guided decision scenarios into 673 multiple-choice questions. Domain experts independently compare candidate responses, with a senior expert resolving disagreements and revising responses when needed; other characters' adjudicated responses to the same scenario serve as distractors. In the main evaluation, models receive character IDs and occupations, scenarios, and options, with retrieved memories added in memory-augmented settings. Detailed personality-and-value profiles are withheld. We evaluate 16 LLMs under No-Retrieval, Naive-RAG, Mem0, and PersonaDB. Accuracy without memories stays near the 25% chance level, and the best memory-augmented configuration reaches 64.9%. On a matched 150-item subset, human annotators reach 80.8%, compared with 64.0% for the best model. Memory-content ablations show the importance of retrieving experiences that match both the target character and the decision context.

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cs.CL
arXiv ↗PDF ↗