Alzheimer's disease (AD) diagnosis may benefit from gut metabolic information associated with brain-gut interactions, yet existing models largely analyze cerebral glucose metabolism alone. Although whole-body fluorodeoxyglucose positron emission tomography (FDG-PET) can provide paired brain-gut observations, routine brain examinations rarely include gut imaging, limiting direct use of this information for diagnosis. In this paper, we present BRIDGE (Brain and Gut Representation Integration via Distribution-Guided Enhancement), a two-stage framework for transferring brain-gut metabolic knowledge to brain-only diagnosis. Specifically, BRIDGE integrates a conditional brain-to-gut latent transport module and a disease-evidence-guided cerebral pathway to capture subject-specific cross-organ correspondence and disease-relevant cerebral representations. For the cerebral pathway, a large language model (LLM) helps organize literature-derived descriptors into human-approved semantic anchors that guide feature learning. Additionally, we introduce a counterfactual-guided residual fusion mechanism, which uses matched and non-matched virtual-gut evidence to supervise a confidence gate and dynamically regulate the contribution of transported cross-organ information. At inference, BRIDGE exploits complementary gut-related context using brain PET alone, without measured gut PET. Extensive experiments across public and private cohorts demonstrate that BRIDGE outperforms brain-only and cross-organ baselines, achieving AUC gains of 6.0% and 5.2% over its brain-only counterpart for CN/MCI and CN/AD diagnosis, respectively. Notably, its ability to transfer complementary brain-gut metabolic context while preserving brain PET as the sole inference input highlights its potential for clinically practical diagnosis. Our code is available at https://github.com/CUHK-AIM-Group/BRIDGE.
Ziyun Chen, Yijun Wang, Chuanyi Zhang, Liang Yao, Yuexuan An, Xiang Gu, Wei Zhou, Fan Liu
Referring expression segmentation (RES) aims to localize targets at the pixel level guided by human instructions. However, current models predominantly follow a text-centric paradigm that treats discrete text as the primary interaction medium for these human instructions. This assumption is especially limiting in unmanned aerial vehicle (UAV) applications, where rapid response, hands-free operation, and natural communication are often critical. In this paper, we reconstruct UAV referring expression segmentation through an audio-centric perspective. Grounded in information theory, we demonstrate that raw audio provides a higher upper bound for extracting rich semantic features than transcribed text. To achieve this, we construct an audio-driven UAV referring expression segmentation benchmark named Aerial-AudioRES by augmenting VisDrone with synthesized speech, forming "audio-text-image-mask" quadruples. Specifically, we employ an ambiguity filtering mechanism to ensure referential uniqueness, and incorporate eight distinct timbres alongside 4 realistic noises to simulate authentic environments. To drive the paradigm shift from text-centric to audio-centric, we propose the end-to-end Audio-centric Referring Expression Segmentation Network (ARES-Net). Distinct from discrete text-visual matching, our approach learns to establish a direct soft alignment between continuous acoustic manifolds and multi-scale visual representations. Comprehensive experiments show that our method obtains a peak accuracy of 64.23% in oIoU and demonstrates robust generalization on a collected real-human test set. Furthermore, it significantly reduces total interaction latency to one-third of the text-based method. Our code is available at https://github.com/LemonGauss/ARES-Net.
Yang Yang SUN YAT-SEN UNIVERSITY, Feng Hu IEG, Tencent, Haiming Zhang Tencent AI Research, XU Cheng , Tsinghua University, Gui Zheng, Liang Yao SUN YAT-SEN UNIVERSITY, Wenqi Ren SUN YAT-SEN UNIVERSITY
While Large Vision-Language Models (LVLMs) have demonstrated remarkable proficiency in image captioning, existing research primarily focuses on real-world scenarios, leaving surreal, highly stylized, and semantically hybrid virtual-world scenarios significantly underexplored. In this work, we introduce Game Character Captioning, a novel task designed to evaluate LVLMs’ capability to perceive and describe game character from the virtual-world. To facilitate evaluation, we establish GC-Bench, a manually annotated benchmark, and propose Graph-F1 to effectively assess performance on this task. Our evaluation reveals that: (1) current state-of-the-art LVLMs, including closed-source giants such as Gemini 3 Pro and GPT-5.1, struggle to maintain the high performance seen in real-world scenarios; and (2) a notable gap exists between open-source and closed-source models. To bridge this gap, we construct GC-148K, a large-scale dataset generated via a specialized data pipeline, and develop the G-Cap series. Experiments demonstrate that G-Cap series rivals the performance of advanced closed-source models at a lower cost, offering an efficient solution for industrial-grade production environment.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表