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版本更新 · v4arXiv:2605.16981

Rethinking the State Update Gate for Long-Sequence Recurrent 3D Reconstruction

Kejun Ren, Lei Jin, Tianxin Huang, Lianming Xu, Li Wang

原文摘要

Streaming 3D reconstruction under a strict constant-memory budget hinges on how the recurrent state is updated as the stream evolves. We profile TTT3R-style per-token gates across five benchmarks and discover a structural bottleneck: the gate is intrinsically bounded in magnitude (median $0.31$; never exceeding $0.6$) and nearly frame-invariant, yielding an effective memory horizon of only $\sim$3 frames per state token, which serves as the structural origin of long-sequence drift. We trace this to a missing axis: existing inference-time methods modulate updates only at the per-token, intra-frame level, while the orthogonal frame-level question of \emph{how strongly each frame should contribute to the state} has been treated as content-independent. We close this gap with a scalar frame-level gate $α_t \in (0, 1]$ derived in closed form from frame-to-frame changes of internal features---a graded write weight, inspired by classical Simultaneous Localization and Mapping (SLAM) keyframe selection, that never discards a frame and requires no parameters, no training, and no extra forward pass. Across six benchmarks spanning camera pose, video depth, and 3D reconstruction at sequence lengths up to $4,661$ frames, our gate cuts ATE by $51\%$ on long TUM-RGBD pose sequences, reduces AbsRel by $13.0\%$ on Bonn video depth, and on KITTI long-sequence pose estimation surpasses both LongStream and Keyframe-VO in average ATE, while retaining strictly constant memory at zero training cost. Code is available at https://github.com/rkj12345/AFG.

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