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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0ee249abba79421d97d3fd7c46f73314CVF · CVPR 2026

LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging

Shu, Zhijian, Lin, Cheng, Xie, Tao, Yin, Wei, Li, Ben, Pu, Zhiyuan, Li, Weize, Yao, Yao 等 11 位作者

原文摘要

3D vision foundation models like Visual Geometry Grounded Transformer (VGGT) have advanced greatly in geometric perception. However it is time-consuming and memory-intensive for long sequences, limiting application to large-scale scenes beyond hundreds of images. To address this, we propose LiteVGGT, achieving up to 10x speedup and substantial memory reduction, enabling efficient processing of 1000-image scenes. We derive two key insights for 3D reconstruction: 1) tokens from local image regions have inherent geometric correlations, leading to high similarity and computational redundancy; 2) token similarity across adjacent network layers remains stable, allowing for reusable merge decisions. Guided by these, we design a simple yet efficient strategy, dubbed geometry-aware cached token merging . We analyze each token's geometric importance, optimizing anchor token selection to better preserve key information for reconstruction. We also cache and reuse merge indices across layers, substantially reducing latency with minimal accuracy impact. This strategy retains VGGT's core performance, enabling efficient fine-tuning and FP8 quantization for further gains. Extensive experiments validate LiteVGGT's effectiveness, scalability, and robustness.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:297a8db56291644ba5c333878f50fd70CVF · CVPR 2026

Diff4Splat: Repurposing Video Diffusion Models for Dynamic Scene Generation

Pan, Panwang, Lin, Chenguo, Li, Chenxin, Zhao, Jingjing, Lin, Yuchen, Li, Haopeng, Lin, Yunlong, Wen, Kairun 等 10 位作者

原文摘要

We introduce Diff4Splat, a feed-forward framework for dynamic scene generation from a single image. Our method synergizes the powerful generative priors of video diffusion models with geometric and motion constraints learned from a large-scale 4D dataset. Given a single image, a camera trajectory, and an optional text prompt, our model directly predicts a dynamic scene represented by a deformable 3D Gaussian field. This approach captures appearance, geometry, and motion in a single pass, eliminating the need for test-time optimization or post-hoc processing. At the core of our framework is a video latent transformer that enhances existing video diffusion models, enabling them to jointly model spatio-temporal dependencies and predict 3D Gaussian Primitives over time. Supervised by objectives targeting appearance fidelity, geometric accuracy, and motion consistency, Diff4Splat generates high-fidelity dynamic scenes within 30 seconds. We demonstrate the effectiveness of Diff4Splat across video generation, novel view synthesis, and geometry extraction, where it matches or surpasses optimization-based methods for dynamic scene synthesis while being significantly more efficient.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2fd94177bb0b8d66c34c264eff1e1f61CVF · CVPR 2026

ID-Crafter: VLM-Grounded Online RL for Compositional Multi-Subject Video Generation

Pan, Panwang, Zhao, Jingjing, Lin, Yuchen, Lin, Chenguo, Li, Chenxin, Liu, Hengyu, Shen, Tingting, Mu, Yadong

原文摘要

Significant progress has been achieved in high-fidelity video synthesis, yet current paradigms often fall short in effectively integrating identity information from multiple subjects. This leads to semantic conflicts and suboptimal performance in preserving identities and interactions, limiting controllability and applicability. To tackle this issue, we introduce ID-Crafter, a framework for multi-subject video generation that achieves superior identity preservation and semantic coherence. ID-Crafter integrates three key components: (i) a hierarchical identity-preserving attention mechanism that progressively aggregates features at intra-subject, inter-subject, and cross-modal levels; (ii) a semantic understanding module powered by a pretrained Vision-Language Model (VLM) to provide fine-grained guidance and capture complex inter-subject relationships; and (iii) an online reinforcement learning phase to further refine the model for critical concepts. Furthermore, we construct a new dataset to facilitate robust training and evaluation. Extensive experiments demonstrate that ID-Crafter establishes new state-of-the-art performance on multi-subject video generation benchmarks, excelling in identity preservation, temporal consistency, and overall video quality.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:45e02b1f914fecd7e9268ee57a96654bCVF · CVPR 2026

Humanoid Generative Pre-Training for Zero-Shot Motion Tracking

Qi, Zekun, Chen, Xuchuan, Wang, Jilong, Lin, Chenghuai, Lian, Yunrui, Zhang, Wenyao, Yu, Xinqiang, Wang, He 等 9 位作者

原文摘要

We introduce Humanoid-GPT, a GPT-style Transformer with causal attention trained on a billion-scale motion corpus for whole-body control. Unlike prior shallow MLP trackers constrained by scarce data and an agility-generalization trade-off, Humanoid-GPT is pre-trained on a 2B-frame retargeted corpus that unifies all major mocap datasets with large-scale in-house recordings. Scaling both data and model capacity yields a single generative Transformer that tracks highly dynamic behaviors while achieving unprecedented zero-shot generalization to unseen motions and control tasks. Extensive experiments and scaling analyses show that our model establishes a new performance frontier, demonstrating robust zero-shot generalization to unseen tasks while simultaneously tracking highly dynamic and complex motions.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:55ee2c0be1b3f61a4e4026e6ce343579CVF · CVPR 2026

MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second

Lin, Chenguo, Lin, Yuchen, Pan, Panwang, Yu, Yifan, Hu, Tao, Yan, Honglei, Fragkiadaki, Katerina, Mu, Yadong

原文摘要

We present MoVieS, a Motion-aware View Synthesis model that reconstructs 4D dynamic scenes from monocular videos in one second. It represents dynamic 3D scenes with pixel-aligned Gaussian primitives and explicitly supervises their time-varying motions. This allows, for the first time, the unified modeling of appearance, geometry and motion from monocular videos, and enables reconstruction, view synthesis and 3D point tracking within a single learning-based framework. By bridging view synthesis with geometry reconstruction, MoVieS enables large-scale training on diverse datasets with minimal dependence on task-specific supervision. As a result, it also naturally supports a wide range of zero-shot applications, such as scene flow estimation and moving object segmentation. Extensive experiments validate the effectiveness and efficiency of MoVieS across multiple tasks, achieving competitive performance while offering several orders of magnitude speedups.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:65081fca3eab0ce6eb11f691a852bc73CVF · CVPR 2026

Deformation-based In-Context Learning for Point Cloud Understanding

Lin, Chengxing, Deng, Jinhong, Lei, Yinjie, Li, Wen

原文摘要

Recent advances in point cloud In-Context Learning (ICL) have demonstrated strong multitask capabilities. Existing approaches typically adopt a Masked Point Modeling (MPM)-based paradigm for point cloud ICL. However, MPM-based methods directly predict the target point cloud from masked tokens without leveraging geometric priors, requiring the model to infer spatial structure and geometric details solely from token-level correlations via transformers. Additionally, these methods suffer from a training-inference objective mismatch, as the model learns to predict the target point cloud using target-side information that is unavailable at inference time. To address these challenges, we propose DeformPIC, a deformation-based framework for point cloud ICL. Unlike existing approaches that rely on masked reconstruction, DeformPIC learns to deform the query point cloud under task-specific guidance from prompts, enabling explicit geometric reasoning and consistent objectives. Extensive experiments demonstrate that DeformPIC consistently outperforms previous state-of-the-art methods, achieving reductions of 1.6, 1.8, and 4.7 points in average Chamfer Distance on reconstruction, denoising, and registration tasks, respectively. Furthermore, we introduce a new out-of-domain benchmark to evaluate generalization across unseen data distributions, where DeformPIC achieves state-of-the-art performance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:aa87e485ca0cb4714c66cc9ac6b66d3cCVF · CVPR 2026

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Xu, Rui, Xue, Tianyang, Dong, Qiujie, Wan, Le, Zhu, Zhe, Li, Peng, Dou, Zhiyang, Lin, Cheng 等 12 位作者

原文摘要

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to the large number of tokens required and constrained quantization granularity. These issues prevent faithful reproduction of fine geometric details and structured density patterns. We introduce MeshMosaic, a novel local-to-global framework for artist mesh generation that scales to over 100K triangles--substantially surpassing prior methods, which typically handle only around 8K faces. MeshMosaic first segments shapes into patches, generating each patch autoregressively and leveraging shared boundary conditions to promote coherence, symmetry, and seamless connectivity between neighboring regions. This strategy enhances scalability to high-resolution meshes by quantizing patches individually, resulting in more symmetrical and organized mesh density and structure. Extensive experiments across multiple public datasets demonstrate that MeshMosaic significantly outperforms state-of-the-art methods in both geometric fidelity and user preference, supporting superior detail representation and practical mesh generation for real-world applications.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表