3D Gaussian Splatting (3DGS) has demonstrated exceptional performance in reconstruction and novel view synthesis tasks. However, its reliance on Structure-from-Motion preprocessing may lead to degraded performance under sparse-view scenarios. Recent works attempt to address this limitation by leveraging pre-trained image matching models to generate Gaussian primitives but overlook the probabilistic uncertainty embedded in both the initial primitive distribution and iterative position updates. This uncertainty can accumulate and degrade reconstruction fidelity. Hence, we propose BA-GS, a Bayesian framework that models both the global distribution and local uncertainty of Gaussian primitives. At global initialization, a Variational Bayesian Gaussian Mixture Model (VB-GMM) models the latent distribution of primitives, capturing region-wise density and gradient patterns. At local refinement, an Adaptive Kalman Filter refines each primitive's position by recursively fusing noisy gradient observations with spatial priors, dynamically adjusting its covariance according to local uncertainty.This hierarchical Bayesian formulation effectively bridges probabilistic distribution modeling and uncertainty-aware optimization, resulting in improved reconstruction quality under sparse-view conditions. Experiments across multiple benchmark datasets including Tanks and Temples, MVimgNet, and LLFF demonstrate that our method consistently outperforms existing approaches.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
High-quality video editing and processing are crucial in domains such as filmmaking and autonomous driving, where accurate visual refinement and data preparation are essential. However, it is challenging to achieve precise control over dynamic objects while maintaining spatiotemporal consistency. Current approaches typically utilize text prompts or 2D structural priors for video editing to ensure consistency, yet they struggle to effectively constrain the spatial variations of dynamic 3D objects. In this paper, we introduce RecEdit-Drive, a framework that integrates Spatial Feature Warping and Spatiotemporal Collaborative Modeling to effectively control 3D object variations and enhance video consistency. The spatial feature warping enhances precise control over the edited foreground 3D objects, enhancing spatial consistency in the generated videos; and the spatiotemporal collaborative modeling seamlessly integrates edited foreground objects into the background, yielding realistic and consistent edited videos. Besides, we design an inference strategy to reconstruct an accurate background structure through noise manipulation, providing a reliable reference for foreground instance editing at early denoising stages. We perform extensive qualitative and quantitative comparisons regarding general video editing and downstream tasks on the public datasets, demonstrating the state-of-the-art performance of our proposed method.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Based on an RGB-D image pair, semantic scene completion (SSC) provides a description for 3D scene understanding by predicting 3D semantic occupancy map. Recent methods extract RGB-D multi-modal features and fuse them in spatial domain, which disregards the misalignment caused by the imperfect raw multi-modal data and the multi-modal feature learning. Moreover, the operations of extracting high-level features they utilized tend to introduce feature smoothing and detail loss, exacerbating the above misalignment. To tackle these problems, this paper introduces MFDNet, a lightweight semantic scene completion network based on a multi-modal frequency decomposition strategy. By integrating frequency processing with limited layers of convolution and downsampling, MFDNet achieves a balance between modalities alignment and detail retainment. The network is equipped with Multi-modal Adaptive Frequency Fusion (MAFF) and Frequency Detail Compensation (FDC). MAFF models the intra-modal multi-bands dependencies and inter-modal relationships from a global perspective, enabling modality-specific calibration while facilitating the aligned fusion of multi-modal features. FDC excavates the high-frequency cues in shallow features to compensate for the missing local details of the fused feature and achieve fine-grained alignment for completion. MAFF and FDC formulate a global-to-local alignment and completion paradigm for multi-modal SSC. Extensive experiments demonstrate that MFDNet reduces parameters by 54.4% while achieving state-of-the-art performance on the NYUv2 and NYUCAD datasets.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Although multi-modal large language models (MLLMs) have shown strong capabilities across diverse domains, their application in generating fine-grained 3D perception and prediction outputs in autonomous driving remains underexplored. In this paper, we propose DrivePI, a novel spatial-aware 4D MLLM that serves as a unified Vision-Language-Action (VLA) framework that is also compatible with vision-action (VA) models. Our method jointly performs spatial understanding, 3D perception (i.e., 3D occupancy), prediction (i.e., occupancy flow), and planning (i.e., action outputs) in parallel through end-to-end optimization. To obtain both precise geometric information and rich visual appearance, our approach integrates point clouds, multi-view images, and language instructions within a unified MLLM architecture. We further develop a data engine to generate text-occupancy and text-flow QA pairs for 4D spatial understanding. Remarkably, with only a 0.5B Qwen2.5 model as MLLM backbone, DrivePI as a single unified model matches or exceeds both existing VLA models and specialized VA models. Specifically, compared to VLA models, DrivePI outperforms OpenDriveVLA-7B by 2.5% mean accuracy on nuScenes-QA and reduces collision rate by 70% over ORION (from 0.37% to 0.11%) on nuScenes. Against specialized VA models, DrivePI surpasses FB-OCC by 10.3 RayIoU for 3D occupancy on OpenOcc, reduces the mAVE from 0.591 to 0.509 for occupancy flow on OpenOcc, and achieves 32% lower L2 error than VAD (from 0.72m to 0.49m) for planning on nuScenes. Code will be available at https://github.com/happinesslz/DrivePI.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Open-vocabulary part segmentation (OVPS) aims to segment objects into fine-grained parts while generalizing to unseen categories. Existing VLM-based methods face two challenges: (1) object over-segmentation, caused by overly broad semantic activations, and (2) part under-segmentation, resulting from weak fine-grained perception. To address these issues, we propose HOPS, a two-stage framework for hierarchical open-vocabulary part segmentation. HOPS introduces a bidirectional semantic-structural attention fusion mechanism that integrates CLIP's semantic alignment with DINO's structural perception. In the object segmentation stage, the Attention-Aware Filtering Module (AFM) refines cross-modal similarity maps via semantic-structural attention to suppress object over-segmentation. In the part segmentation stage, the Affinity-Guided Enhancement Module (AEM) iteratively propagates part responses to progressively expand activation regions, effectively mitigating part under-segmentation. Experiments on Pascal-Part-116, ADE20K-Part-234, and PartImageNet demonstrate that HOPS achieves state-of-the-art performance with superior generalization. Our code is available at https://github.com/TJU-IDVLab/HOPS.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Dong, Haotian, Wang, Wenjing, Li, Chen, Lyu, Jing, Lin, Di
Generating RGB-A videos, which include alpha channels for transparency, has wide applications. However, current methods often suffer from low quality due to confusion between RGB and alpha. In this paper, we address this problem by learning shiftable RGB-A distributions. We adjust both the latent space and noise space, shifting the alpha distribution outward while preserving the RGB distribution, thereby enabling stable transparency generation without compromising RGB quality. Specifically, for the latent space, we propose a transparency-aware bidirectional diffusion loss during VAE training, which shifts the RGB-A distribution according to likelihood. For the noise space, we propose shifting the mean of diffusion noise sampling and applying a Gaussian ellipse mask to provide transparency guidance and controllability. Additionally, we construct a high-quality RGB-A video dataset. Compared to state-of-the-art methods, our model excels in visual quality, naturalness, transparency rendering, inference convenience, and controllability. The released model is available on our website: https://donghaotian123.github.io/Wan-Alpha/.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表