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arXiv 最近完成扫描:2026-11-09 07:12 · 全站最近入库:2026-11-08 06:02各信源进度 →

统计口径与数据新鲜度

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版本更新 · v2arXiv:2607.01164

Explicit 3D Gaussian Models for Fast, Mesh-Free Compression of Structured and Unstructured Volumes

Landon Dyken, Sharmistha Chakrabarti, Nathan Debardeleben, Steve Petruzza, Qi Wu, Will Usher, Sidharth Kumar

原文摘要

Recent work has shown that implicit neural representations (INRs) can be trained to effectively compress structured and unstructured volume data, allowing for direct data querying with a reduced memory footprint. However, as existing INRs for unstructured volumes do not encode geometry, they require partial mesh storage for later sampling, limiting achievable compression. At the same time, novel view synthesis methods have shown that explicit collections of 3D Gaussians can be used to accurately visualize volume data. In this work, we introduce an explicit model for volume data compression based on 3D Gaussian primitives. We reinterpret collections of 3D Gaussians as an explicit representation of a volume's scalar field and use a sampling strategy that reconstructs scalar values at spatial locations through weighted aggregation of intersecting Gaussians. We develop optimized CUDA-accelerated pipelines for structured and unstructured model sampling, loss functions that encourage accurate domain coverage of our models, and a novel sampling-error based densification strategy. Our explicit formulation naturally encodes domain geometry, eliminating the need for mesh storage in unstructured volumes and introducing significantly higher compression opportunities. Compared to existing INRs, we demonstrate that our explicit model achieves significant training speed and reconstruction quality improvements on both structured and unstructured volumes, while enabling compression ratios much higher than previous work for unstructured volumes.

cs.LG

新论文 · v1arXiv:2610.40607

战斗世界模型:通过视觉交互代理实现可定制战斗

Fight World Model: Customizable Combat through Visual Interaction Proxies

Jiahua Li, Zixu John, Tom Zhong, Fuping Wu, Tianhao Xu, Ruicheng Zhang, Jun Zhou, Zunnan Xu

AI 速读 基于摘要

FWM 将规则驱动的战斗执行与视频渲染分离,用可执行引擎和确定性编译器生成交互代理,从而在无需重训渲染器的情况下支持可定制战斗规则与角色外观。

cs.CV

查看原文摘要

A playable, programmable game world must maintain persistent state, enforce executable rules, and support extensible gameplay mechanics. Existing video world models can generate plausible combat, yet struggle to keep hit reactions and health updates consistent with game rules. We introduce Fight World Model (FWM), which separates rule-governed combat execution from video rendering. An executable engine maintains state and resolves interactions. A deterministic compiler encodes these outcomes and attempted actions in a spatially and temporally aligned interaction proxy. The proxy aligns action and skill windows, brief hit reactions, and persistent health by fighter identity and timing. These cues can be controlled separately to render interactions under modified rules. Identity-bound references preserve character appearance across side switches. We train FWM on FightWorld Corpus, spanning 52 skill effects, 187 character-appearance variants, and 15 arenas. Without retraining the renderer, FWM supports damage scaling, limited-hit immunity, lifesteal, and multi-stage skill mechanisms beyond the native game. It also allows character and arena customization. Experiments demonstrate the effectiveness of FWM, which outperforms existing game world models in action fidelity, hit reactions, health-state consistency, and character appearance preservation. Our project is available at https://fight-world-model.github.io.

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f034aed35fff32e41b07936d38181f9CVF · CVPR 2026

WebChain: A Large-Scale Human-Annotated Dataset of Real-World Web Interaction Traces

Fan, Sicheng, Wan, Rui, Leng, Yifei, Liang, Gaoning, Ling, Li, Shang, Yanyi, Kong, Dehan

原文摘要

We introduce WebChain, the largest open-source dataset of human-annotated trajectories on real-world websites, designed to accelerate reproducible research in web agents. It contains 31,725 trajectories and 318k steps, featuring a core Triple Alignment of visual, structural, and action data to provide rich, multi-modal supervision. The data is collected via a scalable pipeline that ensures coverage of complex, high-value tasks often missed by synthetic methods. Leveraging this dataset, we propose a Dual Mid-Training recipe that decouples spatial grounding from planning, achieving state-of-the-art performance on our proposed WebChainBench and other public GUI benchmarks. Our work provides the data and insights necessary to build and rigorously evaluate the next generation of scalable web agents.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表