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新论文 · v1arXiv:2611.05615

$\mathcal{C}^\infty$ Smooth Trajectory Planning with Application to Soft Robots

Reinhard M. Grassmann, Abdulaziz Y. Alkayas, Lingyun Chen, Sami Haddadin

原文摘要

High motion performance and avoiding structural vibrations rely on smooth trajectory planning. The smoothness requirement depends on the robot's complexity in terms of the number of degrees of freedom and system order due to the flexibility of the joints and links. For industrial robots, the smoothness requirements have been determined and subsequently taken into account. Although unknown for soft continuum robots, the exact smoothness requirement can potentially be much larger than previously considered ones such as $\mathbf{\mathcal{C}^4}$ for collaborative robots and $\mathbf{\mathcal{C}^5}$ for quadcopter drones. To address this gap, we introduce a $\mathbf{\mathcal{C}^\infty}$-smooth trajectory generator that respects defined kinematic limits and generates infinitely differentiable trajectories. The generated path addresses and generalizes to all smoothness requirements, where a transition between sequential states is needed. Therefore, all trajectories have continuous velocity, acceleration, jerk, snap, crackle, pop, etc. Of particular interest is the case of null boundary conditions, i.e., all derivatives at the start and end of the trajectory are equal to zero. We verified and evaluated our proposed approach in simulations and on hardware.

cs.RO

版本更新 · v2arXiv:2602.13444

FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation

Huajian Zeng, Lingyun Chen, Jiaqi Yang, Yuantai Zhang, Fan Shi, Peidong Liu, Xingxing Zuo

原文摘要

Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An embodiment-agnostic interaction representation that captures this structure would make manipulation behaviors easier to validate and transfer across robots. We propose FlowHOI, a two-stage flow-matching framework that generates semantically grounded, temporally coherent HOI sequences, comprising hand poses, object poses, and hand-object contact states, conditioned on an egocentric observation, a language instruction, and a 3D Gaussian splatting (3DGS) scene reconstruction. We decouple geometry-centric grasping from semantics-centric manipulation, conditioning the latter on compact 3D scene tokens and employing a motion-text alignment loss to semantically ground the generated interactions in both the physical scene layout and the language instruction. To address the scarcity of high-fidelity HOI supervision, we introduce a reconstruction pipeline that recovers aligned hand-object trajectories and meshes from large-scale egocentric videos, yielding an HOI prior for robust generation. Across the GRAB and HOT3D benchmarks, FlowHOI achieves the highest action recognition accuracy and a 1.7$\times$ higher physics simulation success rate than the strongest diffusion-based baseline, while delivering a 40$\times$ inference speedup. We further demonstrate real-robot execution on four dexterous manipulation tasks, illustrating the feasibility of retargeting generated HOI representations to real-robot execution pipelines.

cs.RO · cs.AI · cs.CV