Gary Hoppenworth, George Z. Li, Sepideh Mahabadi, Jakub Tarnawski
In the semi-streaming model, the edges of an $n$-vertex graph arrive in a stream, and an algorithm makes multiple passes over that stream while using only $\widetilde{O}(n)$ space. The number of passes needed to compute single-source reachability in directed graphs is a long-standing open question in streaming algorithms, going back to Henzinger, Raghavan, and Rajagopalan (1998). The best known semi-streaming algorithm uses $n^{1/2+o(1)}$ passes due to Jambulapati, Liu, and Sidford (2019), while the best lower bound is $Ω(\log n/\log\log n)$ passes due to Guruswami and Onak (2016). We give streaming algorithms for computing single-source reachability and shortest paths on $n$-vertex directed graphs using $\widetilde{O}(n)$ space and $n^{1/3+o(1)}$ passes. Our algorithms are based on implicit hopsets, which are large hopsets that can be represented implicitly in $\widetilde{O}(n)$ space. We introduce this notion and give new constructions for implicit hopsets with small hopbound. Along the way, we obtain new work-depth tradeoffs for parallel shortest paths in directed graphs, improving the recent result of Ashvinkumar, Bernstein, Probst Gutenberg, and Saranurak (2026).
Self-supervised contrastive learning has emerged as a powerful paradigm for skeleton-based action recognition by enforcing consistency in the embedding space. However, existing methods rely on binary contrastive objectives that overlook the intrinsic continuity of human motion, resulting in fragmented feature clusters and rigid class boundaries. To address these limitations, we propose TranCLR, a Transitional anchor-based Contrastive Learning framework that captures the continuous geometry of the action space. Specifically, the proposed Action Transitional Anchor Construction (ATAC) explicitly models the geometric structure of transitional states to enhance the model's perception of motion continuity. Building upon these anchors, a Multi-Level Geometric Manifold Calibration (MGMC) mechanism is introduced to adaptively calibrate the action manifold across multiple levels of continuity, yielding a smoother and more discriminative representation space. Extensive experiments on the NTU RGB+D, NTU RGB+D 120 and PKU-MMD datasets demonstrate that TranCLR achieves superior accuracy and calibration performance, effectively learning continuous and uncertainty-aware skeleton representations. Code will be made publicly available.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Region-instructed layout control in text-to-image generation is highly practical, yet existing methods suffer from limitations: (i) training-based approaches inherit data bias and often degrade image quality, and (ii) current techniques struggle with occlusion order, limiting real-world usability. To address these issues, we propose LayerBind. By modeling regional generation as distinct layers and binding them during the generation, our method enables precise regional and occlusion controllability. Our motivation stems from the observation that spatial layout and occlusion are established at a very early denoising stage, suggesting that rearranging the early latent structure is sufficient to modify the final output. Building on this, we structure the scheme into two phases: instance initialization and subsequent semantic nursing. (1) First, leveraging the contextual sharing mechanism in multimodal joint attention, Layer-wise Instance Initialization creates per-instance branches that attend to their own regions while anchoring to the shared background. At a designated early step, these branches are fused according to the layer order to form a unified latent with a pre-established layout. (2) Then, Layer-wise Semantic Nursing reinforces regional details and maintains the occlusion order via a layer-wise attention enhancement. Specifically, a sequential layered attention path operates alongside the standard global path, with updates composited under a layer-transparency scheduler. LayerBind is training-free and plug-and-play, serving as a regional and occlusion controller across Diffusion Transformers. It also supports editable workflows, allowing for flexible modifications like changing instances or rearranging visible orders. Experimental results demonstrate LayerBind's effectiveness, highlighting its potential for creative applications. Project page: https://littlefatshiba.github.io/layerbind-page
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models. However, existing agents are typically confined to static, predefined action spaces--such as exclusively using APIs, GUI events, or robotic commands. This rigidity limits their adaptability in dynamic environments where the optimal granularity of interaction varies contextually. To bridge this gap, we propose CrossHA, a unified agentic model that masters heterogeneous action spaces and autonomously selects the most effective interface for each step of a trajectory. We introduce a comprehensive training pipeline that integrates cold-start supervised fine-tuning with a Multi-Turn Group Relative Policy Optimization (GRPO) algorithm. This approach enables the agent to learn adaptive action switching--balancing high-level efficiency with low-level precision--without human-specified rules. Extensive experiments on over 800 tasks in the open-world Minecraft environment demonstrate that CrossHA achieves state-of-the-art performance. By dynamically leveraging the strengths of diverse action spaces, our model significantly outperforms fixed-action baselines, exhibiting superior generalization and efficiency in long-horizon reasoning. All code and models are available at https://github.com/CraftJarvis/OpenHA.
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cs.CV · cs.AI
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Zero-shot 3D Anomaly Detection (ZS3DAD) is an emerging task that aims to detect anomalies in a target dataset without any target training data, which is particularly important in scenarios constrained by sample scarcity and data privacy concerns. While current methods adapt CLIP by projecting 3D point clouds into 2D representations, they face challenges. The projection inherently loses some geometric details, and the reliance on a single 2D modality provides an incomplete visual understanding, limiting their ability to detect diverse anomaly types. To address these limitations, we propose the Geometry-Aware Prompt and Synergistic View Representation Learning (GS-CLIP) framework, which enables the model to identify geometric anomalies through a two-stage learning process. In the stage 1, we dynamically generate text prompts embedded with 3D geometric priors. These prompts contain global shape context and local defect information distilled by our Geometric Defect Distillation Module (GDDM). In the stage 2, we introduce Synergistic View Representation Learning architecture that processes rendered and depth images in parallel. A Synergistic Refinement Module (SRM) subsequently fuses the features of both streams, capitalizing on their complementary strengths. Comprehensive experimental results on four large-scale public datasets show that GS-CLIP achieves superior performance in detection and segmentation. Code will be released upon acceptance.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Long-context video understanding and generation pose a significant computational challenge for Transformer-based video models due to the quadratic complexity of self-attention. While existing sparse attention methods employ coarse-grained patterns to improve efficiency, they typically incur redundant computation and suboptimal performance. To address this issue, in this paper, we propose VecAttention, a novel vector-wise sparse attention framework that achieves superior accuracy-efficiency trade-offs for video models. We observe that video attention maps exhibit a strong vertical-vector sparse pattern, and further demonstrate that this vertical-vector pattern offers consistently better accuracy-sparsity trade-offs compared with existing coarse-grained sparse patterns. Based on this observation, VecAttention dynamically selects and processes only informative vertical vectors through a lightweight important-vector selection that minimizes memory access overhead and an optimized vector sparse attention kernel. Comprehensive evaluations on video understanding (VideoMME, LongVideoBench, and VCRBench) and generation (VBench) tasks show that VecAttention delivers a 2.65xspeedup over full attention and a 1.83xspeedup over state-of-the-art sparse attention methods, with comparable accuracy to full attention.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表