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首次观测 · 记录 #1CVF · CVPR 2026:cvf:1c52d9e36eb847629a095dec264fae3eCVF · CVPR 2026

TUNA: Taming Unified Visual Representations for Native Unified Multimodal Models

Liu, Zhiheng, Ren, Weiming, Liu, Haozhe, Zhou, Zijian, Chen, Shoufa, Qiu, Haonan, Huang, Xiaoke, An, Zhaochong 等 25 位作者

原文摘要

Unified multimodal models (UMMs) aim to jointly perform multimodal understanding and generation within a single framework. We present TUNA, a native UMM that builds a unified continuous visual representation by cascading a VAE encoder with a representation encoder. This unified representation space allows end-to-end processing of images and videos for both understanding and generation tasks. Compared to prior UMMs with decoupled representations, TUNA's unified visual space avoids representation format mismatches introduced by separate encoders, outperforming decoupled alternatives in both understanding and generation. Moreover, we observe that stronger pretrained representation encoders consistently yield better performance across all multimodal tasks, highlighting the importance of the representation encoder. Finally, in this unified setting, jointly training on both understanding and generation data allows the two tasks to benefit from each other rather than interfere. Our extensive experiments on multimodal understanding and generation benchmarks show that TUNA achieves state-of-the-art results in image and video understanding, image and video generation, and image editing, demonstrating the effectiveness and scalability of its unified representation design.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3ace07a60db96f2e02b56bec26b54907CVF · CVPR 2026

WorldGen: From Text to Traversable and Interactive 3D Worlds

Wang, Dilin, Jung, Hyunyoung, Monnier, Tom, Sohn, Kihyuk, Zou, Chuhang, Xiang, Xiaoyu, Yeh, Yu-Ying, Liu, Di 等 23 位作者

原文摘要

We introduce WorldGen, a method for generating large, fully formed, navigable 3D worlds from a single text prompt. Existing approaches to 3D scene generation often trade off scene diversity, completeness, and correctness in different ways. We push this envelope by producing large scenes explicitly decomposed into individual, high-quality 3D meshes, making them compatible with standard game engines. Our approach first uses a language-driven procedural generator to lay out the scene's basic volumes and navigable regions. An image generator then establishes the scene's theme, style, and details. Next, we obtain a high-quality, compositional 3D reconstruction of the planned scene. This step first uses an image-to-3D model to perform a holistic reconstruction that implicitly determines the shape and location of all scene objects, accounting for context and navigability. The reconstruction is then decomposed into individual entities, which are regenerated at higher resolution, synthesizing additional details with guidance from the image generator. We ablate key design choices and compare qualitatively against existing scene generators, showing that our design addresses their gaps.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a985be573d6ff396f04b1ab932103adaCVF · CVPR 2026

Rethinking Prompt Design for Inference-time Scaling in Text-to-Visual Generation

Kim, Subin, Mo, Sangwoo, Rizve, Mamshad Nayeem, Xu, Yiran, Liu, Difan, Shin, Jinwoo, Hinz, Tobias

原文摘要

Achieving precise alignment between user intent and generated visuals remains a central challenge in text-to-visual generation, as a single attempt often fails to produce the desired output. To handle this, prior approaches mainly scale the visual generation process (e.g., increasing sampling steps or seeds), but this quickly leads to a quality plateau. This limitation arises because prompt adaptation does not scale along with the increasing population of generated samples. To address this, we propose Prompt Redesign for Inference-time Scaling, coined PRIS, a framework that adaptively revises the prompt during inference in response to the scaled visual generations. The core idea of PRIS is to review the generated visuals, identify recurring failure patterns across visuals, and redesign the prompt accordingly before regenerating the visuals with the revised prompt. To provide precise alignment feedback for prompt revision, we introduce a new verifier, element-level factual correction, which evaluates the alignment between prompt attributes and generated visuals at a fine-grained level, achieving more accurate and interpretable assessments than holistic measures. Extensive experiments on both text-to-image and text-to-video benchmarks demonstrate the effectiveness of our approach, including a 15% gain on VBench 2.0. These results highlight that jointly scaling prompts and visuals is key to fully leveraging scaling laws at inference-time.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b6f864167180658ef0a104d0ee681f30CVF · CVPR 2026

VectorArk: Learning Practical Image Vectorization with Rounded Polygon Representation

Gehlaut, Tarun, Liu, Difan, Bansal, Charu, Malani, Krutik, Chakraborty, Souymodip, Phogat, Ankit, Fisher, Matthew, Batra, Vineet

原文摘要

Recent vision-language model (VLM)-based approaches have achieved impressive results on image vectorization tasks. However, they are typically evaluated on synthetic benchmarks, where clean SVGs are rasterized at high resolution and then re-vectorized. As a result, these methods generalize poorly to real-world scenarios, such as images with unknown rasterization methods or those generated by text-to-image models.We introduce VectorArk, a new VLM-based model designed for robust and practical image vectorization. VectorArk employs a novel rounded polygon representation that simplifies the learning process while naturally producing smooth, visually appealing primitives. We also propose a degradation model that enhances robustness across diverse and imperfect inputs.Our experiments show that, in contrast to previous methods, VectorArk achieves superior geometric completeness and artifact suppression across multiple datasets, with comprehensive ablations validating the contribution of each component.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c4d9415525c2efc69f33613e67aadd03CVF · CVPR 2026

Mixture of States: Routing Token-Level Dynamics for Multimodal Generation

Liu, Haozhe, Liu, Ding, Zhuge, Mingchen, Zhou, Zijian, Xie, Tian, He, Sen, Yang, Yukang, Liu, Shuming 等 19 位作者

原文摘要

We introduce MoS (Mixture of States), a novel fusion paradigm for multimodal diffusion models that merges modalities using flexible, state-based interactions. The core of MoS is a learnable, token-wise router that creates denoising timestep- and input-dependent interactions between modalities' hidden states, precisely aligning token-level features with the diffusion trajectory. This router sparsely selects the top-k hidden states and is trained with an epsilon-greedy strategy, efficiently selecting contextual features with minimal learnable parameters and negligible computational overhead. We validate our design with text-to-image generation (MoS-Image) and editing (MoS-Editing), which achieve state-of-the-art results. With only 3B to 5B parameters, our models match or surpass counterparts up to 4xlarger. These findings establish MoS as a flexible and compute-efficient paradigm for scaling multimodal diffusion models. The project homepage is available at https://haozheliu-st.github.io/mos-homepage/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c859116871cba1f49b1395e28fdd66a7CVF · CVPR 2026

OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory

An, Zhaochong, Jia, Menglin, Qiu, Haonan, Zhou, Zijian, Huang, Xiaoke, Liu, Zhiheng, Ren, Weiming, Kahatapitiya, Kumara 等 15 位作者

原文摘要

Storytelling in real-world videos often unfolds through multiple shots--discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, achieving global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling shot-by-shot autoregressive synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling. See our Project Page for more details.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d16690fea880d2ed9638306d2cbdd7eeCVF · CVPR 2026

DuetSVG: Unified Multimodal SVG Generation with Internal Visual Guidance

Zhang, Peiying, Zhao, Nanxuan, Fisher, Matthew, Xu, Yiran, Liao, Jing, Liu, Difan

原文摘要

Recent vision-language model (VLM)-based approaches have achieved impressive results on SVG generation. However, because they generate only text and lack visual signals during decoding, they often struggle with complex semantics and fail to produce visually appealing or geometrically coherent SVGs. We introduce DuetSVG, a unified multimodal model that jointly generates image tokens and corresponding SVG tokens in an end-to-end manner. DuetSVG is trained on both image and SVG datasets. At inference, we apply a novel test-time scaling strategy that leverages the model's native visual predictions as guidance to improve SVG decoding quality. Extensive experiments show that our method outperforms existing methods, producing visually faithful, semantically aligned, and syntactically clean SVGs across a wide range of applications.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表